The Dungeons of Castle Madness
Charts
1

Players in Game

19 😀     14 😒
54,96%

Rating

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$0.49
$0.99

The Dungeons of Castle Madness Reviews

Rise to the challenge of overthrowing a power mad tyrant in this innovative action dungeon crawler RPG.
App ID506840
App TypeGAME
Developers
Publishers Third Impression
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Indie, RPG, Adventure
Release Date7 Aug, 2016
Platforms Windows
Supported Languages English

The Dungeons of Castle Madness
33 Total Reviews
19 Positive Reviews
14 Negative Reviews
Mixed Score

The Dungeons of Castle Madness has garnered a total of 33 reviews, with 19 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Dungeons of Castle Madness over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 102 minutes
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
👍 : 4 | 😃 : 0
Positive
Playtime: 59 minutes
not that good
👍 : 8 | 😃 : 0
Negative
Playtime: 35 minutes
This game is very peculiar, it merge two close but at the same time different genres, ARPG and top down shooter. This game is rad thanks
👍 : 3 | 😃 : 0
Positive
Playtime: 938 minutes
Ideas - original combination of grid-based RPG and top-down Gauntlet-like combat - not enough points to invest in all skills, every walkthrough can be radically different Tech - graphic is really ugly (both artistically and technologically) - despite above fact game suffers massive slowdowns, especially at the beginning of combat - crashes due to Adobe projector technology - bugged skills (some of them aren't levelled up despite point investment, for instance mana regeneration) Gameplay - playing with weapons and armor means constant micromanagement of resources, especially when not using exploits like taking the same document over and over again from the same NPC and converting it into gem - not being able to save anywhere is especially nice when killed due to slowdown or crash - you get totally random stuff when buying or forging - game almost constantly closes path to previous levels (for instance to be able to return to the village you have to play several hours, mostly without being able to buy anything) - game is not balanced playing wizard. Random scrolls in pots (you get powerful spell on Level 4, after loading useless text scroll you have found several times already), not being able to buy spells at all, not being able to predict the behaviour of spells when levelling them (for instance trajectory), some spells auto aim nearest enemy which is a pain when trying to kill some other more powerful etc. 2/10
👍 : 8 | 😃 : 0
Negative
Playtime: 1628 minutes
I'm enjoying this game quite a bit. Combat is fun, especially with some of the newer updates that have been pushed out by the devs. It seems to be a harder game if you want to play as a pure wizard but then maybe I'm just better as a warrior type or some type of blend in between. The retro look works well, on some levels better than others, and there can be a few frame rate issues sometimes but nothing too bad. The game seems to be getting frequent updates so I think any issues will get resolved (if they haven't been already). The new gem bag is great, it means less items taking up space in the backpack. The crafting skills do pay off in this game so I'd add a point or two into them as you level up. All things considered I would say, recommended. And good value, too. I've still got a long way to go before I finish it.
👍 : 3 | 😃 : 0
Positive
Playtime: 370 minutes
"The Dungeons of Castle Madness" is an older game from 2016. It's a venerable 9 years old at the time of this review, but it feels more like it's from 2006. This is a very strange hybrid of 2D top down brawler and Might & Magic/Eye of the Beholder style CRPG. You view tha game world in the old obligue 2.5d view you expect from games like Legend of Grimrock, but the combat is a weird, badly made 2D top down brawler... and this hybridisaiton doesn't work at all. It looks like a lot of effort went into designing the RPG and gameplay systems, but unfortunately hard work isn't necessarily quality work. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The graphics aren't great. The game graphics are a weird mess of low quality 3D assets, weird textures, oversaturated jpegs and pixelesque "art" for the top down brawling component. I don't think there's any area of this frankenstein's monster of a game that looks decent, unfortunately. That will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. There's not much in the way of visual tweaks, you only get two low res options and "native resolution" which isn't guaranteed to be your native resolution... so that's a fail. There's no way to guarantee this will look right on your display. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "The Dungeons of Castle Madness" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Mousenstein", raising a mouse from the dead, the first thing one of the classes can do, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? "The Dungeons of Castle Madness" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
👍 : 2 | 😃 : 1
Negative
Playtime: 133 minutes
Well, first thing, the idea of this game is not bad, but it's not polished, need ehancement. The grapichs are kinda bad, and the game is buggy and slow.. But for RPG lovers like me, with a big discount u can have some fun for a while. But if the DEV keep upgrading it, this game could be really nice.
👍 : 7 | 😃 : 0
Negative
Playtime: 437 minutes
I don't usually post reviews because I often can't define what I like (or don't like) about a game. I'm not new to games but the lingo is usually beyond me but here goes. First - it's worth the price. I don't usually buy anything over 6 bucks because of budget contraints but this one looked like most of the RPGs I've liked in the past so I decided to give it a try. I'm glad I did. Also worth noting is that the devs are on top of things and have been incredibly helpful when I've had a question or a problem. Gameplay is pretty straight forward. I use the arrow keys to move around (simply my preference) - it's first person when you're exploring then top-down real-time when you enter a battle. My personal preference isn't top-down or real-time but I've found it easy enough to adapt to the combat system. The shop system is different than most games in that you don't sell stuff back to the merchants to gain gold to buy better stuff. You either make your own, find it or trade it for crystals that you find as you explore. The crystal drop isn't phenomenal nor is it horrible. The catch is that you also need crystals to save your game so it's a good idea to try and keep one on hand. Also, you don't necessarily need to go back to town to trade your crystals but I'll leave that for you to discover on your own. ;) Your storage is limited but that's okay because you don't really need to carry around a lot of stuff in order to sell it. I've found that if I equip two weapons (there are two weapon sets available that you use the mouse wheel to change) and keep a spare in my pack, I'm in good shape. Armor is another thing altogether. Spend some of your skill points on Reforge and Smith - you'll need it. Armor breaks, if you don't have a spare, you'll need to fix your own. There are a lot of little things that are just different enough to make this game interesting. My complaints - and they're minor because I'm a big baby...LOL - I would like to see more crystal and food drops. The spell system confused me at first - I couldn't figure out how to set my quick spell or how to use it - when you learn a new spell, you need to reset your quick spell...RMB uses the spell (yes, that should have been obvious). That's the end of my complaints. Seriously, the game is really pretty good. I like the look of it, the music is good and the atmosphere is cool. One final tip - check the walls carefully - some levers are really obvious but there are a few that are nothing more than switches that are a little hard to see. Hope this helps - it's one of the few reviews I've written - and that alone should tell you how much I like the game.
👍 : 24 | 😃 : 1
Positive
Playtime: 711 minutes
I was sceptical about this game, with only a few "free" steam reviews. While it has some nice ideas, there is no polish whatsoever. Also, the engine is unoptimized to the max, being slow and clunky even on lower setting. I don't mind low quality graphics, but low + slow :( The map is super basic and also a bit buggy, resets when you revisit a level, and so on... Wreckable/dismantleable armor is a good idea, but there are just not enough materials/heat sources around to repair it or make a new one (and i chose a blacksmith character). Not being able to repair/upgrade armor or weapons while having them equipped is just silly, considering the inventory is so small and always full. Not to make this any longer, I have deleted the game after 7 levels and won't play it again. I surely don't recommend it, not for 13 euros. Try it when it is 50% off and patched/polished enough.
👍 : 78 | 😃 : 0
Negative
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