Punch Bomb Reviews
App ID | 510060 |
App Type | GAME |
Developers | Chris Folea |
Publishers | Chris Folea |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Action, Early Access |
Release Date | 13 Dec, 2016 |
Platforms | Windows |
Supported Languages | English |
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21 Total Reviews
21 Positive Reviews
0 Negative Reviews
Negative Score
Punch Bomb has garnered a total of 21 reviews, with 21 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
278 minutes
VR games will convince you that you're a master marksman and archer, even an insanely good swordsman. Well not EVERY game takes you that far out of reality. Punch Bomb is a lovely example of that as it reminds me how much of an uncordinated mess I am.
So thanks Chris, you've reminded me why I always got picked last for Kickball. If you can make an easy mode for Grav Bomb I would greatly appreciate that. Beyond that the game is nicely designed and very challenging.
8/10 - Perfect for short bursts or demoing VR to friends.
👍 : 0 |
😃 : 0
Positive
Playtime:
948 minutes
I really enjoy this game. It gets me moving. It has my attention. It was hard to get used to the bombs that I shouldn't punch. I also don't like the effects of the different gloves, so I turned that off. I like aiming for the targets.
👍 : 0 |
😃 : 0
Positive
Playtime:
223 minutes
Great game! For the low price it is definitely worth picking up. Fans of the "standing on a platform" style arcade games will enjoy this one (similar to A-10 VR). So addicting! I hope to see new environments and styles for the bombs. My only gripe is grav bomb mode is really frustrating. Classic is much better. The new fitness mode is great for practice and working up a sweat.
👍 : 0 |
😃 : 0
Positive
Playtime:
384 minutes
Super addictive for such a simple concept. I heard a lot of hype about this game but avoided buying it because I knew I'd experience everything the game had to offer within 2 minutes. Turns out that was in fact true, but it's instantly become the first game I spin up when I pull out the Vive. I put on some workout jams in my steam music player and let myself get into the groove of rapidly identifying bombs and swinging away.
Things I'd recommend to improve:
Gravity bomb mode - bomb feels like it takes too much 'force' to keep it going, and the fact that it's able to fall down near your feet makes it really awkward to try and keep the ball alive.
Menus - Other menu buttons remain punchable even after you've punched your main selection. If you do a swiping style punch you can trigger multiple buttons.
Combos - Any kind of tool tip indicating the purpose of combos. I keep my combo score high because it's fun but have absolutely no idea how it's contributing to my score, if at all
👍 : 0 |
😃 : 0
Positive
Playtime:
74 minutes
A Good little workout, definally worth the fun of a few little minigames but other than that i wish it had more
👍 : 0 |
😃 : 0
Positive
Playtime:
617 minutes
I was able to play the beta for a while and am very excited that the game is out!
Myself and the kids both like this game quite a bit. Its a decent workout if you want it, an not too crazy and hectic.
Unlocking gloves with new effects is a nice touch! The trailer doesn't give teh game justice, its addicting.
Its nice to have a good game like SPT that you arent using guns where you just aim around, this you use your fists and can punch any direction so you can make it as much of a workout as you want, or just jump in and play.
Very polished, fast, reliable.
Great game!
👍 : 1 |
😃 : 0
Positive
Playtime:
221 minutes
Great arcade punching action. If you want to move around and build up a sweat in VR because of the crazy non-stop action , this game is awesome. Developer seems like he just wants to create an amazing game , and that's great news.
I love games that get you moving and dodging around your room scale area, they are always the most fun VR games. I can't wait try the latest update and see what else the developer can come up with.
👍 : 1 |
😃 : 0
Positive
Playtime:
1063 minutes
I could never play this again and I've already had my money's worth. Best £3 I ever spent.
I will however continue to play this. incredibly simple mechanics what wouldn't be all that exciting out of VR, but as it is, it just works. Getting into a rhythm feels really good and it's a really good work out too.
Getting on top of the leaderboard (at the time of writing anyway) was earned with blood sweat and tears... ok... no blood... or tears... but lots of sweat.. holy crap I need a shower
👍 : 2 |
😃 : 1
Positive
Playtime:
466 minutes
This is one of the best high-energy / exercise games that exists for VR right now. It seems basic at first, but it's just so incredibly satisfying to punch these bombs! It's one of the few games that puts you in a sort of "flow state" that feels incredible. The haptics are really well done, everything looks nice, and there are some pretty fun customization options.
I've only put a ton of time into the "classic" game mode. There are 2 others in development, but one of them is in a pretty early state. For classic mode, the scoring system is a bit unforgiving, and that can make going for high scores somewhat frustrating, but that seems like it could be fixed pretty easily.
The developer nailed a fun gameplay loop. Even after 6 hours of play, I still come back to try to beat my score. I'd really recommend this game, even in its current early access state.
👍 : 1 |
😃 : 0
Positive
Playtime:
29 minutes
I was very close to refunding the game as I was not having much fun in the classic mode. It just didn't seem that intense to me. You punch bombs that spawn all around you. If it's red, don't punch. If it's another color, then weird things happen, you'll either have to double punch quickly or more bombs spawn that you'll have to punch quickly. If it's red on top or below you'll either have to punch upwards or downwards so you're not punching red. Lasers also spawn which you'll have to crouch or if you're lucky, punch a bomb towards. Targets spawn that you can punch bombs towards for more multipliers.
The good news is that you don't need a 360 or roomscale setup at all. You can do 180 mode and standing room worked just fine. In fact, you can play sitting down. I would recommend that for a light workout. Still, the simple gameplay, although a nice workout, wasn't much fun to me or challenging. It's just a matter of stamina really.
Then I tried grav bomb. This is a nice twist on all the VR tennis games out there. Basically, you're in a gravity chamber where you can punch one bomb (but really it's just a ball) to try to take out the objects around the play space cylinder. Gravity brings the punch bomb towards you. To start off, you don't want to punch too hard because you'll probably end up hitting the wall and the punch bomb will come rapidly towards you. You'll want to measure your punch strength and angle towards the edges. So while all this is going on, you can hit targets to have different effects, like your punch bomb getting bigger making it easier to hit on the edges. Then turrets will spawn that you'll want to take out. Enemy bombs will spawn that you'll want to dodge. The more succesful you are, the further you'll have to punch the ball and the more things will spawn that you'll have to navigate correctly. Soon, you'll start feeling your arms hurt. But you want to climb up the leaderboards. Believe it or not, you can actually play this seated as long as you have wheels on your chair to dodge out of enemy bombs.
I got a good sweat going. I had fun with gravity bomb. I don't think that concept of gravity pulling the ball words you would work with a racket. But it works well with your punches. I look forward to the third game under construction and am happy to not request a refund and look forward to the game development and improvement.
Rate 6/10. Hope to increase the score in the future with more development. EA sometimes works and it looks like this is one of those games moving towards success. [u] Honestly, I think the 'classic game' needs music to the rhythm of the punches to make it more enjoyable to do the workout or maybe boss fights that change up the mechanics in between rounds. I hope dev adds some changes to classic mode. [/u]
👍 : 2 |
😃 : 0
Positive