Exodemon Reviews
Possessed by an alien entity, slash and tear countless enemies with your monstrous claws, you must find a way to escape the planet before you lose what's left of your humanity! Exodemon is a game inspired by the 90s FPS golden age.
App ID | 516820 |
App Type | GAME |
Developers | Kuupu |
Publishers | Kuupu |
Categories | Single-player, Steam Achievements |
Genres | Indie, Action |
Release Date | 2 Aug, 2019 |
Platforms | Windows |
Supported Languages | English |

54 Total Reviews
51 Positive Reviews
3 Negative Reviews
Very Positive Score
Exodemon has garnered a total of 54 reviews, with 51 positive reviews and 3 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Exodemon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
207 minutes
It's way better than I originally thought!
Exodemon is a little nice boomer shooter which has been cut short from its development, and that is what kept me from buying from all this time... and where it is true that is relatively short compared to most, it's gameplay is something refreshing (switching between melee and ranged, which is not new but here has been well made) and that truly mixes up cleverly with the game's design (even the simple feature of the HUD has been thought cleverly).
It's a shame that the game dev (from what I understood) is no longer in business of making videogame, because this one is a real gem!
👍 : 0 |
😃 : 0
Positive
Playtime:
222 minutes
Very fun and fast paced game. I bought it because it gave me some old school aliens versus predator vibes and I was not dissapointed. The story feels a bit detached, but that's not a problem necessarily. A fun romp. 10/10 would recommend.
👍 : 2 |
😃 : 0
Positive
Playtime:
280 minutes
Exodemon is a good fun!
It's a fairly short (if you don't go for 100%) retro-like first person shooter where you play as a scientist overtaken by a parasitic/symiotic (?) alien lifeform, and you must escape the facility where the lifeform was experimented upon.
The game features nice visuals, fun and simple gameplay and one banger of a soundtrack!
There's plenty of secrets to uncover, and each yields something useful: a weapon upgrade or a health up.
Speaking of weapons, the arsenal consists of 6 unique weapons, and figuring out which one is best for killing this one particular enemy is not too stressful. (Though admittedly I ended up using almost exclusively a fully upgraded red hand for the sheer amount of single-target burst damage)
If you want to have a good time, most certainly get Exodemon!
Also, shoutout to Casey Explosion for recommending it.
👍 : 2 |
😃 : 0
Positive
Playtime:
267 minutes
Great game! Gives off a good 90s vibe. You play as a scientist who got infected by an alien. So you have to shoot and claw your way through the levels. The right hand shoots while the left hand melee. Right hand shows your ammo and your left hand shows your health. You can obtain different powers and upgrades. My only downside is the game lacks boss fights or some interesting soundtrack. The level design is more plain and it only has few soundtrack out of 18 levels. Still good nonetheless and rather prefer to play a game that works than something buggy.
👍 : 2 |
😃 : 0
Positive
Playtime:
348 minutes
I won't lie, when I first saw this game i wasn't exactly left feeling impressed or compelled to play it. Kind of just picked it up now on a whim in the hopes it might be interesting. I'm writing this review before I head to bed mostly because i feel compelled to. I'm about 42 minutes into this and I've been having a hard time convincing myself to put it down. This game is a blast and I would easily recommend it already. Effectively its a pseudo old school shooter, you run through various levels flipping switches, killing enemies, and juggling your very limited resources, ( ammo is at a premium here ). This game does use a checkpoint system, which whilst I will admit is a slight turn off the way its implimented into the game feels nice and I haven't found it to bothersome thus far. As you progress you unlock new gloves as opposed to guns ( but are basically functionally the same ) Fps staples such as a pistol like, a shotgun like, a... Idk I think its supposed to be a rocket launcher style weapon? Regardless they all feel awesome to use and just in general the sound design in this game is so crunchy and pleasing to listen to. Levels thus far have been fairly well designed and even somewhat challenging.
Honestly my only complaint is that its gotten a bit choppy in the framerate department here or there and I'm packing a gtx 1070 so that might be a bigger issue for some folks. But honestly just grab this thing its great and the dev probably needs the money anyways.
👍 : 7 |
😃 : 0
Positive
Playtime:
197 minutes
Exodemon has such a nice learning curve, it feels even better and better the more you play and the more you understand about it. Its level design is also amazing.
Other games have tried to get the retro/classic fps feeling but none of them made it right like Exodemon did for me.
👍 : 14 |
😃 : 1
Positive
Playtime:
50 minutes
It's really cute. Not as polished as Ultrakill but surprisingly good. The simplicity of the first few levels might fool you into thinking that's all there is, but the game expands and evolves, and ramps up the challenge.
Something's off with the mouse control, it doesn't feel precise. Even if you disable mouse acceleration it still feels weird. The music is too constantly bombastic, it never gives a silent break, even when nothing is happening. The same song looping over and over for hours. There's no downtime. Could use some atmosphere. The environments are a little unimaginative. You'll see the same computer consoles pasted all over the place. And the place is dull grey. Enemies don't react to being shot from afar, they just kinda stand there like idiots, not taking cover. It takes a whole hour until you get a weapon beyond the starter pistol.
👍 : 3 |
😃 : 0
Positive
Playtime:
301 minutes
Yes.
Graphics: 8-bit Quake.
Music: More please, Mr. Hexenkraft.
Gameplay: 8-bit Quake.
Story: The Guyver meets Venom on a xeno purge to find a way home.
Spookers: Suppose 8-bit aliens could be scary.
Verdict: 8-bit Quake. Is good thing. Purge the xenos.
👍 : 8 |
😃 : 3
Positive
Playtime:
309 minutes
It pains me to do this, but I must recommend against this game. There's pro's and con's and I *would* overall recommend it, however I encountered an unacceptable bug at the end of the game.
I ran into an inexplicable stuck spot. Like, not even stuck in a crammed spot or anything. I put my foot on an elevator and was rendered completely immobile. Your only option in this game is to restart the entire level, as the game does not use manual saves and also does not have mid-level checkpoints. I stubbornly did not want to do that. If I could just move a pixel, I'd be out. I discovered there was a console, so I figured I could use a noclip mode to get out. I tried a few things that came to mind like "noclip" and "fly" and whatever, but nothing worked. Then I entered something like "teleport" or "tele" and for some reason this completed the level. Because the game is entirely autosaves and does not have a level select, my game was officially destroyed. After some digging I discovered it's possible to modify your save file pretty easily. I managed to reset myself back to the beginning of that level (I also unflagged my game as a cheater because **** you, I only cheated to get out of a bug so I deserve the achievement for beating the game). What makes this all so damning was that all of the game's intentional design choices made the situation worse. AND I looked at the discussion boards and saw this very bug reported months ago, never fixed.
There's also another stupid bug. Each level ends with a scoreboard, and it always reports 0% accuracy. This has also been reported months ago. For some reason the dev's response was like, "Don't miss so much." Buddy. We'd have to empty hundreds and hundreds of rounds into the walls for such a stat to average down to 0. How did this guy ever manage to get a working game finished with a mindset like this?
Anyway, in terms of actual game design, I've only got a few gripes. The first is that the same music plays for the entirety of the game. It's decent electronica or whatever-the-hell kids call this stuff. But I don't really want to listen to the same 2 minute track for hours on end.
The other is that the enemy visual design and world lore isn't very interesting. The enemies are all just bug things like from Space Invaders or something. They're distinguishable and have good attack patterns and such, I just find brainless blue bugs not terribly intriguing. They do blow apart and spray blood, which is pretty cool. I just wish they were something else. Maybe more humanoid or something scary. And the plot is just like, you're a scientist and something went wrong. Not much detail. Doesn't give me much motivation or buy-in to do all this murder.
The last thing is the sound design. Someone might argue the sounds being what they are is "old school", but they use a variety of proper synth sounds AND "samples" (I put this in quotes because I'm sure ALL of the sounds in this game are samples, not actually synthesized by the software in the moment). So there's no real technological cutoff point in terms of figuring out what place in retro history they were going for. Most weapons make DOOT DOOT sounds like an Atari, but there's also more "foley artist" type stuff in there, possibly downsampled to sound like an older generation of sound. Regardless, the point is the player guns all sound too samey and too weak. I wish some of them could have had more PUNCH to them.
Otherwise I had fun. Running around and shooting stuff was satisfying and engaging. I pretty much played this what felt like nonstop (I'm sure I did stop several times. I don't have time to sit and play a game for 5 hours straight that often any more). I think the game rushed to finish production since the ending doesn't make much sense. You just run over to an escape ship unopposed. There's even ammo spawns all over near it, but nothing to shoot. And the game doesn't have an ending. Maybe that's what happened to this game. Oh well. It's fun while it lasts.
👍 : 10 |
😃 : 0
Negative
Playtime:
253 minutes
Exodemon is a great indie fast paced fps with gorgeous retro aesthetics (almost the same style as seen in the upcoming game Prodeus).
When playing it for the first few minutes it put that smile on my face, you know that guilty smile you get when playing something really good with that old school vibe to it lol.
This game is pure retro fps nostalgia.😊
So far great level design, sexy retro looking graphics, sweet synthwave soundtrack and top notch gameplay, what more can you ask for ?
It looks like there is a lot of platforming, which i like, the gameplay feels great and the controls are responsive.
I think the game might become a bit repetitive in the long run or might be short but imo it's absolutely worth buying and the price is fair for such quality.
Only thing i dislike so far is the unstable framerate (very common in games powered by unity engine).
Nothing too bad but still can be improved i think.
[h1]Rating 7/10[/h1]
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👍 : 33 |
😃 : 3
Positive