Danger Zone 2
54 😀     39 😒
56,01%

Rating

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$19.99

Danger Zone 2 Reviews

Danger Zone 2 takes the crash action out of the Test Area and onto real public roads. A high speed driving game featuring speed, boost, traffic and crashes.
App ID513690
App TypeGAME
Developers
Publishers Three Fields Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV
Genres Indie, Racing
Release Date12 Jul, 2018
Platforms Windows
Supported Languages English

Danger Zone 2
93 Total Reviews
54 Positive Reviews
39 Negative Reviews
Mixed Score

Danger Zone 2 has garnered a total of 93 reviews, with 54 positive reviews and 39 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Danger Zone 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 46 minutes
This game has almost ALL the same problems that its predecessor has, (You can probably find my review for it if you want) and MORE! The biggest fault is again the controls, and to make it worse, you now have "Run up" objectives, which basically amount to "There's this fickle, obnoxious thing you have to do while you're on the way to the intersection you're trying to crash at" which wouldn't be bad but a lot of them are ASININE! And the vehicle physics are super wonky, you'll often have to complete an objective by just trying over and over again until a car randomly slides in a direction that makes you complete your objective, I basically just ragequit after the third level that was like that, filed for a return, and never looked back. Also even if you make a massive wreck, which is the point of the game, but you're not quiiite at the intersection yet, it just says "CRASHED!" and fails the ****ing mission! I like the IDEA of this game, I was excited for it, and it pains me to return it, but it's just not very good execution.
👍 : 5 | 😃 : 0
Negative
Playtime: 160 minutes
The developers are from the now defunct game studios who use to create the Burnout games from EA. Danger Zone 2 is for sure that crash mode from Burnout. The first Danger Zone felt more like a proving ground on bringing back the crash mode. Danger Zone 2 plays just like that mode from the EA games. I played this game exclusively on the Steam Deck. It ran well with almost no issues. The only issue with the Steam Deck was the text did overlap each other on the screen. Though I will say that at full price that game is a bit lacking. I feel it is worth it at $15 or $10. You can easily play through all the crash tracks in a few hours. But if you are looking for that old crash mode from the EA Burnout games....this is it. I just wish they made more tracks. Final Verdict: 4/5 Great Game - Just needs more tracks and challenges to make it worth it at full $20 price tag.
👍 : 1 | 😃 : 0
Positive
Playtime: 64 minutes
[h1]Each version strays further way from Crash Mode[/h1] This games are, fundamentally, the rebirth of the now dead Burnout's [i]Crash Mode[/i]. However, there are quite noticeable changes that removes more and more the spirit of that game mode. In Danger Zone 2, just like in Crash Mode, your objective is to crash your car into the traffic with the goal of attaining the most amount of damages possible. With the Smashbreaker mechanic, you are allowed to detonate your car in order to generate further damage and fly off somewhere else. The base formula is simple and super fun. However, the surrounding elements are what distinguish the Danger Zone games from the superior Crash Mode. In each scenario, there's a series of collectable tokens. These tokens offer a determined amount of points, extra smashbreakers and, in Burnout, point multipliers. In Crash mode, only the x3 multiplier was extremely valuable, here, the levels are completely focused on getting such bonuses. One may be mislead to think they are not as important in 2, however, they may be even more important. These bonuses, taking into account the bonus from getting them all, have less absolute value. Much less in fact. However, the score goals are also extremely lower. These bonuses will make up about 50% of the highest goal score. All of the bonuses are set in a way that they form a clear pre-designed route, so instead of figuring out the best spots and routes for crashing, you just need to find the route that joins the bonus tokens. In Danger Zone 2, another mechanic is added to further alienate the spirit of Crash Mode: Run up goals. In each level there's quite a long prelude in the form of a road with traffic you can check. For these parts there's a goal with an approximate relative value of 25% of the highest score goal. This reduces even more the relative importance of finding the best approach to crashing; and focus the experience in attaining 2 goals: the run-up goal and the bonuses. While Danger Zone 2 improves upong the previous game by incorporating realistic exteriors instead of simulated scenarios within some kind of lab; it makes the gameplay experience worse by removing even further the elements that made Crash Mode great.
👍 : 6 | 😃 : 0
Negative
Playtime: 57 minutes
In a world without new Burnout games, one game dares to be all about sweet car crashes, and then some. Decent graphics. Tight arcadey controls. Side objectives that re usually fun but sometimes get in the way of crashing. But most of all... CRASHING. [b]DANGER ZONE 2[/b] Either you crash... or you DIE. Rated E.
👍 : 8 | 😃 : 3
Positive
Playtime: 93 minutes
Really Disappointing. All of the coverage of this game sold it as the glorious return of crash mode from Burnout. The objective is the same, sure. But everything that made that mode special is lacking. It feels like a beta. or the game you would make if someone described crash mode to you. It has no soul.
👍 : 6 | 😃 : 0
Negative
Playtime: 189 minutes
What the fuck happened between the development of these two games in the franchise??? Everything that made the first one fun and enjoyable got fucking removed and replaced with horrendous UI, new run-up bonus that is very unnecessarily hard(you missed one car to touch...too fucking bad, restart bitch or else you can't even gold it), the handling got SO MUCH worse, your car can no longer slightly roll in air when using crashbreaker, the levels are easy if it wasn't for the shitty run-up bonus and I swear the physics flew out the window as these crashes are boring as hell & unnecessarily glitchy... You had none of these problems in the first one, the UI was also eons better in that one... Absolutely no, stay away from this game & Dangerous Driving...something happened and these came so fucking raw and fucking awful. I am worried for Dangerous Driving 2...hope they found more competent people.
👍 : 2 | 😃 : 0
Negative
Playtime: 928 minutes
Doesn't deserve the mixed review score. This game is 9/10. A very good arcade game <3 Hit traffic, cause accidents to score points. If you remember Burnout Crash mode, this is the new Crash Mode: - better graphics - faster - jumps - big accidents (especially if you drive as a truck) This game adds a small objective (hit x cars) when driving towards the crash area. It feels very good to hit a lot of cars and see chaos around you, even before the big crash starts. The main event is maybe a bit underwhelming, because I would like to see more cars involved in the accidents. And maybe the items should have been replaced with more traffic --> more accidents --> give player a new explosion. Oh, and I miss all the different camera angles at the end of the carnage. I miss the Burnout 2/Dangerous Golf style of music though.
👍 : 3 | 😃 : 0
Positive
Playtime: 183 minutes
[quote] Grade = D. Worth a buy, if you enjoy Short & Challenging Score Attack. However, if you want Good Content, Variety Choices, don't buy it ⚖️[u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/1735508908446246036/]Check Scoring Scheme[/url][/u] [/quote] [table] [tr] [th]GRADE[/th] [th]SCORE (14)[/th] [th]WORTH BUYING?[/th] [th]OVERALL[/th] [th]DISCOUNT[/th] [/tr] [tr] [th]A+[/th] [td]65 ~ 80[/td] [td]Valuable than Normal Price![/td] [td] -[/td] [td]No Wait[/td] [/tr] [tr] [th]A[/th] [td]49 ~ 64[/td] [td]Worth Normal Price[/td] [td] -[/td] [td]No Wait[/td] [/tr] [tr] [th]B[/th] [td]33 ~ 48[/td] [td]Good Value[/td] [td] -[/td] [td]Wait 10%~35%[/td] [/tr] [tr] [th]C[/th] [td]17 ~ 32[/td] [td]Overpriced[/td] [td] [/td] [td]Wait 40%~90%[/td] [/tr] [tr] [th]D[/th] [td]0 ~ 16[/td] [td]Not Recommend[/td] [td] ✔[/td] [td]Wait 100%[/td] [/tr] [/table] [h1] THE UNIQUE:[/h1] 💎 Each stage has a different objective to smash 💎 Variety vehicle to drive and smash [h1] PLAYER REQUIREMENTS:[/h1] 💼 Knowing the actual particle effects is not good as the advertisement 💼 Knowing 90% of gameplay is just smashing mode 💼 Knowing there is no vehicle selection 💼 Enjoy replay to beat personal best score [h1] COMMON FEEDBACK:[/h1] 🔧 Physics is weird and not fun ➜ True 🔧 Boring traffic patterns ➜ True 🔧 No Music ➜ True 🔧 Lazy game design ➜ Agree [h1] MORE INFORMATION:[/h1] Recommended Video Review: https://youtu.be/GGyJs9DA6Jo Approximate File Size = 11.6 GB Average Completion Hours = 1h - 2h Achievement Completionist = 3h Thanks for reading, if you found this helpful please 👍 then: 🔔 Browse [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]more similar reviews[/url][/u] and follow this Curator, or 🤝 Join [u][url=https://steamcommunity.com/groups/expectationchecklist]our group[/url][/u] to discussion future review format and layout ☹️ Make a complaint on this review ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Write here[/url][/u]
👍 : 16 | 😃 : 1
Negative
Playtime: 110 minutes
I do like how they're trying to relive the classic Burnout 3 crash mode, but it still doesn't feel like it. The controls and the way the cars act during crashes just doesn't feel "Burnouty". ALSO, why didn't yall release Dangerous Driving on Steam as well? I know they made both Danger Zone 1 and 2 to fund Dangerous Driving. I would've bought it in a heartbeat if it sold on Steam. 4/10 it's a nice game, has a hint of Burnout in it, but it still doesn't feel like Burnout entirely
👍 : 11 | 😃 : 0
Negative
Playtime: 345 minutes
Nope. This wannabe nostalgia trip plays so much worse than the Burnout crashmodes, controls and driving physics are weird and not reliable enough for the high speeds the game wants you to drive, so you crash too easily on the way to the crash sites because of that, unfair traffic patterns and overly sensitive collision detection. Replayability should be the main focus but many of the intersections are just boring with only a few cars (where's the complete chaos and madness of the Burnouts?) and the run-ups are seemingly endless and annoying so replaying the levels over and over again is a drag. I want to spend my time crashing, not driving to the crashing, realizing I missed everything because of almost no cars in the crash zone and starting over again. Other issues: Usually you can plow through normal cars when hitting them from behind. Sometimes you crash. When and why? No idea. Also sometimes you crash when hitting busses or trucks from the side, other times not. 50/50 chance. Only two camera modes, both are too low and don't give a good overview of what's coming, plus the camera can only be moved horizontally during crashes and not at all while driving. The old Burnouts made it easy to see incoming traffic, here everything's grey, white, brown, black. Also you can see cars pop into existence. Sometimes (admittedly rarely) a few meters in front of you. Just great. The timer, you crash, want to watch the carnage, cars are still coming, but suddenly 5... 4... 3... 2... 1... blue balls. Car deformation, not a lot going on beyond some scratches and dents, they stay mostly intact. Lazy and boring. The pick up radius of the bonus icons is too small, making them bigger and/or the car sliding a little further after triggering an explosion would've avoided many frustrating moments. Then we get to the presentation which is equally crappy. Graphics would've been subpar in 2010, visual effects are bad, no music, sound effects without any punch, bland, hard to parse menus (a few icons would've helped immensely, all we get is white text). Football Manager has more style and verve, zzzzZZZZZzzZZ. Seriously, I think the sounddesign is the biggest problem, a game like this should be LOUD but it's so quaint and silent when other indies have insanely awesome soundtracks, here the main menu works as ASMR instead of hyping the player up. Now some will say 'it's cheap and they only had a limited budget' to which I reply 'others can do it too, this lacks heart and soul more than money', compare DZ to GRIP or Redout to see where I'm coming from. I really enjoyed Dangerous Golf more than most people and had high hopes but Three Fields didn't evolve, quite the opposite, this is such a joyless, dull experience. A complete and utter failure which at every opportunity fights against the player having fun, I honestly can not come up with something, anything good to say.
👍 : 43 | 😃 : 1
Negative
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