Trickster VR: Co-op Dungeon Crawler Reviews
A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!
App ID | 512220 |
App Type | GAME |
Developers | Superstatic |
Publishers | Superstatic |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Tracked Controller Support, VR Only |
Genres | Indie, Action, Adventure |
Release Date | 15 Jan, 2019 |
Platforms | Windows |
Supported Languages | English |

456 Total Reviews
389 Positive Reviews
67 Negative Reviews
Score
Trickster VR: Co-op Dungeon Crawler has garnered a total of 456 reviews, with 389 positive reviews and 67 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trickster VR: Co-op Dungeon Crawler over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
772 minutes
At first I was hesitant to buy this game....another tech demo? Another repetitive gameplay? Where are the map exploring survival/open world/crafting/action/adventure fallout 4/skyrim based gameplay I have come to know and love? I mean procedural dungeon crawler? If I gave a nickel everytime I heard that, I'd probably be pist poor enough to be unable to buy this game but as it turns out....
Well as a Rifter since release, owning quite a few VR games already from both Oculus and Steam (List Below), I can safely say this is the closest I've felt in true action FPS RPG compared to any other game on the market for Rift, including Raw Data, which comes in second. Where Raw Data fails, Trickster thrives with its namesake, 'Procedural generated maps' with procedural generated quests. Where Raw Data is static map with incoming waves,Trickster has adventure and waves.
The only thing that of course will be its downfall is again its name...procedural generated relies completely on its base foundation...if the seed does not give enough complex variables, most often you will feel repetition (ie. No Man's Sky), however considering the many VR games out there (Vanishing Realms excluded for Rift), it still one up's my 2nd best VR game, Raw Data because the variables still expand more from the original game play thus giving me more to feel and embrace from your typical VR gaming experience
The weapon switching gives a small but arguably more progressive approach toward Action Adventure where inventory slots are concerned thus at least achieving the feel of items with light/latern in dark maps. You will have not two but three weapons at your disposal, executing all three weapons whilst moving? Priceless, indeed you will definitely feel like a badass but in this mode you will start to realise the God-like potential of what is to come...Triple A Fantasy Action Adventure FPS RPG. You will notice it when you start to flow with your items, how you skillfully weave weapon switches from bow to arrow killing with both strikes...we havent even involve magics yet...
The motion sickness problem is solved for the RPG genre thanks to trickster, indeed, it played a trick with our mind and vision with ingenius smooth turning and twin sticks with a slap of teleport, they might have set the stage for all the VR RPG of the future. Ultimately, Trickster has tricked its way like any good Loki would into my admiration as an Action RPG VR goto game as of now, Jan 2017
Neo's Oculus Rift Top 10:
1) Trickster VR
2) Raw Data
3) Arizona Sunshine (Too short for the asking price, not horrifying enough and graphics for a zombie game already outrivaled by Resident Evil)
4) The Ark: Survival VR (Seated but is an open world crafting survival and multiplayer capable)
5) The Unspoken - (MOBA) 1 v 1 (Mage Duel)
6) Ripcoil (What Tron Disc gameplay would have been, its free and its a fresh new take of competitive court based gameplay)
7)Dead and Buried - MOBA 2 v 2 (Gunslinger duels and defend mode)
8)Subnautica (Like the Ark, a pc based survival exploration game turned VR. Low ranked because of current horrible motion sickness issues, could learn a thing or two from Trickster but the beauty of exploration in Subnautica is unrivaled at the moment)
9)Discovering Space (Im glad and proud that the human race decided to build this first compared to any triple A VR game, because everything in this space traveling exploration simulator is true to life detail except for the ship you are traveling in which is capable of FTL speeds)
10)Bigscreen Beta and Dota 2 are weirdly the only two places where I have truly met people and converse generally like I was sitting on a sofa across them, and I feel it is currently VR's highlighted social spots that will grow with the community as time passes
👍 : 16 |
😃 : 1
Positive
Playtime:
184 minutes
Had fun and it’s a game i'm keeping but…
The game in its current state has really big hitboxes on both the enemies and the environment which breaks the immersion for me in a really big way. In addition the floating corpses that are left when the islands float away feels really weird when you are playing.
Besides the points made above the game works fine.
Would love to see
* 1)The ability to either switch bow size or be able to pull back the bowstring further
2)A high score list local and global
*Has been addressed by the devs and the ability to change it is now available.
👍 : 17 |
😃 : 0
Positive
Playtime:
481 minutes
Worth the $$.
This is a procedurally generated hack'n'slash with an active dev team. And it's inexpensive, so all considered, it makes for a far better option than 90% of the VR games for the Vive today.
Buy it, invite your friends, watch them die. You'll enjoy it.
👍 : 20 |
😃 : 1
Positive
Playtime:
763 minutes
Trickster is a very promising vr game. You start in your hub / home fortress and use the portal to venture on missions in different zones. The combat is pretty arcadey with all the spells and hit effects flying around, but has a very satysfying feel. The procedural levels really add to replayability. A great break from the wave shooters out there.
The Gameplay.
The game takes place on procedural levels, where you punch your way through groups of enemies to reach your goal. There are four quests types available, with very different mechanics and skills needed to complete them. And whats most important - they are actually fun! Running from a flying crystal shooting death rays, ending a crow infestation or taking on an orc general - feels great. That gives great hope for the future content, but at the moment is a little repetitive after your first 10 or so levels. Looking forward for future updates.
The Visuals
The game is not realistic, by any means, but it has a very consistent, kinda toon art style. It fits well with the setting of the game. The floating islands are great to look at and you'll definitely find some epic vistas. Some FX look a little too flat up close and could be improved, but its not going to bother you in the middle of the combat.
The Enemies.
Simply put - well designed and fun to fight. The orcs vary vastly in terms of what they can do, while their designs make it easy make out squishies in the group. Some will shield others with their magic, some will perform some crazy jump attacks at you and there is that one that creates floating, life-sucking area denial orbs that you'll learn to avoid really quickly. While the animations in general look very fluid, the lack of ragdoll whatsover leaves bodies stuck in terrain if they died on a steep slope. Also, I want to be able to stab a dead orc. I need it in my life.
The development.
The developer is definitely a strong point here. Engaged with the community, sounds like a guy with a vision and pushes the updates consistently. Carry on like this and the game may just become one of the best fantasy games on vive.
Worth it? Ow yeah!
Overall, its a really fun title, well worth the 10$. If you enjoy light-hearted fantasy action and want a break from wave shooters, look no further!
👍 : 22 |
😃 : 0
Positive
Playtime:
55 minutes
I wanted to like this game. I saw the good reviews, some solid gameplay, and was excited that it wasn't just another 3-4 hour story. Unfortunately, some of the core mechanics just make the game frustrating to play.
First, let's talk a little bit about hitboxes. Where IS my hitbox? Arrow looks like it's flying over my head? Headshot. Dodge incoming fireball? Nope just kidding. And then there's the shield. This is one of the largest shields (visually) that I've seen in a vr game. And yet it feels like the hitbox is smaller than any other shield I've ever used. Also why even have a shield when enemies can just walk up to you and swing sight through it. Also why can enemies walk into me? I can't hit them when they are inside me but they can hit me.
Next, up is melee combat. I don't like the hitstun. At first it was satisfying but after a bit it just feels awkward; especially when using dual weapons. Also what is up with armor hit boxes. Sometimes I swing straight through their armor and it's fine, other times I sing at flesh and bounce. What gives? Also did i mention that the shield sucks? Because the shield sucks.
Ranged combat is actually pretty good. Nothing to complain about here. Carry on.
Movement also sucks. I never feel like I can move where I need to mid combat especially because moving side to side or backwards is annoying to do yet is integral to successfully dodging attacks. Not to mention that it's very restrictive in where I can go. If I want to jump off of a cliff to drop attacks some orcs I should be able to do so. I'm fine with invisible walls on the stage bounds preventing me from falling into the abyss but why do they also need to be at the staircase preventing me from taking a shortcut.
Options, or rather, the lack thereof. There need to be more options for UI adjustments and movement options. I don't want to swipe to turn my camera, I want to physically press a button. It works correctly far more often and can be done faster. Also can I get an option to remove the blood staying the screen whenever I get hit? It's incredibly distracting and makes the punishment for getting clipped by janky hitboxes all the more punishing now that I can't even see the enemies / attacks.
I can't recommend this game in its current state. It has tons of potential but is just far too frustrating to actually play.
👍 : 16 |
😃 : 0
Negative
Playtime:
150 minutes
Memory leak, like others have noted, cripples this game.
I got Trickster VR back when it first released into Early Access back in 2016, and from what I tried I was excited but wanted to wait for the full product to be finished. Well even at "full release 1.0" it still had issues, so I waited longer. Now it's clear that it's just not going to be what I had hoped for.
The game itself would be good if it were technically sound. My only issue is the progressive degradation of the visuals, with framerate drops and visual smearing after the game has been open for less than one mission. I have my FPS showing and it is locked at 90 and all my other more demanding VR games run fine, but less than 15 minutes in Trickster get to the point of nausea. There's a lot of good gameplay stuff to potentially talk about but it's not even worth mentioning at this point.
👍 : 7 |
😃 : 0
Negative
Playtime:
16 minutes
I got this game a few weeks ago, during the VR sale. I bought the Index last year, and when I booted up this game was incredibly disappointed. It is a fun game, but the controls were not made for the Knuckle controllers, and are just horrible. I played through the first level, and had to close the game, to write this review. If you have the current Index, do not bother with this game, unless you have the proper controllers, the experience is just horrible. I don't understand why dev's seem to refuse to support more controllers!
👍 : 8 |
😃 : 1
Negative
Playtime:
1029 minutes
This game is, in my opinion, one of the most underrated dungeon crawlers out there. The swords and bows all work just as good as other games entirely devoted to one or the other. There's a huge variety in weapons and a few different enemies with readable attack animations that require parrying. There isn't physics based attacks (a weak swing will do the same damage as a strong one), but that's so you can feel powerful as you plow down the oncoming waves, and you DO have to attack around shields and armor. The snarky JARVIS-like companion's quips add a bunch of fun as well.
This is my go-to game when I want to play with both melee and ranged weapons. The frequent updates tell me that this game's future is in good hands!
👍 : 41 |
😃 : 2
Positive
Playtime:
455 minutes
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ Story?
☑ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
👍 : 193 |
😃 : 32
Positive
Playtime:
724 minutes
I didn't buy this game for a long time because I was just like "eh it's another sword wiggle dungeon game, gorn does it better blah blah'
NO!
Don't listen to past me. Past me is an idiot. Listen to now me...or future me if you are reading this later. This game is just a ton of fun. Combat is fun and changes a bunch depending on the weapons you use thanks to the powers. Plus this is not one of those beat it in 3 hour VR games. No you get to beat it for hours and hours in this game...and by it I mean orcs.
👍 : 84 |
😃 : 50
Positive