Playtime:
93 minutes
Disclaimer: This Review may contain small spoilers pertinent to the plot of this Point and Click Story. Edit: lots of spelling errors but im too lazy to fix them B)
Let me start of that Im completely down for a game like this. Grandma ends in puragatory, has to scoot around with a terribly uncomfortably-looking tiny grocery cart, fighting daemons, and exchanging dialogue with a witty (english accent and i cant fussing remember if its scottish or irish) dragon sitting a desk job. Talk about stories that you even consider anyone could think. However, even an outragous story can produce some of the finist world-building even if its small. Lets talk pros and cons, however im afraid there will be more cons :(.
Pros: Artwork-wise Id say this was great jab at pixel-animation. For the most part, it was smooth, pretty, and gave the world the sense of size parallel to the story.
Music: I dont know who rights it, but the soft tone and simplicity of the game's music really captured the mood of how mysterious and vast that this "Purgatory", this world that the Doris has been stuck in, really is.
Cons: Voice Acting: I really do love some of the voicing acting in this game, but alot of the few characters they introduce, not so much. On the top of my head, I believe the Doris, the Ferryman, and the Daemon (crap thats like 75% of them) are the ones I felt had the most unconvincing voices and lines in the whole story.
Dialogue: I didnt get a whole lot of passion in the character line's. Sometimes the tone is more passive and neutral and doesnt serve to pull the player into the story, it felt like i was listening to one of those middle school essay reports where the student, who really doesnt like speaking out in front of he classes, blazingly skims through his report in the most blandest monotone ever. Now this DOESNT MEAN all the dialogue is bad, its just alot of it didnt match what the character should have been feeling.
Another annoying habit ive noticed is that when you need to reneter a conversation with a character, you have to start over FROM THE BEGINNING to find that piece of information you MIGHT have missed, and then it becomes tedious and redunant because you end up skipping alot and spamming that mouse button to get through.
Controls: Point and Click stories have this one nasty habit of playing a game, tedious and frustratiing and that's having to click on the spot you want to do. I believe this ito be bad mechanics to implement into the game because the player ends up spending to much time getting frustrated to moving Doris to a specific part of the map to reach that one specific item you need but have to be precisely nearby it. I would reccomend the devs allowing the use of keyboard motion rather than click-and-drag so that players can focus more on immersing into the story rather than quiting the game because the controls make no sense to them.
Puzzles: Thinking back to the old school point and click adventures, when all the items you picked up during the progression of the game didnt start to make sense why they were there in the first place until you gathered more items and then figured out how the went together. While this does make the game make you go the extra mile to put literally every item with another to make every combination you can think of until something happens, it does give you enough visual clues as to the significance of these items and doesnt baby you the entire game.
Another Puzzle issue I had was the very end SPOILER [spoiler] When you are inside the daemon's body and trying to escape you find a music box that plays a small tune for which you have to replicate by hitting the poor monsters ribcage to duplicate the tune. Now im tone-deaf, and im sure maybe other people are so i could not for the life of me figure out this puzzle to the point where i had to watch a video to solve.You gave players a puzzle with few visual and auditorial clues other than the music box playing the song.[/spoiler] I know it might be considered a small issuse, but im sure that many people were dissapointed about how non-complex the puzzle was and how it relied on sound cues to solve when most people dont always have the greatest ears.
A thumbs up for the game because I know that it still impressed me just for an episode 1. Its not all that expensive and every penny spent on this game helps the devs improve onto newer episodes to come. Peace! ;3
(also kinda bias cause i love dragons :)
👍 : 2 |
😃 : 0