VR Ultimate Paintball: Heartbreak, Regret & Paintbots Reviews
VR Ultimate Paintball: Heartbreak, Regret & Paintbots focuses on an arcade style of gameplay. Containing four different game modes: wave based shooter, competitive target practice, challenging stage based trial map and an episodic story.
8 Total Reviews
3 Positive Reviews
5 Negative Reviews
Mixed Score
VR Ultimate Paintball: Heartbreak, Regret & Paintbots has garnered a total of 8 reviews, with 3 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for VR Ultimate Paintball: Heartbreak, Regret & Paintbots over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
80 minutes
Dev abandoned, don't play over 2 hours
👍 : 4 |
😃 : 1
Negative
Playtime:
42 minutes
Dead game, dont buy
👍 : 1 |
😃 : 1
Negative
Playtime:
20 minutes
make this game work with oculus rift
👍 : 0 |
😃 : 0
Negative
Playtime:
29 minutes
Sure, it's a bit rough around the edges being an Early Access game, but it's already showing a ton of promise. I hadn't heard of the game before the developer took to the Vive subreddit to give away a few keys, and even though I didn't win one, I bought the game in the end anyway considering how reasonably-priced VR games are so few and far between currently.
I've tried a few game modes so far. I've heard good things about the story mode, but I haven't been able to check it out just yet. I can say that the wave-based shooter, while simple, was pretty fun and frenetic to play. Target practice is cool as well.
As others have said, some of the mechanics are a bit reminiscent of h3vr - you load your paintball guns and prepare yourself before starting certain levels and modes. Obviously this could be good or bad depending on how into that sort of thing you are, and I wouldn't be surprised if the dev added a way to skip that preparation stage at some point - that said, I quite enjoy loading my paintball guns and filling my inventory with paint grenades before a run.
Considering what I've paid for similar VR experiences, I'm going to be quick to recommend this based on what the future may hold for it alongside the very reasonable price. I look forward to seeing where it goes.
Edit: What I said before still applies, but I'm going to have to, at least temporarily, reverse my recommendation. It's been months since there were any updates, and the premise of a lot of what I said was based on the fact that future changes were promised and I gave the dev the benefit of the doubt to continue development and fix issues.
It still *is* fun, but it's simply not finished - and considering the lull in updates, I'm not sure if it will ever be finished. If you can get it for a buck or something, I can't say it's not fun for at least a little while, but I wouldn't make a decision on the possibility of future development.
👍 : 0 |
😃 : 0
Negative
Playtime:
44 minutes
loving it so far its like a way more arcadey version of h3vr wich is a great idea got a bunch of stuff to do and for under 5$ this is a damn solid purchase with multiplayer and most important online leaderboards coming soon another cool game with updates to add to your daily steam vr update excitment
👍 : 3 |
😃 : 0
Positive
Playtime:
88 minutes
Edit: As of build 0.1.0.1, this review is now a little out of date. The developer has listened to feedback and is adjusting accordingly. I don't want to update my review every build, but I will say that he has addressed concerns in a very timely manner. Text is being fixed, tutorial space is fixed, user errors are being compensated.
**Original Text**
Pros: This game is worth its main price just for the singleplayer story mode/intro. It's clever and establishes that the developer is putting in effort for this project. It has a few gamemodes to mess around in, which is more than I can say for quite a few VR games out right now. Although I only have half an hour of playtime, I can see myself spending multiple hours down the line, especially if multiplayer catches on.
Cons: The game should have a boundary indicator to say how much space you need to play it. I have 2.1x2.1 meters, and I was BARELY BARELY BARELY able to reach some items in the tutorial mode (and some items I couldn't pick up at all!). Everything should be reachable within a 2x2 meter playspace. The graphics look nice from what I can tell, but there are too many jaggies and they are very very obvious on the wave-based gamemode.
Notes: The text in story-mode needs to be centered and shrunken more. It's a bit too high up to the point that trying to read it is difficult unless you push your Vive RIGHT against your face, it will be blurry and annoying to read (it's not illegible, but it could be better).
<> [spoiler]in story mode, when I got to shooting the robot, I went against the game, and decided not to shoot it. I wasted all the ammo on myself as an avant-garde choice, but ended up being stuck in the room after wasting all the ammo. I need to have a method to gain more ammo if I stupidly waste it on myself.[/spoiler]
Conclusion: Buy it. Try it. I'm tired of seeing so many samey-shooting-galleries, but this one does it alright.
👍 : 3 |
😃 : 0
Positive
Playtime:
220 minutes
only rated good because he made it 1 dollar, you can get at least a good few hours of gameplay on here, cant guarantee it'll be fun but you'll get something lmao
👍 : 0 |
😃 : 0
Positive
Playtime:
38 minutes
It has alot of potential, but as it is right now I can't recommend it.
Pros:
Good teleport system.
Looks good
Great Audio
Fun
Solid basics (Grabbing/holding/Using feels great)
Cons:
Not alot of content
Takes 5 minutes to load your guns before each game type, which must be repeated if you die.
The game could really use a limit to how many paintballs the hopper can carry, and let the refill tubes refill it MUCH faster.
Also a belt inventory would be nice for refill tubes. Right now having to use 10 refill tubes to load my marker before a match and my teleport marker is a massive pain. especially in early access, i've had bugs that delete my marker and then i am forced to reload all over again.
👍 : 7 |
😃 : 2
Negative