Space Fuss Reviews
Action-strategy game, about space hobo, who had his cardboard box stolen.
App ID | 525150 |
App Type | GAME |
Developers | NerdyYetis |
Publishers | NerdyYetis |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP, Steam Trading Cards |
Genres | Indie, Strategy, Action |
Release Date | 28 Feb, 2017 |
Platforms | Windows |
Supported Languages | English, Russian |

101 Total Reviews
78 Positive Reviews
23 Negative Reviews
Mostly Positive Score
Space Fuss has garnered a total of 101 reviews, with 78 positive reviews and 23 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Space Fuss over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
160 minutes
No. Just no. dafaq is this shieet???
Enemies are way too broken, they have way lower cooldown for robots spawn, sometimes you just cant use the special atttack even if it is fully loaded because fuko you i think, they have the blast guns while you are unarmed and the enemies special attack targets 3-5 of your robots while yours targets 1-2 of theirs. WHAT THE FUKO IS THIS CRAP?? at least is has colorful graphics
4/10 would not recommend
👍 : 5 |
😃 : 0
Negative
Playtime:
739 minutes
its a Fuss that survival mode was stressing but a good game non the less.
👍 : 0 |
😃 : 0
Positive
Playtime:
508 minutes
Space Fuss is a typical tower defense game, you send out units that all have a cool down before you can send out more of them to battle an enemy who is doing the same thing. Where Space Fuss differs from the typical is with the “story” itself----You’re homeless, chilling in your box when some evil space overlord cat decides nah that should be HIS house and steals your box from you. Of course, you MUST chase after your home and embark on a space mission of fighting this overlord heathen cat and his minions!
The story, besides that opening narrative, doesn’t really exist I guess? You get some dialogue to progress it before and after every battle, but it’s not like there’s some huge fleshed out world or narrative here. And it doesn’t NEED that, the shorter dialogue explanations for what the hell is going on fit a whacky-obviously-meant-to-be-funny theme better. There is a resolution in the end, though it’s not to say you can expect much closure from a story based on chasing your cardboard box home down.
I never faced any gameplay errors and the artstyle fits the theme well, with it being a cartoony simple look. And despite it appearing like a memey random game, it seems to be a project of love from the devs and something they really tried in and cared about. The game has a story mode, an endless mode and a local versus mode. I played through every mode and found no issues, just a lot of fun and an easy to get into game.
The only place I really struggled was with the achievements, and when I say achievements, I mean ONE achievement. The rage achievement. Simple enough, you needed to use your rage ability a certain number of times to get the achievement. The issue was, which was completely player error, was that there is two abilities that are called “rage” and the one I chose to waste HOURS using and going “there’s just no way, I’ve done this so many times” was the wrong one. Once I realized there was another one called that, I easily got the achievement and 100%’d the game. As for which rage is the correct one, it’s the ability you toggle on and use on your bots, not the one you fall into when you lose health.
I picked this game up on sale a long time ago, not sure why, but I’m glad I did. I can recommend this game easily, though it isn’t a long game if you only play story mode, so maybe pick it up on sale if you’re only into that.
👍 : 1 |
😃 : 2
Positive
Playtime:
118 minutes
First ,the music of the game is monotonous。I hope different levels with different music and fight boss have exciting music 。If you can release the Chinese version ,it maybe easier to spread in China
second ,the game let me see。when I look in the shop . I knew at a glance that the game was very good
And enemies are the same .You can learn from the plant vs zombies .This game will have a long time to play boring feeling .Because it is a little longer
Finally ,overall the game make me happy ,I thank you .I like music best .If you can modify ,I will have higher score in my heart .I like the game because it is simple and cheap.
👍 : 0 |
😃 : 0
Positive
Playtime:
241 minutes
original funny game
the biggest advantage is you can split screen with ur gf/buddy and make pvp
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
Yes, I only played 21 minutes. If you're one of these people who thinks a person has to play a game for 1,000 hours before daring to criticize the fonts used in the game, find something more interesting to say. This is bad, and I determined this in fewer than 21 minutes.
The visuals will sell you, of course. The weird concept is neat. It does not play well. The difficulty spikes in a terribly uninteresting way. That last point is the real issue. Spikes in difficulty, even unfair ones? Not always an issue. Rather, it's that the whole game ends up painfully uninteresting, even for this type of game, often of passing interest by design. Nothing compels to get past the humps. Success in whatever it's trying to get you to do level to level seems disconnected from your own actions, and thus does not satisfy as gameplay. What a dud.
It's a mobile-ish reiteration of the send-out-your-troops-and-launch-attacks-on-timers sort of game that rewards CRITICALLY IMPORTANT upgrade points based on the old three star level performance rating. Yes, another game that becomes theoretically more difficult the further you go without perfecting every level left in your wake. Figure out the single way to beat the improbably difficult second level boss, and then... whatever. The star ratings serve better as an extra challenge, not as the bricks of the wall built to obstruct the main strut of the game. This is bad design.
And it's all just so uninteresting. This surprised me given the immediate oddity of the thing, normally a very appealing feature of a game. I don't know if I have issues with the controls. The minions seem not terribly interested in doing what you expect them to do. They'll kill things, not always the one attacking you. Yeah, if you fire one of your slow-to-load missiles or such at enemies, they die. There will usually be a prohibitive number more following right behind. You can use your pet to do whatever at times. I don't know whatever other greater sense of control I can take over the game. I don't know, I don't care. Too old for this. Not enough time to keep fighting with a game.
This was a ramble, but there's a point in there somewhere. Refunded on principle.
👍 : 3 |
😃 : 0
Negative
Playtime:
688 minutes
I got this game on sale for $0.60 and it was worth it. I found myself surprisingly addicted to the game to the point of my hand hurting from repetition.
Overall: 8/10
Story/Summary:
You play a space hobo who has his home (a box) stolen. You have to get it back by defeating bosses in a tower defense style gameplay as well as defense survival. It plays right to left tower defense. I did find i was constantly make unit 1 and 3 because unit 4 took too long and gets killed too easily. Often the computer is way too cheap, meaning constantly has more units that you
Pros:
-Great art style
-Keyboard hot keys are well inputed
-Addicting
-Different take on tower defense (cycle of what unit kill another unit)
-Powerups add strategy
-Various partners to add to strategy
Cons:
-Playing on a controller is terrible. Too many button holding combinations
-I wish there was an auto shoot option. You have to click your side-kick and hold to fire
-Not much replay value
👍 : 4 |
😃 : 1
Positive
Playtime:
3942 minutes
This game remains me TV shows of 90s combined with Warcraft 3 custom maps. I like this silly atmosphere of space battles with jetpacks and no spacesuits :)
But I think main capmaign would be too short :( Anyway it has survival mode if you finished main strory too fast.
A good game with cartoonish graphic. Good job.
👍 : 11 |
😃 : 1
Positive
Playtime:
581 minutes
A Tug of War style game in a similar vein to Warlords: Call to Arms or Battlepillars, the idea here is to continually review the forces your opponent is throwing out, and put out some of a type that has an advantage against them, which will cause the enemy most likely to counter your counter in a never ending chain until someone runs out of health. To spice things up you have one of eventually six pets to choose that do damage and a special ability (stun, steal resources, etc) or can be sent into battle with your robots, and up to 3 special abilities chosen from the list you have accumulated (about seven in all I think), with options such as mines, heals, slow down time, etc.
It gets fairly hectic at times, especially on the levels where you are running from some huge enemy and instant death scrap flies across the screen with little warning. Overall the difficulty is mostly moderately easy, although there are a couple of levels where you might not get 3 stars at first, but you can come back later when you have more pets/skills and have levelled up your skills more, and have an easier time of it if you get really stumped.
There was one level I found much harder than the rest (about level 11?) and took several attempts to even win, let alone 3* it, even the final level against the cat with 9 lives, and thus you have to do nine times as much damage as he does to get three stars, I did first time. Most of the losses come in the runner levels when getting too distracted to see the scrap coming and move out of the way in time.
The story is fairly light, and not particularly well translated to English, but the main thing here is the gameplay which is pretty good, so it is fairly easy to recommend this one.
👍 : 10 |
😃 : 2
Positive
Playtime:
1265 minutes
Space Fuss is an interesting mix of tower defense and rock-paper-scissors. In order to win in this game you have to protect your character and destroy the enemy character. For that you can use 4 kinds of robots, which work like rock-paper-scissors(little robot can be killed by medium robot and can kill giant robot), and a pet, which can shoot at the enemies to lower their armor, stun them and so on. Also you can send your pet into the fight to help your robots, as I understood pet is equally effective against every type of robot, but you have to be careful with it as there's no direct control over the robots and you can't call your pet back to defend you. Besides that you have whole arsenal of boosters, these are abilities you can use to blow up enemy robots, heal your own, plant mines around your character and so on. The story is loads of fun and the characters look hilarious.
[b]Pros:[/b]
-Cute graphics
-Amazing soundtrack
-The story is pure fun
-Local multiplayer
-Xbox controller support
[b]Cons:[/b]
-Music is too quiet, you have to turn off game sounds to enjoy it
-There is no way to play mouse+keyboard vs gamepad
[b]In short:[/b]
Buy it. You won't find a better timekiller for that price.
👍 : 25 |
😃 : 1
Positive