VR Escape the space station Reviews
You are trapped in the space station all by yourself. Need to find a way to get the hell out of there. Experience with HTC Vive, consists of 4 rooms full of puzzles. Every scene are elaborately designed including spaceship with zero gravity, outer space landscape corridor and all.
App ID | 513420 |
App Type | GAME |
Developers | Joygo.Studio |
Publishers | Joygo.Studio |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, RPG, Adventure |
Release Date | 24 Aug, 2016 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai |

61 Total Reviews
37 Positive Reviews
24 Negative Reviews
Mixed Score
VR Escape the space station has garnered a total of 61 reviews, with 37 positive reviews and 24 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for VR Escape the space station over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
49 minutes
Nice idea for a escape game, but the physic gets a bit challenging. Hitting walls with object free them from the grip and every thing floats around is a bit annoying. But still a godd game for a good price
https://www.youtube.com/watch?v=9ngFVjmPmhs
👍 : 2 |
😃 : 0
Positive
Playtime:
165 minutes
Overall a fun little escape the room game. That being said the puzzles were pretty simplistic, but I still enjoyed them. I would recommend to the devs that they put in some feature that prevents looking outside the craft, and pulling items through the wall. *spoiler* I was able to pull the fuse out of the safe prior to entering the code, feeling like I cheated a bit, I went and entered the code, but I did give me a little direction when I was lost, but you are also able to walk through the walls and see drawers and other objects not intended. One weird thing was on the final puzzle the tool given to solve it was thrown into space when I teleported to the edge, and was never to be seen again. It actually forced me to restart the game in order to solve the puzzle. All in all I love escape the room games, this was a little easier than I wanted, but I love the direction its going in and if the devs can fix those few bugs I mentioned I will definately be checking out more from them!
👍 : 0 |
😃 : 0
Positive
Playtime:
30 minutes
Not a bad, short escape VR experience. Most of the elements are familiar, but the zero-gravity that they implemented for this environment was a pretty novel and interesting idea. Thankfully for my stomach your POV is NOT weightless, but everything else is.
👍 : 0 |
😃 : 0
Positive
Playtime:
45 minutes
Rather unique and fun escape game! The puzzles were really unique and fun, however the last one was really hard and frustrating. The visuals were great, and it was so cool to see earth from the station. The anti-gravity was also super awesome.
👍 : 1 |
😃 : 0
Positive
Playtime:
41 minutes
VR is still a fragile new playground. A garden, from which new and exotic experiences spring forth to entice you into the imagination of Game Designers, who's responsibility it is, to safeguard this fledgling industry from the oncoming march of tropes and mechanical issues that rear their ugly mugs.
VR Escape the Space Station, makes no such efforts.
Despite an intially intriguing premise, "ESCAPE SPACE!", the developer(s) seemingly make little effort in what could have been an excellent experience.
Mechanically the game has many flaws, not least of which is a broken grab mechanic which will leave you grasping repeatedly for objects which have become locked in invisible collider objects, or which simply leave your grasp once your hand stops providing the "grip" buttons with the nessecary might. I found myself squinting into the darkness to find objects which had floated into textures or within the games geometry. Oh yes, did I mention the lighting is terrible.
From an Escape Room perspective (and I've actually run one in London a while ago) the poor design is continued to the puzzles and hiding spots. Each room consists of one to three, discrete puzzles. Clearly the developer ran out of ideas after room one, which boasts the best designed challenge, the proceeding rooms become less and less intriguing and more and more infuriatingly dissapointing. The problem is further compounded by repetitive reuse of assets, assuring that in each "room" there is a very limited subset of interactive elements from which to illicit "clues". In essence, every drawer has a clue in it.
If the game had used a decent ammount of artwork I'd have been happy to forgive it some of its sins, however the "planetoid" around which we are apparently "orbiting" is a large, grainy blob. What a damn waste.
I look forward to the developer refining their efforts, I'm sure with their next release, hopefully after carefully study of some of the material being used in actual Escape Rooms, they will be able to redeem themselves.
Unfortunately, this effort in particular, has been wasted. Better luck next time.
👍 : 5 |
😃 : 0
Negative
Playtime:
41 minutes
Not a bad game, but not too many puzzles, and the last room was un-fun confusing with some of the switches. Vacat the room was smaller but better in puzzles. This one has better graphics, and the zero-G is a nice effects.
So... play.. but buy on sale. Maybe $3-4.. wasn't terribly impressed, but it wasn't sucky.
👍 : 3 |
😃 : 1
Positive
Playtime:
132 minutes
I found this more frustrating than fun. Not because the puzzles were hard, but due to the unpolished use of VR. A couple specific complaints:
- There are collision bugs with the perimiter. I put the screwdriver in a drawer and lost it it outside the station. The flashlight somehow managed to get onto the other side of wall and although I could grab it, I couldn't bring it back to my side of the room. Had to restart a couple times due to bugs, and I'm not the only one who had that problem. The game should detect when these problems happen and respawn the items within reach.
- If you have a small room, it will also be difficult. e.g. I couldn't reach items near the ceiling. I think they eventually come back down due to the very light gravity. You also can't teleport when you're holding an item, which is lame.
- A number of people (including myself!) have a lot of trouble with the final puzzle. I won't say too much, to avoid spoilers. It's a clever puzzly, but unfortunately you would need a VR system with more consistent optics than the HTC Vive in order for it to work reliably. I got frustrated, and wound up bypassing the obvious intent of the puzzle, instead solving it using guesswork and rough proximity. If there were better markers to "aid" positioning, or the developer reduced the length of the answer and enlarged things to give you more room for error, it would work a lot better.
On the plus side, I thought the graphics were quite good, and the concept was neat.
Overall I'd pass on this one, even at the <$10 price tag. If the developer polishes it off I'd be happy to re-review.
👍 : 4 |
😃 : 0
Negative
Playtime:
50 minutes
The game is far too obscure, you will have no problems working out the puzzles for the first 3 rooms. The last has absolutely no method to the madness, simply trial and error for the first part, the second part was easy. The third we actually had to look up online as the my girlfriend was playing and due to her being slightly smaller then me was not able to line up the grid in the section she was supposed to, to see the obscure numbers that again were more trial and error then anything else.
👍 : 13 |
😃 : 0
Negative
Playtime:
82 minutes
If you've heard that something like Dark Souls is challenging yet fair and makes the game rewarding, IMO, Escape the Space Station is more like random unfair challenge that is not rewarding.
There are no real clues to what you're doing. You just guess by opening drawers or flipping switches. It's not rewarding because you don't really feel like you accomplished anything. There's no clues you have to decipher, no riddles, nothing like that. You just poke and prod around until you just happen on the right thing.
Just guess the random things and you're supposed to do until you get it right.
It's just random guessing, not really puzzle solving. There's nothing pointing you in the right direction. VR Escape the Room did it well. You see things play with them and it leads to a clue as to what you're supposed to do next. You're curious as to what this thing is or what it means, then when you finally put two and two together you feel accomplished.
VR Escape the Space Station doesn't do this at all. Just pull and press things with nothing encouraging your curiosity or finding something and looking at it to wonder "what does this mean?" You find something and it's obvious what it's for.
The very last puzzle is very easy to figure out what you're supposed to do, but it's very unfair in execution as it's just another random guessing game rather than puzzle solving. So you stand there looking at this thing trying to focus on it as you get double vision and think, "ok is it these numbers?" Nope, try again, is it in this order, is it this many, does that one count its out of the bounds I'm using, well what about that one, am I standing too close, too far? To me that's not fair puzzle solving, it's just lazy and unclever level design.
Compound that with moving around with the point and click method sometimes teleports you miles out in space only to turn around and see the tiny dot that is your space station or that critical item you need just passes through the glass and flies away into space which makes completing a level impossible makes the game unplayable at times.
I never had fun playing it either. Even after figuring out VR Escape the Room I played it again knowing all the answers because it was fun. This? It's a chore.
Skip this one.
👍 : 17 |
😃 : 0
Negative
Playtime:
57 minutes
Quick game, ~1hr
Pros:
- I love escape the room games
- Unique puzzles
Cons:
- Dark
- Drawers not staying closed is frustrating
Not bad. I can't fully go and say I wouldn't recommend this, but it's pretty cool.
👍 : 17 |
😃 : 2
Positive