SKIPCHASER Reviews
SKIPCHASER is a story-driven sci-fi fantasy shooter with procedural missions, deep weapon customization and action/adventure elements.
App ID | 508410 |
App Type | GAME |
Developers | Ponywolf |
Publishers | Ponywolf, LLC |
Categories | Single-player, Steam Cloud, Partial Controller Support, Steam Trading Cards |
Genres | Indie, Action, RPG |
Release Date | 4 Jun, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |

74 Total Reviews
51 Positive Reviews
23 Negative Reviews
Mixed Score
SKIPCHASER has garnered a total of 74 reviews, with 51 positive reviews and 23 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SKIPCHASER over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
163 minutes
In the first hours of the game, my game decided to crash sometimes when going into the next level. Also one time when going into a building to start a mission, one of the people in the building gives you 100 credits (the in game currency) and I though "Hey wait a miniute, everytime I leave the building and come back everyting resets". So I then left the building and reentered it to get 100 more credits..so and exploit..Well the game allowed It so why not go for gold. I then got like 10000 credits. Also your weapons have a cool down bar instead of ammo and if you cycle your list of weapons, it basicly resets your bar. Im not that much into the game but I think it needs more content personally and fixes. But I still recommend this game for its potential and fun gameplay. Not sure about the story thing yet but I just got it :P
👍 : 2 |
😃 : 0
Positive
Playtime:
234 minutes
After playing the game for a bit longer than my first review i think im willing to give it a positive instead of a negative. Because despite some issues like the weapons system not being like what i expected from the trailer, and the fact that a large portion of waves on the final stage are able to be impossible. I still enjoyed 90% of the gameplay and loved the animations and unique style. I also loved how every single mechanic in this game has a reasonable use to it. I think peole looking at this game should get it for sure but they have to listen to reviews and not the trailer to make that choice.
👍 : 2 |
😃 : 0
Positive
Playtime:
12 minutes
I got a 50% Off Coupon for this game and used it, got it for pretty cheap. This game looked somewhat good from the thumbnail, similar "20 Minutes Til Dawn", but I've only played 12 minutes and this is very disappointing. Free sound effects, repetitiveness, not great soundtrack, and a lack of graphics. I would not recommend.
👍 : 0 |
😃 : 0
Negative
Playtime:
15 minutes
I feel like this game has a lot of potential, however I was so frustrated by the controls that I had to step away. I tried both the gamepad and mouse controls, and with both control schemes it feels like about 10-20% of my aim commands are either not getting registered or not working in the correct direction. This is really frustrating since a lot of the starting enemies have no AI apart from "run up and glue themselves to your butt" and your only dodge tactic is a short-range teleport move that is just as beholden to the dodgy directional controls as the guns.
I also feel like the visual feedback for the grenade is not very informative. Presumably when you are aiming a grenade you want to keep an eye on your target, so why make a concentric circle around the player serve as the only visual feedback?
I do like the art style and I think there's a ton of potential around the core concept, but a game with uncooperative controls just falls at the first hurdle. I'll keep an eye on the updates and change my review if these issues are addressed.
👍 : 3 |
😃 : 0
Negative
Playtime:
243 minutes
Would be a "Maybe" if I could. Close to being a neat little gem, but it lacks variety in game play and the story is a bit bare bones. Pick up on sale if you're interested.
+ Very atmospheric soundtrack
+ Clean art with a neat aesthetic
~ Xbox button prompts always on even when using a keyboard is odd
~ Gun customization is a cool idea, but doesn't really do anything interesting with it
- Vending machine power ups being both very short and having no visual indicator on length outside a text box saying its done make them not desirable and awkward to utilize
- Damage/difficulty scaling could be re-tuned and/or toned down as the game seems to get harder way faster than it takes for the game to scale back down. It also affects all levels so enemies are scaled just as hard in previous levels. The first level rats start with doing 5 damage per hit, but after beating the game and returning they did around 75. Then trying to lower the scaling takes way too many deaths and would be easier to just reset the entire game.
[i] *Note majority of the pictures and trailers for the game on the store page are from older builds of the game* [/i]
👍 : 0 |
😃 : 0
Negative
Playtime:
245 minutes
Although heart may have gone into it, I'm left with just... wow levels of disappointment.
Did they upload the right version of the game..? Am I missing something?? I think I had the same theme playing the whole time, which may have started pretty decent but got old quick. Combined with a small miriad of other bugs, samey enemies (although apperently they're all different), shallow combat, story, dungeons, and basically no loot or use for in-game currency, the game reeeally didn't meet my expectations. :(
Also, apperently there was elemental stuff? The game had no tutorial and no graphics to clearly discern weapon effectiveness. Apperently I played the whole 4 hours of the game and just spent the whole time wondering what was so special about the samey weapon mods... ):
[spoiler]Oh, by scrolling between my weapons I found their >shared< heat bar could be instantly reduced to zero.[/spoiler]
👍 : 4 |
😃 : 0
Negative
Playtime:
592 minutes
There is so little content in this game, bought it during EA and now more than a year later, there are nothing new to the gameplay loop that i can see.
Play the game for about 30-60 min and you have experienced all the weapon crafting system have to offer, and i did not find the combat engaging.
👍 : 6 |
😃 : 0
Negative
Playtime:
9 minutes
Another game that had potential, but failed at providing good game play. Enemies have like 2 attacks. They either charge you like bulls or shoot while kiting.
👍 : 4 |
😃 : 0
Negative
Playtime:
272 minutes
Somehow interesting with a lot to polish, it is in Early Access so i wouldn't complaint but at the moment it is not worth the cash i spent, however graphically even if uncomplete it is catchy, especially for the colors, i'd recommend to fix a bit combat dynamics, (movement of the mobs), grenades (for example by showing the projectile line) and polish a bit the graphic, but overall the gameplay seems stable. I recommend this just because in E.A but i'm looking forward for updates. Stylish
👍 : 12 |
😃 : 0
Positive
Playtime:
93 minutes
The gunplay, soundtrack and art style are nice however there is so little of the game that it isn't worth checking out at the moment.
I found no bugs or weird issues.
No audio sliders.
👍 : 28 |
😃 : 0
Negative