Cogs and Cowboys
Charts
10 😀     8 😒
53,27%

Rating

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$2.99

Cogs and Cowboys Reviews

The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
App ID510410
App TypeGAME
Developers
Publishers MostWanted Game Development
Categories Single-player, Tracked Controller Support, VR Only
Genres Action, Adventure, Early Access
Release Date10 Aug, 2016
Platforms Windows
Supported Languages English

Cogs and Cowboys
18 Total Reviews
10 Positive Reviews
8 Negative Reviews
Mixed Score

Cogs and Cowboys has garnered a total of 18 reviews, with 10 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cogs and Cowboys over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 23 minutes
Have not played much of this game and probably won't. It is not bad however, it has nothing unique about it. Its just another one of those stand and shoot games. It was not bad but was not great or unique. 4/10
👍 : 2 | 😃 : 0
Negative
Playtime: 16 minutes
I know it's early access, but so are most VR games. Yet, this one is still less fun and less polished than many others.
👍 : 2 | 😃 : 0
Negative
Playtime: 25 minutes
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
👍 : 1 | 😃 : 0
Positive
Playtime: 28 minutes
Fun game but I keep having issues with movement. I am constantly drifting which makes aiming and hitting targets very difficult. Would be great if you could fix the movement issue.
👍 : 0 | 😃 : 0
Positive
Playtime: 12 minutes
This is a promising early access game. For $6, it is a fun stand and shoot game (although you can dodge and move around your zone a bit, of course). Surely the design of robots in a western style town is an interesting and refreshing concept. This is a brief summary, but as of now I would consider this game worth the $6, and I've already seen some additions since I bought the game. The weapons are unique and fit the style well, and the actual gameplay and design works.
👍 : 0 | 😃 : 0
Positive
Playtime: 24 minutes
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
👍 : 4 | 😃 : 0
Positive
Playtime: 20 minutes
Hi, First of all, a good start for an early access game. here are my suggestions/notes for future updates based on the first try of the game: - weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation. - for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back" - personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level) - when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards. - the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit. - weopon damage needs small balance-update - weopon aiming seems a bit broken (especially noticed within the sniper) - to have an option to set the weopon angle would be great - global leaderboard missing - you already said its on the run :) - power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that) - bots could need a smoother moving - a radar which shows spoted enemys would be helpful especially on higher waves - getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?) - how about dynamite!!! (hey we are cowboys :) ) - honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
👍 : 1 | 😃 : 0
Positive
Playtime: 13 minutes
Not realy ready in so many ways...Sound popped in and out and the shooting was dodgy...It may take awhile to get some improvement but my $5.99 should show that I am in and waitng for someething better...I too was excited about a western themed shooter but it did not fufill its promise..
👍 : 1 | 😃 : 0
Negative
Playtime: 35 minutes
This fun albeit limited wave shooter can be enjoyable if you're willing to overlook its flaws - which are plentiful - sadly, its no longer necessary to do so given the vast array of available titles in the genre. Best missed unless you have finished all other shooters! the game is now abandonware and has not been finished as promised.
👍 : 0 | 😃 : 0
Negative
Playtime: 15 minutes
I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive shooters where you stand in the open with nothing to duck behind, and ducking behind things is fun. Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the the gameplay is bland and unenjoyable, with many major flaws. [Note: At the time I wrote this review a major issue was that there were all kinds of delays on your rate of fire, although supposedly some have been fixed since.] *The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by the time I've equipped a weapon in both hands *There is an unacceptably long delay (maybe .2 or .25 seconds?) between when you pull the trigger and when the gun actually fires. As if the game needed more excuses to limit your ROF *The game encourages you to dual-wield, but your guns are so unresponsive and your effective rate of fire is so severely limited that you'll never hit anything in this manner. Might as well put down one controller and only use one gun. *The sound is bland to the extreme and poorly mixed. The audio would be more exciting if your friend was watching you play and making sound effects with his mouth *There's a long rifle but no two-handed aiming afaict *[b]Forces you to type in your name every time you die[/b] Supposedly these issues have been fixed, but I already refunded the game and can't verify: *Loading the revolvers and rifle seems to require you to swipe from top-to-bottom on the touchpad, which I guess is supposed to simulate pulling the hammer down, but it's way too finicky. Sometimes it doesn't work, othertimes it works with just a tap *There's at least half a second of delay between when you pull the hammer back and when you can actually fire, painfully limiting your rate of fire and making it very difficult to tell if you've actually cocked the gun correctly
👍 : 8 | 😃 : 0
Negative
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