Kubz VR Reviews

App ID519940
App TypeGAME
Developers
Publishers bibimbapstudio
Categories Single-player, Tracked Controller Support, VR Only
Genres Casual, Indie
Release Date5 Sep, 2016
Platforms Windows
Supported Languages English

Kubz VR
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Kubz VR has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10 minutes
+Tetris Style +Fairly Cheap -controls sometimes wonkey -Annoying sound effects -warning noise is irritating -Pooly executed 1/5 Much better Tetris VR games. And the "Warning" sound is terrible. I mean constant loud alarm beeping noises, are really overboard and irritating. If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
👍 : 0 | 😃 : 0
Negative
Playtime: 483 minutes
I played this at a trade show and that is what got me into VR. It is a lot of fun. You won't be playing this game for 20 hours... but it is a great game that has a short learning curve, aka, let your friends play, or if you want to play something for just a couple minutes with little time invested. As for people saying it is too hard, I actually have the opposite complaint, the speed ramp up maxes out after 100 rows or so, and if you can hold that, you can just play forever. I played to 1000 rows just to see if there was a "Great Job, you beat the game" or award or something... spoiler alert... as of 1100 or so rows, there isn't. Once you hit that point, it gets boring. I wish the speed ramp kept going.
👍 : 0 | 😃 : 0
Positive
Playtime: 431 minutes
I got this as "Tetris in VR", but it's so much better than Tetris. Moving in a 3d space, you can turn those pesky z-blocks around to make them s-blocks. You can also fill holes left so long as the shape will fit it. The capacity concept is the only flaw, and I saw this even before the purchase (I bought this on sale). In classical Tetris the rate of the blocks increases with the number of lines you complete. In Kubz VR the rate increases automatically but does reach a maximum. Basically, as long as you can keep up with the max speed you can keep playing, but don't expect to do that without breaking a sweat. It does have leaderboards, but they are local. Online leaderboards would be a great addition.
👍 : 1 | 😃 : 0
Positive
Playtime: 5 minutes
Ramps up very quickly. I would place a block turn around and have 3 more on the floor. I think it would be better to have a simple timer. you get one block at a time and you get time added back to the timer for every line you complete. Either way, it's still fun, just too difficult to play for long.
👍 : 1 | 😃 : 0
Positive
Playtime: 35 minutes
This is a must-buy if you like puzzles at all. It's room-scale tetris where you can rotate the blocks in all directions. Instead of the game ending when there are too many blocks in the stack, it ends when there are too many piled up on the floor. You have to work fast. I played a few games and managed a score of 30.
👍 : 2 | 😃 : 0
Positive
Playtime: 69 minutes
This is a fun VR adaptation of tetris. It's sorely lacking options though. It would be nice if it had some different visual options or at the very least difficulty adjustments. Also the music is very bland and repetitive. The biggest knock against this game though is how buggy it is. It tends to stutter a lot even on good equipment, which usually results in a loss. Also sometimes the grabbing gets stuck and you end up picking pieces you didn't want, or typing in extra characters in the high score screen. Overall the concept is great, it's a good work out, but this particular game has several flaws and shortcomings. It's not terribly pricey but I wouldn't recommend picking it up unless it's on discount.
👍 : 0 | 😃 : 0
Negative
Playtime: 6 minutes
The core concept of the game works well enough, but it doesn't really have enough to justify paying any amount. There's absolutely no options to adjust the gameplay, like if you want to play with a more lax pace. Right now, the default and only spawn rate grows exponentially and independently of the player's performance. What ends up happening is that most games end up finishing with roughly the same duration, since it always reaches a point that's almost impossible to manage within a few minutes. Also it probably wouldn't hurt to have a few quality of life improvements to grabbing and manipulating the blocks. Like if you could swipe the trackpad to rotate one while you're holding it instead of fumbling with both hands.
👍 : 2 | 😃 : 0
Negative
Playtime: 43 minutes
A new take on Tetris. But it's more than that. The fun comes from the stress to see those tetrominos stacking on the floor and the red alert ringing. A cool VR game to add to the Vive library!
👍 : 8 | 😃 : 0
Positive
Playtime: 15 minutes
I don't want to give this a good review.... Because of the neglect of this simple game by the Dev/s. It is a very good idea for a game. Too bad it was made and then forgotten about, regardless of its quirks. It is fun. It is worth about a dollar, maybe 2. But, it is buggy and slow even on beast equipment. Lacks polish and variance. Would really love to see a good Tetris VR implementation, unfortunately this doesn't take the cake. 5/10. I'll fix my review if the dev/s fix the game.
👍 : 2 | 😃 : 0
Negative
Playtime: 571 minutes
It's a great twist on Tetris that I'd recommend to anyone with "VR legs." For those who get a little quesy when the VR world shifts on you, stay away until they update it with a way to disable the ending "fall." Essentially, when you lose, the floor falls out from under you and you fall twenty feet. For those who are not strongly affected by VR sliding, it's fine, but for those who do not handle it well, this event essentially ruins the game. I've suggested to the Devs to add an option to disable this (or teleport you down, or something), but so far no response.
👍 : 10 | 😃 : 1
Positive
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