Black Hat Cooperative Reviews

App ID503100
App TypeGAME
Developers
Publishers Team Future LLC
Categories Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP, VR Supported, Tracked Controller Support
Genres Casual, Indie, Strategy, Action
Release Date29 Jul, 2016
Platforms Windows
Supported Languages English

Black Hat Cooperative
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Black Hat Cooperative has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 98 minutes
This game is always a hit when I have people over. I also started a VR business and the publisher was very responsive and easy to work with so I could provide this game to my customers. The assymetrical gameplay engages everyone in the room and makes it solid game. It definitely shows how unique VR can be if you add a bit of creativity.
👍 : 3 | 😃 : 0
Positive
Playtime: 73 minutes
Simple Asemetrical Co-op game. The objectives are a little glitchy sometimes but over all it is a solid game. It's fun having people shout inarticuatley to spy better. 8/10 Secret agent missions ===[Audience]=== [ ] Kids [ ] Casual players [ ] Pro players [X] Everyone ===[Graphics]=== [ ] Potato [ ] Really bad [ ] Bad [X] Ok [ ] Good [ ] Beautiful [ ] Masterpiece ===[Price/quality]=== [ ] Full price [X] Wait for sale [X] Average [ ] Refund it if you can [ ] Don't do it ===[Requirments]=== [ ] 90' PC [ ] Minimum [ ] Medium [ ] Fast [X] High end (I rate all VR games as being 'High' due to them requiring an HTC Vive) [ ] NASA computer ===[Difficult]=== [ ] You just need 2 arms [ ] Ez [X] Normal [ ] Easy to learn / Hard to master [ ] Hard (first few hours) [ ] Dark Souls ===[Game time/length]=== [ ] Really short ( 0 - 2 hours) [X] Short ( 2 - 8 hours) [X] Few hours ( 8 - 12 hours) [ ] Long ( 12+ hours) [ ] Endless ===[Story] === [X] It doesn't have [ ] Average [ ] Good [ ] Fantastic ===[Bugs]=== [ ] Game itself is one big BUG [ ] Bugs destroying the game [ ] Lot of bugs [X] Few Bugs [ ] You can use them for speedrun [ ] Nothing
👍 : 2 | 😃 : 0
Positive
Playtime: 51 minutes
I thought this was a really cool example of how an espionage game with co-op could work for VR. A really interesting vision and we had a fun time playing it! Obviously it needs more polish and I wonder if the developer moved on, but bravo on this experiment, very cool.
👍 : 0 | 😃 : 0
Positive
Playtime: 73 minutes
I played this over remote play together with friends over discord and it was super fun. Very surprised that a game so simple can be so much fun. The animations when you die are very surprising and will spook me every time I die. I do wish that there was a level editor so we could make levels for others to do.
👍 : 0 | 😃 : 0
Positive
Playtime: 205 minutes
For $10 this is a good deal for the price: quite fun and a great use of VR. Of course it could be longer and the low-res graphics are reminiscent of Minecraft (which might suit your tastes), two of us got several hours of entertainment out of this. Also it makes a fun party game for friends who are new to VR since the controls don't take long to learn, and it's fun to watch how other teams approached the various problems. A great idea. I hope like to see more games like this. What more do you want for ten bucks?
👍 : 0 | 😃 : 0
Positive
Playtime: 62 minutes
One of the few games that takes advantage of the a VR headset and a flat screen. It requires two players to communicate and work together to overcome stealth puzzles. Play it with someone who knows you very well.
👍 : 0 | 😃 : 0
Positive
Playtime: 24 minutes
I really like the concept of this game. I hope other games will follow in its footsteps. However, this particular title was not made very well for the Vive. Head tilting is not registed in the game, and room scale is available but not really useful. You move around with the thumb pads, but your character moves very fast. This game will easily make you nauseous; in fact, the first time my friend entered the headset to play as the spy, he couldnt last 10 minutes of gameplay. I drove him home and he immediatly threw up when walking to his front door. This honestly feels like it was originally an Oculous Rift game that wasn't properly ported over. I don't know if that is the case, but at any rate, its unacceptable in its current condition. I have a really high tolerance for this kind of stuff. I once used Google Cardboard to play a ghetto SteamVR at an abysmal refresh rate. I've used various styles of 3D glasses/monitors. I've never gotten sick to my stomach like this game has done. Again, great concept, literally unplayable as it is now. Requested a refund.
👍 : 14 | 😃 : 3
Negative
Playtime: 107 minutes
I was skeptical about buying this game when I first saw that the reviews were mixed, but I have to say this is the best spent $10. -Very fun for both the hacker and person in VR -Very intense, sitting as the hacker at some points made my palms sweaty! -Difficult at times, which is great; something that is missing in the VR community. -Different/very original, also something that is entirely missing in the VR community (Thank god not another wave shooter.) -Has twelve levels, the third level in the game took us thirty minutes to complete. I would say there is definitely a good amount of content and replay value for ten dollars. Overall, I had a great time playing it and would recommend it highly.
👍 : 6 | 😃 : 0
Positive
Playtime: 76 minutes
One of the nicest games out there right now for little gatherings, it's quite rare for local coop games that involve vr but these peeps are on to a good one :D motion sickness was intence but after 30 seconds on soldier through the menu to get use to it, it was not a problem and i was completely fine with it, same process happened with my friend when he played first time. pros: great concept easy controls intense gamplay MASSIVE laugh XD cons: 12 f***ing levels???? WHAT??????????? Edit (Dev comment) Theres More levels to come! :D Perfect game haha
👍 : 12 | 😃 : 0
Positive
Playtime: 86 minutes
Difficult recommendation to make. It is fun for while it lasts, but I would suggest waiting for the developer to release additional levels. I have played for two hours with my girlfriend, and it appears we are 80% complete. There are 12-ish levels. The trailer is basically the entire game. One player navigates for the player that is wearing the headset. The navigator views a map of the level from a top down perspective. It is akin to the old map views in the original Doom. The navigator can view the entire level, enemies and all. This view allows the navigator to direct the player wearing the headset. Occasionally, the navigator can imput commands, or hacks, to assist - like disabling a patroling enemy. However, we have barely used them to complete the levels. The levels thus far have all been single floor - one floor with no stairs or elevator or ledges to a second or third floor. The player in the headset can sneak, walk or run throughout the level. He or she has no weapons or items to really interact with inside the game. You can collect keys by walking into them to unlock doors. You will also relay passcodes and observations to the navigator. Visuals get the job done but are very bare bone. Again, reminiscent of first person shooter gamers. Basic visuals ensured that I had a stutter free experience with a 980ti and i5-4570. The concept is unique but would have liked more depth. One of the store page screenshots depicts a console that states "trustno1". I hoped that tied into the actual game somehow - some sort of story that might make the person in the headset question whether the navigator was actually on his or her side and/or motives. A meta that disrupted whether the players were aligned together - akin your assistant in the beginning of System Shock II. Alas, that was me reading far too much into that screenshot. There is no story, explanation or anything. Although ... looking back, I am fairly certain my Girlfriend deliberately lead me to my doom on a handful of occassions. That said - Black Hat is one of the more polished VR games that I have played thus far ... just kind of shallow. It shows the potential for these type of VR games with a player at the desktop computer and a player in the headset. Remains to be seen whether we will ever get there. If Team Future Games released a game ... in the future (heh heh) ... where the roles are flipped - the navigator tries to stop the headset player, and the headset player can hack and defend himself - I would totally be into that game. On the topic of motion sickness. With my Girlfriend, I played in the headset the entire time and never experienced any sickness. The initial session lasted an hour. First time in a game with locomotion that I did not experience motion sickness. War Thunder in a plane made me ultra dizzy. The free Wizard VR game made me sick. Black Hat was a welcome relief. Pushed it to the limit too - sprinting, moving backwards, moving slowly. No motion sickess, so that was a nice change of pace. Regrettably, the Girlfriend cannot say the same. She put the goggles, moved a step in game, swooned in her chair, said "whoa" and then immediately took them off. Refuses to put them back on. Take that for what you will, but I think if she was willing to give it another try, she would adjust. ** Edited for clarity.
👍 : 20 | 😃 : 2
Positive
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