CoLab Reviews
App ID | 506930 |
App Type | GAME |
Developers | Pixel Federation |
Publishers | Pixel Federation |
Categories | Single-player, Full controller support, VR Only |
Genres | Casual, Indie |
Release Date | 15 Dec, 2016 |
Platforms | Windows |
Supported Languages | English |

9 Total Reviews
4 Positive Reviews
5 Negative Reviews
Mixed Score
CoLab has garnered a total of 9 reviews, with 4 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for CoLab over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15 minutes
Cool game
👍 : 4 |
😃 : 2
Positive
Playtime:
300 minutes
I really liked this. It's a great game and a great use of VR.
👍 : 0 |
😃 : 0
Positive
Playtime:
5 minutes
This game pretty much just bombs every time I try to launch it.
👍 : 7 |
😃 : 1
Negative
Playtime:
67 minutes
quite a bit of content and very simple controls. a lot of fun.
👍 : 25 |
😃 : 2
Positive
Playtime:
93 minutes
Fun...polished. Portslesque puzzle game. You don't use your hands but that's ok.
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
This game appears to have been designed for people without controllers as it's all done with "gaze control". On the plus side, at least it has teleport and not the nauseating ice rink control that some games are now favouring. I liked the style, and the concept and the design (apart from the gaze thing), but I got bored when it came to the sliding block puzzle - the kind of thing you can sometime get in a cracker. Also the voice wasn't properly sync'd with what was actually happening so he'd still be making comments about the last thing I'd not done quickly enough as I was about to move onto the next level.
In short: nice idea, but not fun.
👍 : 2 |
😃 : 0
Negative
Playtime:
22 minutes
This is too basic. I havent made it through all the puzzles yet. The game advertises "Tracked Motion Controllers", this is a lie. I Specifically search for games with tracked controllers only. Its just my preference. This game takes input from the motion controllers, but the overall manipulation is done withthe headset. There is a reticle and you point at objects then click the controllers. There is no visual representation or control by the tracked controllers.
👍 : 49 |
😃 : 2
Negative
Playtime:
29 minutes
I'm torn on whether or not i can recommend this game.
Pros:
- Cheap, and good for a few hours of entertainment.
- Interesting use of gaze controls.
Cons:
- Puzzles so far are way to simple.
- The bouncing chair levels are horrible, they should be taken out.
- No real use of TMCs.
I expected more from this title and was disappointed to learn that it does not actually use the tracked motion controllers (you only need to ability to tap a button) but rather uses your gaze to control the world. While this is implemented well, it is too simple a mechanism for great puzzles and really doesn't take advantage of what VR can do.
At this point I have only completed "episode 1" and the audition (tutorial?). The puzzles are very simple, so I am hoping that they will increase in difficulty as the game progresses.
👍 : 35 |
😃 : 0
Negative
Playtime:
53 minutes
This game is just some rehashed puzzles, an unfunny narrator and some infuriating controls thrown together. You have to do *everything* by looking around; why even bother make use of the vive if you're not going to use the motion sensitive controllers that would be more appropriate for the task? What's more, there's no explanation for the controls so get ready for some guesswork!
Example: assembly puzzles. You have to assemble an object out of pieces scattered around the room. How do you actually do this? You look at the floating pieces which will cause them to approach you (for whatever reason) and when they are close enough you press the trigger to "pick it up" so you can assemble whatever it is you happen to be assembling. The kicker? If you look at a piece too long and it collides with you, the walls or something else, it will return to its original position. I spent ten minutes trying to assemble the object by "looking" the pieces into place before I realised picking them up was both possible and the intended action.
Boss fights seem to consist of juggling a chair for arbitrary periods of time. It would work as a gag but you can't move past a level without juggling that chair, continuously, for the stated period. The way you juggle is to place a small dot at the centre of your vision over the chair and press your trigger to "bounce" the chair up a bit. Half the time the game won't recognise that you've bounced the chair, the chair will fall to the ground, and you have to start again. Repeat until you're fed up and asking why this impossible test of skill is present in a *puzzle* game.
👍 : 45 |
😃 : 2
Negative