Pulse Shift Reviews
Crazy physics toy with various of abilities such as gravity and time manipulation in many abstract levels.
App ID | 499900 |
App Type | GAME |
Developers | 3 Core Studio |
Publishers | 3 Core Studio |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Indie |
Release Date | 29 Aug, 2016 |
Platforms | Windows |
Supported Languages | English |

13 Total Reviews
7 Positive Reviews
6 Negative Reviews
Mixed Score
Pulse Shift has garnered a total of 13 reviews, with 7 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pulse Shift over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
198 minutes
finally game which is something different. Game design and graphic art are awesome, if you are looking for game where you don't must shoot from point A to the point B like a monkey and you want more from games, this is game for you. Its really relaxing and same time hard for your brain.
👍 : 0 |
😃 : 0
Positive
Playtime:
274 minutes
At least I got it for super cheap. I figured it wouldn't be so bad, but several bad design choices lead to a frustrating experience. The main gimmick is rotating, but it feels clunky. It's slow by default, but can be sped up with Control-clicks. The first person camera feels really distanced from your character. A physical body and feet would really help for jumping in first-person. Also requiring first-person jumps onto a single small tile that disappears at intervals, that's just bad.
I may give Pulse Shift some more effort when I'm in the mood, but I'd recommend to avoid. It makes the mistakes of some of the worst first-person platformers, and throws in some new mistakes with the weird controls. Tab 3 times to save, what is that?
👍 : 5 |
😃 : 0
Negative
Playtime:
36 minutes
The idea behind the mechanics is cool: switching the gravity axis to find your way into a volumetric maze, that's neat. But there are a bunch of unpleasant problems:
1. slow jump, slow walk, slow everything. Your character is a snail that has as much control over its jump as you'd have over Superman 64. A platformer with a timer where you don't feel like walking around because it's too slow and unwieldy feels like a game that should be patched up.
2. arbitrary "fall damage". It feels as though the paths you can walk on are restricted, even though nothing visually says so. You'd use your physics bending powers to go to a platform, but your screen turns red, you hear a "argh" and it's a fail state. Why? Did I fall from too high? It didn't seem higher than the jump I made 2 seconds ago...
3. arbitrary controls. You don't have any control over the input. See, the game expects your brain to work similarly to its developper and associate "left button" to "go left", but mine associates "press left button" with "push from the left" (thus "go right"), so everytime I need to use these controls, I have to take 2seconds to think about which button I should press. You can figure it's frustrating as hell.
These are all major complaints I have for now.
Asking for a refund, but I'll keep watching out for patches and updates that would fix those issues.
👍 : 29 |
😃 : 1
Negative