Anyland Reviews
App ID | 505700 |
App Type | GAME |
Developers | Anyland + Manyland |
Categories | Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, In-App Purchases, Steam Trading Cards, Tracked Controller Support, MMO, Includes level editor, VR Only, SteamVR Collectibles |
Genres | Casual, Indie, Adventure, Massively Multiplayer |
Release Date | 6 Oct, 2016 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Anyland has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
165417 minutes
I cannot describe how good this game is.
I have lost so many hours of sleep in the world.
The developers are amazing.
Philipp, whom is a saint, has, within mere hours, added features I, and others, have requested into the game.
The community is great.
I know most of the people on Anyland better than I know anyone in my family.
Everything in game is made by the players. No matter how ugly something may seem, there is a certain beauty to the fact that some living human has made it. This game is marvelous.
Below are some lists. I shall update these as needed.
The things I have made;
-Weapons from Warframe: (Azima, Sobek, Galatine, Tetra)
-Tools: (PortalGun from Portal, Grenade, Holy Hand Grenade, Exploding Birds, Nuke, Mininukes, Frying Pan with flippable eggs, Grenade launcher)
-Party items: (Disco Ball, Lasers, Smoke Machine, Dance Floor, Glow sticks)
Worlds I have made;
-Nicolas Cages Home: (A sanctuary from a surrounding wasteland, complete with a waterfall and cave house.)
-CTF: (Capture the flag. Me and a guy named OP created a CTF map together.
-Nic Wardrobe: (The inside of my wardrobe which is accessed from a wardrobe in my home. Stores all my bodies for later equipal.)
.
👍 : 14 |
😃 : 2
Positive
Playtime:
6713 minutes
Anyland is addictive to say the least.
But it only becomes addictive with friends joining up, by friends I mean people like YOU and people joining up to play Anyland together.
[b]The good and the bad:[/b]
You don´t need to have any 3D modeling experience to play in Anyland, once you get a grip on the controllers and their many functions, you´ll be building tons of stuff in minutes - yes minutes - because it doesn´t take long to build stuff, in fact you only use so called mesh primitives to build your houses, games, characters, avatars, chat areas, figures, cars, guns, signs, mountains and whatever you have on your mind to build.
It may look simplistic at first, but once you realize you can build endless things and combine them into new tings - and do this live with friends watching and building together with you while you mess around, tell a few jokes or so, things soon become hilarious as you laugh at each others avatars and creations. Don´t expect this to be a professional modeling tool, it is NOT a modeling tool. It´s kind of like super-primitive version of Blender and Sketchup that meets Rec-Room + Bigscreen Beta playback (youtube etc.) if you couldn´t modify the models - but with chat added, multiplayer and the possibility to script your own games with those items you created combining primitive objects together.
If you know the game www.manyland.com, then technically this is a 3D version of that game, but more or less in the beginning stages of its evolution. Expect this game to become at least as polished as Manyland is when the time comes, and also remember - YOU are a part of building the worlds in here, thats half the fun - the rest of the fun is meeting everyone!
This is an early quickly done review since it´s brand new and just released, I will add another or expand on this one later on. See you in Anyland!
**Update**
This game is so addictive I may never leave for real life again. Real life is overrated anyway.
👍 : 13 |
😃 : 1
Positive
Playtime:
448 minutes
Every VR owner should have this. If this is on sale, it's a no-brainer to get. It's still a little early in development and you have to figure things out a bit, but there is tons of functionality already. The worst part is that there are not many people playing, so buy the damn game and play it! Every time I've gone into someone's place and there are a few people, it's extremely surreal seeing all these 100% custom avatars talking and socializing in a 100% user created area that actually looks great. You really feel like you are in some bizarre alternate reality.
👍 : 11 |
😃 : 1
Positive
Playtime:
4185 minutes
Honestly one of the best VR expierences I've had to date!
So much in here is possible and it's not difficult to get started, it has a very simple art style that is honestly versitile enough for beautiful, cute or detailed creations, I personally don't think the trailer does this much justice but detailed creations can really look nice!
The scripting is so simple! Yet powerful, it can recognice simple and also surprising interactions (You can set functions to an object even for when users LOOK at an object or for when you literally just touch it.) Also, you can use scripting on your own avatar! and add animations (More than just lip sync) for when you talk, or you can add buttons to yourself. (I've seen a chicken flying a UFO that could fire sunny-side up eggs at you with a button on their wrist.)
One of the only things that I find very limiting is the lack of grouped objects.. Currently it can be difficult/time consuming to animate many objects on a single creation.. (My avi has ears made of many parts, I'd LOVE to animate them, and I could but I'd be required to move all parts precisely.. And I just get lazy.. x3)
You also have an inventory where you can copy/save many creations you find entertaining or useful, and it's also very simple and easy to use (Tablet on your back that holds tiny versions of the objects you've saved.)
And currently there's a decent amount of creations to explore! I've seen a nightclub with a working DJ table,
Large forrests, mazes, a working RPG with written dialog, a recreation of someone's living room in a tree house!
And much (Admittedly not TOO much.) more that I've personally seen, but I need to explore more...
All in all, I HIGHLY recommend this game, I will admit that the user base isn't high.. And that's one of the reasons I'm writing this review, but even when not hanging out with anyone you can be busy on creations! And also there's usually atleast a few users to say "Hello" to.
I want this game to rise to add more worth to existing creations and for many new ones to come!
I overall highly recommend this game and hope to see new users soon.
👍 : 10 |
😃 : 0
Positive
Playtime:
865 minutes
I own about 40 VR games and this is the one that made buying the VIVE worth it. My first session was over 4 hours, I could just not put it down. Throughout creating my own little world, people kept stopping by and sharing creations, swapping tips and tricks, and exploring together. I'm looking forward to updates, but this is already so much fun in it's current state.
👍 : 13 |
😃 : 0
Positive
Playtime:
4456 minutes
Brilliant. That's the best way to put this into words.
I have been building and creating content in SecondLife and other programs for 12 years or so.
This is sl in vr , without the land costs ,, limited space and the deadly need to make money on everything you do. And everything made is made within the game so the playing field is leveled,, the endless amount of space is sitting there waiting.
Many base shapes
lots of colors, textures ( and that's 2 texture layers and a color /material,. layer.
The easiest scripting language ever created. (seriously if you can read you can script)
Space , Free ,, as much as you need as much as you want ,, you don't get limited by having to Buy or rent space.
Community is mostly adult and friendly , with the random teen tossed in to keep things interesting and to remind you this IS the internet.
By far the thing i load up most on the vive.
I had a small bit of trouble at first figuring out the tools but ,, im new to VR.
Its a wide open playground with really good people in it.
Come in, make something. Anything.
👍 : 17 |
😃 : 0
Positive
Playtime:
1144 minutes
This game reminds me of the early days of second life, only in VR. SOOOO much potential, Only thing is instead of getting stuck on a mainland everyone gets there own private space. I saw someone do a rave room. By far blows away and club in SecondLife and its just a single square room.
The interactivity of this is nice.
👍 : 21 |
😃 : 0
Positive
Playtime:
20858 minutes
I have been sleeping in Virtual Reality for the past 4 days...
Seriously.
I do other things, of course- but when all is done- I find my time re-creating my room from reality- importing it bit by bit into the alternate world created by my own digital hands.
This is amazing- this program "Anyland" coupled with room-scale virtual reality- allows for a user to create forms with function- to easily animate them or treat them like solid objects for other people to walk on.
At this moment I have my entire living area mapped out and brought into VR. I just finished my desk in the back, changed the walls into a nice metal/glass combo, made monitors and my computer, created a nice table with measurements built in- equal to reality.
How I map my room into VR:
I stand there in the digital void, and feel an object in front of me with my physical hands- I then create a digital object to serve as a glowing pin suspended in the air and pin this to each corner of the physical object- in VR. Once I have the measurements, I quickly create a large rough polygon with my digital hands, resizing quickly to fill out the shape. I set the color and then decide if I want any additional functionality.
For most furniture items I set no further options, as I do not want other users entering my universe to start flipping the desk for fun.
For most other items, I set options to make the object "holdable". This will create a copy of the object in the user's hand 6 they attempt to "grab" the digital item.
I can easily add an animation to an object-but think of this- when you animate an item in Virtual Reality, and are standing there amongst objects of your creation, the animated object feels very "real".
The process of animation is very easy-
Example of animating the blink of an eyelid:
Select eyelid object
Once selected, a screen will appear, showing "1","2"
These are the key frames in the action list
By default they are empty, but you can click on "2", move the item, click back on "1" and see the item jump back and forth/ only doing so when you click the buttons marked "1", and "2"
But if we wanted to make the thing animate on its own, we click on "1" and select the commands that pop up in this order:
When starts then become next in 1s
It's easy.
You then click on 2, and under the command list, the bottom option will be the last used command- like a shortcut for your history.
When starts then become next in 1s
Next for the last position cycles back- so this animation will cycle between frame 1 and frame 2, every 1s- forever.
Now imagine that instead of it just cycling, it waited for a command-
Anyland allows for many triggers:
When:
Touched
Consumed
Held
Thrown
Nearby
Touched by
Etc
So, if we wanted a shining red crystal floating in the air in front of us to activate a door that opens vertically upon a touch- the process is very easy and very awesome
Best way to describe this is-
Ready player one
Or your dreams come true.
You could sit there and recreate the entire movie of Jurassic park to become an interactive virtual reality experience if you just took the time. You could create full sized animated raptors, full sized animated t-Rex stepping on a full sized jeep, next to a full sized moat-cliff, near full sized giant trees, near full sized giant brachiosaurus that were animated eating leaves.
Understand that this is not like a "video game"
This is virtual reality..
And I really have been sleeping in VR.
I pull up a nice documentary on my virtual television and slip on my virtual sleeping bag- animated to expand and contract with each breath.
Funny thing is people still show up in my virtual room even when I'm sleeping. They stand over me and watch me. Some even put something relaxing on the television for me.
https://youtu.be/DeSJBN2nqaY
Link to playlist of 3 videos by Gooboberti on Anyland:
https://youtu.be/ssODNmA-wUY?list=PL1ejlqbXsHawWiHXgkbQ_XpuQz6aQb2Ay
👍 : 33 |
😃 : 4
Positive
Playtime:
114019 minutes
On my first visit in Anyland i dropped onto an island, its evening, there are a couple of torches, some rocks, a hotdog and a raygun.
I play with the raygun and eat the hotdog, then a birdperson (birdlike avatar) walks up and says "hi!"
I ask if he has made this world, "nah, just some small stuff and the moon".
I look up and theres a huge smiley faced moon hanging in the sky.
My mind is blown, i realize that this is a strong first step towards the metaverse we all know from the classic books, a fully player created space, i break down laughing.
Mr Bird pulls a piano from his sleeve and starts playing a tune, i laugh even harder.
I escape back to my empty starting area, sit down on the floor and repeat "holy shit" to myself a couple of times.
Anyland is a wonderful place and its only going to get better :)
👍 : 41 |
😃 : 13
Positive
Playtime:
91333 minutes
I had always had VR on my mind. Just the thought of being transported into another world was what I always dreamed of. However, when I finally configured all the hardware needed for VR, I was slightly disappointed in what software options I had. ‘Let’s make something that people are used to’ some of the developers agreed. The zombie shooters the space traders the walking simulators the gun simulators, they never really appealed to me. Even the new social hubs offered very little. In a surge of desperation, I frantically scrolled through the endless streams of steam reviews, looking for that hidden gem the one application to shine above the rest. Then from out of nowhere I found it. An application with positive user reviews and a compassionate community. I had found my Anyland. I thought to myself, what have I got to lose and downloaded it. It makes me smile now to believe that I did what most new players in Anyland do when they find their own biscuit in space. I made a few objects a table, a desk lamp, half a wall and a flowerpot and then I closed the app. 3 months later; I don’t know why, I re-opened Anyland and stumbled upon the areas button. What was this ? I hit an interesting nightclub link and then something special happened to me. I was suddenly surrounded by a rich area full of colours and music. For over an hour I danced to myself. Here I was with a nightclub to myself, my face started hurting from my smile pushing against the headset. This is what I wanted. I’m happy to role play this I heard myself saying. It’s funny to look back but I still thought that this was the creation of a crazed developer and my introduction to scripting my first head, a daft punk stylized which was to later haunt me was just part of the fun. However, on my second visit to the nightclub the day after, a whole new world opened up to me. Suddenly one avatar appeared on the dance floor follow by, two then four five six all at once all animated. Closer they curiously looked at me. A double take later and I carried on with my fun, thinking nothing of it. One of the green haired avatars stood next to me and spoke.
“Hey let me show you” his hands frantically flicking switches.
What! This was no NPC but someone real. In shock I replied “W-Who are you W-Who made this ?”
His head slowly turned to me and in a curious tilt and spoke again.
“What? I made this.” I heard that comforting ‘ting’ sound you get when you complete an object, however this time I never even touched the ‘done‘ button. This is what Anyland was about! From that moment I was hooked. It reminded me of the first time I played Minecraft, completely new to the world without a clue of what everything did but by Jove was I going to find out. Quickly I soon got to meet with lots of people who had already placed hours of effort into great worlds and objects. Always happy to share not only with their creations but the skills they had learned.
So, it was time to create something. A player called Fazzi was halfway into creating a vast city world and was starting to link not only his worlds but allowing others to link to his.
“Do you want an apartment?” He asked me during one of my idea walks.
“You can do that ? What’s the catch ?” I smirked, Fazzi laughed
“No catch, all you have to do is to make a room that looks like an apartment. It can be as big or as small as you want and I’ll link it for you.“ He replied.
“To here; your world, Wow ok thanks!” I said with pleasure.
The challenge was on. It reminded me of the time I tried to create my parents’ house in an old 3D renderer. Could I do the same in VR? I certainly was going to try to find out. To help Graphics Monkey my new Anyland neighbour would pop in now and then for a friendly cup of VR tea to give me hints and tips. The amount of effort he placed into objects astounded me. I was never going to be as good that I said to myself, and you know secretly I’m still not. In other areas other players started to show their talents. Murky and his amazing vision to recreate Doom in VR before doom was even available, Walker and his amazing imagination, Spider and his awesome masks and atmospheric areas and many others. On the other side of the world The Americans starting to show their expertise in firearms, scripted wonders and vast areas of fantasy and wonder. I had learned from the legends, the players that had blossomed and moved on but with that legacy were left the foundations upon what Anyland had become. Anyland had become a family of faces that drew you in every time you wanted to escape the real world.
With the apartment now complete it was time to create my first project. What on earth could I create that would be unique? Inspired by Graphics Monkey’s time traveling antics I decided to think of what my apartment would have looked like 300 years into the past. I quickly drew up a few random shapes of a medieval street and laid it down as a template. It sat there for weeks on end, tempting me to start. Brick after brick it slowly formed. I remember the first days of looking at the bland white inner template thinking that I had taken on too much. But gradually it took form and I started to invite people in to view. It always gives me a buzz when someone new says “wow.” and to think it all started with one brick and a template created in 2 minutes.
With the apartment and Tavern complete I started to gain new friends. Hanging out became a huge part of the game over the creative side. Anyland is a sharing community and the showing of new projects and new techniques is mesmerizingly addictive. The Anyland community became my inspiration. From then onwards I started to get my kicks out of helping others and taking some of their innovative ideas to another level.
Everyone can remember the first time they meet thy maker and my moment was as magical as all the others I have spoken to. It’s kind of a spiritual moment in Anyland. Philipp the seen developer of Anyland and as expected gets a mountain of attention when he is online. But I will always remember the moment of calm where I was able to thank him personally for all the time and effort put into his amazing creation.
Ironically one of the amazing things about Anyland is keeping up with the developers. From the active forums you can kind of gauge what the next update might be. However, the talented team are notorious for releasing updates that turn the world upside down. I always remember the time when textures got preleased. Like polygon drugs, new objects secretly got shared around the community, until virtually everyone had them. Then it’s the big rush for someone to come up with a use for an update before anyone else. The ones that stand out are ones that seem to be just normal bug fixes but some side effects or features as we like to call them drastically alter our perception of reality. Normally with the developers unware of the mass hysteria occurring.
Meeting people in Anyland used to be harder than it is today. Like MUDS of the past you could accidently bump into players in the strangest of places. As Anyland has a steep learning curve it became apparent that some new players might need a helping hand and with so many helpful players about Anyland births is a way that you are always welcomed to the world with an experienced player before you start. This became an inportant thing for me. I was hooked on getting new players hooked. The last thing I always said with an Axel tour was “All that I have shown you is available to you. All you need is time and your amazing imagination.”
👍 : 54 |
😃 : 5
Positive