Sentry Knight Tactics Reviews
Sentry Knight Tactics is a charming, cute action-strategy RPG adventure. Set in a land under siege by a transdimensional evil, you command your team of powerful heroes through various realms as you slaughter enemy hordes, complete quests, upgrade your gear and save the world.
App ID | 503210 |
App Type | GAME |
Developers | Tyler Myers, Justin Wolf |
Publishers | Armor Games Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Indie, Strategy, Action, RPG, Adventure |
Release Date | 3 Oct, 2016 |
Platforms | Windows, Mac |
Supported Languages | English |

136 Total Reviews
103 Positive Reviews
33 Negative Reviews
Score
Sentry Knight Tactics has garnered a total of 136 reviews, with 103 positive reviews and 33 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sentry Knight Tactics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2002 minutes
I thoroughly enjoy this game. I've only ever seen two other game like it, called battle heart legacy and it's sequel battle heart legacy. Both of those are android exclusives i believe (1 time payment, not the in purchase crap). It takes a lot of micromanaging to play this game well, but when you can accomplish it you feel so rewarded.
👍 : 0 |
😃 : 0
Positive
Playtime:
1326 minutes
Pretty fun and simple game. The art style and the sound effects/music give a very relaxed feeling. Story is also straightforward. I like the micromanagement gameplay in this game of controlling multiple units and all their attacks. It gives a nice challenge. I will say though- it gets grindy. Not even so much because of the micromanagment, but because of the quests that require you to kill x amount of enemies just to get further in the story.
While I dislike the grinding side of this game, in aspects of graphics, sound, story and combat it is a very fun game to play when you're bored!
👍 : 0 |
😃 : 0
Positive
Playtime:
263 minutes
Cutesy artstyle tricks you into believing this'll be a fun experience, but this game has been a frustrating grindfest, with bosses that do not telegraph their most dangerous attacks, each encounter lasting at least three waves of enemies that give you no XP, and worst of all are the controls. why can't I have all the party members attack when I'm using the healer? and why can't I have a custom hotbar for my current party's skills instead of having to constantly switch them around just to use their skills while at the same time making sure that everyone doesn't die because using the healer means longer battles and more wrestling with the controls. I'm refunding this shit.
👍 : 5 |
😃 : 1
Negative
Playtime:
565 minutes
Great looking game and made me surprisingly like a strategy game despite me not being a fan of the type. But the game seems like it should be a flash since you cant upgrade your equipment more than 3 times and leveling up doesn't increase your stats, also im just going to say this... Diffculty Spikes should be a tiny ramp with nails on it not, a mountain made out of broken glass. so basically needs to be significantly updated
👍 : 7 |
😃 : 1
Negative
Playtime:
643 minutes
Simple yet difficult gameplay with an entertaining story and delightful character designs. Sentry Knight Tactics is both fun and challenging.
👍 : 1 |
😃 : 0
Positive
Playtime:
254 minutes
Cute game burdened by huge short comings and shallow concepts.
You have to issue all commands, characters will only attack if being attacked or ar assigned a target manually.
Yet another game that refuses to acknowledge that combat formation has any purpose, enemies can walk through your party without worry. Units taking attacked in the back take no extra damage.
Speaking of formations, it gets tedious to unravel your party when they are piled on top of each other.
Characters will WASTE TIME goin around an enemy to attack on the other side instead of just killing them.
Feels like you can max out equipment too easy or soon.
You are limited to 4 characters while the enemy can have as many as 12 units on screen.
This is a baby sitters game, you have to baby sit your inventory, you have to baby sit your characters in battle. If you like this style of arcade click festing your units then this is the game for you. I hate games where you win or lose based on how fast you can click and issue orders.
Some people genuinely like this type of game, but if you are looking for somethign with more depth... look elsewear.
👍 : 27 |
😃 : 1
Negative
Playtime:
902 minutes
Here is a link to some gameplay so you can decide for yourself:
https://youtu.be/ncN7uqlxJ50
I really liked this game. It's simple, yet difficult. Cute, yet serious. But it immediately became a game killer when I spent 2 of my 5 hours just trying to beat the same boss over and over and then farming over and over to get stronger and then fighting the boss over and over again; unable to beat it. And you can't progress past this boss. I had to set the game to easy (which you can't undo) in order to progress.
PROS:
+ Nice simple bold graphics. Not Skyrim over here, but everything is crystal clear easy to see.
+ Lots of RPG elements. Combat, story and plot, quests, looting, crafting of sorts, vendors, etc.
+ Combat is fun real-time changing it up tactics.
CONS:
- It's very quick and easy to immediately get the highest tier gear, and it's super underwhelming.
- Not really much crafting crafting, besides somewhat upgrading gear a little.
- Little too much micromanagement needed and quick responses in combat, especially on healing. After you kill an enemy, you don't auto-attack the next; you have to assign everybody to attack again.
- Overall stats of characters are pretty low, and grow very slowly.
- Characters level VERY slowly. The past hour of farming, I've gone up only 1/2 a level, even with the bonus exp pet, and they aren't a high level...
- Don't expect to get the achievements for normal and hard difficulty without a LOT of grinding. Also, there's a couple achievements that are impossible to get now as well. It was for playing during the holidays.
- No map or mini-map.
- No way to know which quests are main quests and which are side quests (need to know for achievement purposes)
As I think of more PROS and CONS, I'll edit this review, until I complete the game.
👍 : 7 |
😃 : 0
Negative
Playtime:
965 minutes
The game can be fun but they made some incredibly frustrating game choices. When going through the world overview they spam enemies along your path that are incredibly annoying to get past if you dont want to fight them and if they catch up your only options are too do the entire fight or "retreat" which sends you to the nearest graveyard which is usually at the start of the area forcing you to have to try again to walk past all the enemies, this setup makes it tedious to backtrack which you'll be doing a lot of. The controls are also terrible you can remap them which is nice but it doesn't entirely help.if you have the healer selected you cannot also tell your team to attack a target you would first have to switch to another character to do that. The final boss is easily the worst part of the game its an incredibly tedious 2 part boss fight with the first part having 2-3 bosses you have to fight again each time you lose. The main 2 bosses have huge amounts of health, spam abilities, and once your down to the final boss of the first part he starts spamming normal enemies at you and they aren't weak ones mind you one of the enemies he can spawn stuns an ally so imagine it stuns your healer, your tank now dies and you lose the fight instantly having to redo the entire thing. The 2nd part of the boss fight is you just fighting the main boss you just killed again as a harder version that again just spams abilities, enemies, and attacks that deal even more damage.
👍 : 5 |
😃 : 0
Negative
Playtime:
3155 minutes
I both love and hate this game... The mechanics are fun with a nice light storyline and some great game feel. I also like the cute accessible art style, but this is one of the games problems. The art style makes the game look light and fun, but its anything but, this game is hard as f**k. I'm not kidding when I say I have found Dark Souls to be easier.
This game has soooo many of the right elements I love, but is tuned too difficult for the visual wrapper it lives in. I suspect the designer played this game and tuned it during the entire development timeline, continually increasing difficulty to challenge himself (I have made this mistake :/ before). This is a great for him, but first time players gets brutally spanked. With some tuning to be more player friendly, and a fit for the aesthetic this game could be great for its price point. The down sides of this game are as follows;
1. Too hard, you need to be two levels above the recommend level for encounters to have a chance to win. Lower the default difficulty to be more player friendly.
2. Items that give you a fighting chance in combat drop rarely, or are super expensive to buy/craft requiring lots, and lots , and lots of tedious grinding. Suggest rare drops are 10-20% more plentiful or reduce item/craft cost. Grinding really hurt the game for me.
3. Characters and enemies often overlap making them a nightmare to select and target in this "plate spinning" game. Suggest you add character profiles for all the characters and health bars, that can be selected (selecting the character) and launch the spells from. The spell icons are huge and can be reduced and placed under the corresponding character.
4. Allow players to level up beyond 20 and get all the skills, this will help them get past the super hard encounters... eventually , where skilled player could do it naturally before maxing out all the skills. This way you make both causal and hardcore happy.
5. Lastly I suggest you allow players to keep experience and gold they get from defeats so even less skilled players can eventually overcome difficult challenges like we did on Ratchet and Clank.
Sorry for the long post, I wouldn't have gone to this trouble if I didn't think the game had potential. With a few tweaks this game could be a lot of fun, I will give it a thumbs up in hopes they address the three issues above that are holding it back.
P.S. Who ever painted the backgrounds, great job, really lovely color pallet.
👍 : 10 |
😃 : 0
Positive
Playtime:
979 minutes
Sentry Knight Tactics is a brutal game.
But it seems to happen more by carelessness, lack of QA and balancing - than by design.
This seems to be further supported by the about 6 freezes as well as minor bugs found during the playthrough.
After a few hours, you will find yourself controlling 4 separate characters, each with 3-4 abilities. You have to select and command and move them individually throughout the fights - although you can issue an "attack with all" order, you cannot select multiple units or move more than one at a time.
This is troublesome, as the fights in the game are either slugfests, where you easily dispatch the same groups of enemies repeatedly for up to 30 minutes, or plagued with combinations that will kill one of your 4 units in under 2 seconds if you're not paying close attention, which usually chain-reacts into defeat.
Although the game seems visually attractive and polished at first glance, a closer look makes the rushed parts stand out:
Terrible controls for microing 4 characters; problematic hitboxes, both in and out of combat; 2 of the 8 available characters are 80% copies of another, with different skill names; lack of real party diversity (there's only one tank - and one healer for 75% of the game); bosses that can 1-hit non-tank characters and change targets randomly after casting certain skills; loot dwindles as monsters become bullet-sponges and shop prices quadruplicate; "unique" effects on legendary items are most of the times completely useless even though items are not procedural; skill trees are laughable, with negligible values and effects all over the place (5% chance to avoid 50% damage! 10% healing on a skill with 30s cooldown!); consumables activate automatically and the vast majority of them are absolutely useless (single use: when you use your 30s skill, reduce its cooldown by 3!).
The more you play, the more you find - questionable design decisions are lurking around every corner - spoiling what could've easily been an amazing experience.
Perhaps you'd like to push forward, tredge through these issues to follow the adorable characters and their story to the end. Well, that's what I did - and yet here we are.
👍 : 84 |
😃 : 4
Negative