Playtime:
731 minutes
Victor and Olivia are back! While they're wanting just some rest, they find themselves on a land where Olympus Gods are reigning... or more important, they were reigning as the land is in disarray. Olivia got sucked into another world, captured by a demon, leaving Victor to embark on a journey to save his wife.
Weather Lord: Legendary Hero follows Following the Princess. However, the game has new mechanics and new graphics.
The gameplay brings back the deck of the three weather elements, which is better as you don't have to find them anymore on the level. While workers are still collecting ressources, now, you don't have trees or fields or mines. You have to build a grain mill to have fields to harvest, a sawmill for trees to chop and mines to get gold. Improving these buildings will allow you to increase your production. In other words, two gameplay mechanics from previous games were fusionned in one. However, you can still collect these ressources thanks to bushes or obstacles or shipwrecks or treasures. Besides, now, you don't have to build an house anymore for more workers, you can hire them from the wagon. As the game has also a seaside landscape, you'll get buildings to restore which will give... ressources: gold, food and wood. However, a new type of ressource appears and replaces the crystals: the fame, the only ressource that can't decrease. You can earn it by building arenas or fountains, defeating wild boars or even by speaking to natives (and restoring their houses). Also, you have traders to exchange ressources. Also, fairies houses can be used to make money when you can't build a mine or an archaeologist's tent.
The weather elements are these ones: wind (for mines, dissipating fogs or make trolls fly), rain (for flames, grain mills and sawmills), wave (for pushing vases with ressources to the ground, for leading aways turtles or shells, for fisherman's hut and archaeologist's tent), sun (for drying roads or puddles and for corral houses), thunder (for drying lava or destroying barricades), rainbow (for restoring portals, dissipating mirages and uncast a spell on fairies). These elements can also be used to drive away enemies, replacing the warriors from previous game, whether directly on them or by building a tower. Also, for some actions, like inflating balloons for trolls, you need a stronger element than given at the beginning of the level: you have to restore altars.
Also, you have also bonuses that you can use during the level: hire a temporary worker, stop time, more wood, food or gold, working faster.
The artifacts gameplay has also carried over: you can use three per level and they're varied: more wood, more food, more gold, longer bonus, elements getting resplenished faster, more ressources after using an element, etc..
As you can see, Legendary Hero, while true to the Weather Lord series, is also changing some aspects and making the game easier, at least for me - apart for one of the levels.
Also another major change is the design: it's more cartoonish now and more in 3D. While the magma golem and ghosts are still the same, the goblins changed, the workers changed and well, the ressources changed. It's a nice improvement. The music is still enjoyable.
You have also bonus levels and Collector's Edition levels, which can help for the ingame achievements, way more easier to achieve than in the previous games.
My only negative point is Olivia being a damsel in distress (yeah, I've played Royal Holidays where she is contributing, it's kind like of Megara in 12 Labours of Hercules).
The whole Weather Lord series is worthy (I didn't play the two first games that aren't set in this universe), so yeah, I can recommend the game.
👍 : 10 |
😃 : 0