DYSTORIA Reviews
Taking to the stars in this six-axis arcade shooter, your ship flips at every angle, tackling enemies and mazes in a race to be the best that humanity has to offer. Collect the orbs and blast your way through 360° of pure synthwave action. Upgrade your craft and make your mark as the top starfighter of all time.
App ID | 516580 |
App Type | GAME |
Developers | Tri-Coastal Games |
Publishers | Hound Picked Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Captions available |
Genres | Casual, Indie, Strategy, Action, Racing |
Release Date | 20 Feb, 2017 |
Platforms | Windows |
Supported Languages | English |

50 Total Reviews
47 Positive Reviews
3 Negative Reviews
Very Positive Score
DYSTORIA has garnered a total of 50 reviews, with 47 positive reviews and 3 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for DYSTORIA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
697 minutes
Great game, and an interesting game too. The mechanic that makes it interesting is the one that keeps you on the plane. There is no falling off, you are now stuck to the side plane of the platform that you are on, which can be disorienting at first. The shooting and movement mechanics are smooth and responsive. Yhe art design can be a hit-or-miss as it's a lot of neon glow, but doesn't keep the enemies from being fairly easily visible.
That said, the only problem is that it's short, but for the price it is fine. Played more expensive games with less playtime.
All in all, highly suggested.
👍 : 0 |
😃 : 0
Positive
Playtime:
603 minutes
Great game that brings back the feel of many old school games from the 80's. This is a great casual play game that has a nostalgic 80's feel that's fun to play.
IMHO, this game has a lot of positives but only one real negative. You can't look up while controlling your ship. A simple work around is to hit X to go into map mode to look around.
👍 : 1 |
😃 : 0
Positive
Playtime:
49 minutes
I found this game reminding me very much of 80s gaming and playing such classics as Battlezone, Tempest, Tron, and all the other vector style games of my mis-spent youth.
Thanks Tri-Costal, well done!
Love the sound-track and effects - all in all it makes for a very well put together package.
I found it reasonably challenging as well.
Absolutely a must for anyone that enjoys arcade style shoot-em-up.
👍 : 2 |
😃 : 0
Positive
Playtime:
433 minutes
Wow, a Much cooler game than I thought it would be, what an Amazing way to throw a lil' Story into an Arcade Style game and the Music goes great with it! I got this at discount, but this is one of the few games I think are actually worth full price.
👍 : 0 |
😃 : 0
Positive
Playtime:
74 minutes
Now, this is an interesting little find!
Imagine a strong dose of tempest and space invaders mixed in with a little bit of super mario galaxy rotating around a world. Anything with neon lights and it's usually an insta buy for me, but to have got a great game too is quite the suprise.
Although I mentioned Mario, there isn't any jumping or platforming. You are locked to the level's surface but are free to explore and rotate around the surface. It's a different and unique style to other 6dof shooters and I have to say, it works really well.
Please note, I paid full price for this game (at launch). I did not receive any free keys or was asked to review this game for a discounted price. I'm writing this review, because my reasoning is, if you've read this far, you're interested and I'm recommending you buy the game then.
👍 : 4 |
😃 : 0
Positive
Playtime:
747 minutes
Could be a fun game but unfortunately it's poorly optimised.
The game crashes almost all the times when switching graphical settings.
Or if lucky it will freeze for 1 minute, alt tabbing also freeze or crash the game...
It automatically default itself back to 60 fps after every level...
Being a unity game i tried to fix the framerate lock bug by forcing exclusive fullscreen mode with the -window-mode exclusive launch option, sadly it only worked for one level...
As i don't want to be a console peasant playing at 60fps, this game gets a not recommanded review until the devs fix the crashes and framerate problems.
The game plays great at unlimited framerate, so it should be pretty easy for them to fix it.
👍 : 12 |
😃 : 1
Negative
Playtime:
243 minutes
[h1]What a great value![/h1]
This is a fun, topsy-turvy, atmospheric shooter with exploration and great music for only six bucks!
Okay, full-disclosure: The game is marked $5.99 but with that remaining penny you can clench it between your butt cheeks and walk around the grocery store and see how long you can hold the penny in place. It's like a bonus mini-game. Amazing!
Anyway.. Let's break this down:
[b]Graphics:[/b] Simple but stylish. I wouldn't say it is TRON-like, but it is in the ballpark.
[b]Music:[/b] Really good. One of the tracks would sound at home on the [b]TRON LEGACY[/b] soundtrack.
[b]Gameplay:[/b] The game is played from the third-person perspective. It seems to revolve around a singular technology that it does really, really well. You control a craft like a 90's shooter (Wolfenstein 3D) where you can only shoot things straight ahead of you. No aiming up or down. But instead of a flat maze, the game map is constructed of 3D blocks and angular joints and your craft hovers over [b]EVERY[/b] surface of the map. That means when you move off of an edge, your craft wraps around the corner.
This must have been a nightmare to code because you can effortlessly glide over corners from any angle. Either pushing forward. back or strafing. My hat is off to the developer because the resulting movement is unique. It flows so naturally that it makes look like it was easy to make. Truly the mark of a skilled programmer.
Occasionally you will somehow get decoupled from the map and you will need get back to the surface or your craft will explode after a few seconds. There is no jumping. There are launch blocks that propel you to another part of the map. This makes navigating the map and finding all there is to find sort of maze/puzzle-like in later levels.
The game also has an exploration element. Some blocks on the map are weak glass or have a flickering texture that can be detonated with a bomb. These usually reveal more things to pick up like health, money or craft parts.
One thing I do not like is the inability to aim up or down. I know the developers chose this intentionally but I don't like how you have to wait for flying enemies to swoop down to your level before you can hit them. Meanwhile they can shoot at you from above. Nope.. Don't like it. You can sometimes cheat this by shooting while pushing over a corner. Your craft will adjust it's pitch to the new surface angle and if you are shooting while this is going on you may strike a lucky hit. This maneuver can also be used to shoot hard to reach target switches that will alter the map layout.
Aside from all of that, the game is pretty simplistic. No deep RPG system here. It's just a fun shooter with a great soundtrack, a unique way of traversing the map that rewards exploration. Very much worth it for the asking price.
Also tell me your best times with the penny game.
👍 : 4 |
😃 : 0
Positive
Playtime:
2074 minutes
This is a hard frustrating game, where I had to replay each level several times. I finally got through the first system (7 levels). As I exited the last level, the game crashed. After verifying integrity of game cache, I opened the game to find out I had lost not 1 but 2 levels. Since I played 6 hours, according to steam, and I played 5 levels, (according to the game) you can figure out how frustrating it was to lose 2 levels. I replayed the 2 levels, upgraded my ship, and got ready for the next system, only to have the game crash on me again. Now I am back on level 5 in the first system. Oh wait, no I'm not, because I uninstalled the game and it will take me a while, if ever to try it again. I did like the game, a lot, frustrating as it was to get through each level. However, the reason I kept playing was in the hope of moving on in the game and just maybe finishing it. (I'm sure all other gamers feel the same way). There is no replay value to 5 levels that I know the secrets and techniques to, and if I cant go on in the game past there, no reason to play it.
👍 : 4 |
😃 : 2
Negative
Playtime:
455 minutes
This game is fantastic!
It reminds me a lot of an old game from the PS1 Era called "Assault Rigs". It's very similar but with the added ability to attach to any surface in the level which creates some mindbending challenges.
What I love most is the level design, it's very maze-like with the ability to collect items and find secret area's. In this respect it almost feels like Descent except you can only hover on surfaces. Some of the level's are a real challenge to navigate, some of them can even feel like you're navigating an M.C.Escher painting. You can press X at any time to pause the game and get a bird's eye view of the level that you can rotate and get a better understanding/orientation of the environment. I recommend using it often as it can be easy to get lost.
The aesthetic is spot on with the 80's tron/cyberpunk feel.
The music is awesome keeping with the 80's feel and aesthetic. I kind of wish there were a few more tracks but what's there is brilliant.
It's also worth mentioning that the dev's behind the game are attentive in listening to feedback and fixing bugs/issues with the game. I had a problem with launching the game and the dev was able to fix it and have it up and running for me within an hour or two.
I definitely recommend this whole heartedly, it's worth the price and a lot of fun.
👍 : 10 |
😃 : 0
Positive
Playtime:
397 minutes
A simple shooter/puzzler where you stick to any wall/floor to navigate all around the levels. Around 30 levels to do. Overall well-sounded, polished(Intro cinematic, Walkable Menu Interface), fun and not too hard(but adjustable)...
👍 : 7 |
😃 : 0
Positive