Abduction Prologue: The Story Of Jonathan Blake Reviews

In this survival horror game, play as Jonathan Blake who is awaken at night to find that he is not alone. Work your way through the apartment and try to survive your attempted ABDUCTION.
App ID498460
App TypeGAME
Developers
Publishers Red Iron Labs
Categories Single-player, Full controller support, VR Supported, Tracked Controller Support, Captions available
Genres Indie, Strategy, Action, Simulation, Adventure, Violent
Release Date11 Apr, 2018
Platforms Windows
Supported Languages English

Abduction Prologue: The Story Of Jonathan Blake
12 Total Reviews
2 Positive Reviews
10 Negative Reviews
Mostly Negative Score

Abduction Prologue: The Story Of Jonathan Blake has garnered a total of 12 reviews, with 2 positive reviews and 10 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Abduction Prologue: The Story Of Jonathan Blake over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 13 minutes
The shortest game to ever make me poop my pants.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
It's ten minutes of key fetch quest. That's it.
👍 : 0 | 😃 : 0
Negative
Playtime: 90 minutes
I attempted to play this game in VR as intended. However, the VR controls are so glitched I could not progress with my Oculus Headset. Instead I had to finish the game with my xbox controller. What should have taken me only 10 minutes to complete, ended up taking 90 minutes with all the troubleshooting I had to do. This game has no menu, is extremely dark, glitchy (I literally could glitch through solid walls in VR mode), and there is no way to view the controls. I would not recommend this game.
👍 : 0 | 😃 : 0
Negative
Playtime: 16 minutes
I wanted this to be good, I love alien abduction stories. I know it's just a demo but it looks like it was thrown together in half an hour. Looks terrible, plays poorly, and absolutely nothing original to see here. Honestly wouldnt recommend it even if it was a free download.
👍 : 3 | 😃 : 0
Negative
Playtime: 11 minutes
Played No-VR expecting some good horror and good scares....the Aliens are buggy and just stand there after they "die" in awckward positions, if there are updates and improvements I can change my review....
👍 : 8 | 😃 : 0
Negative
Playtime: 10 minutes
About as fun as a real abduction. Story: In Abduction you play as the titular Jonathan Blake. It's a short retelling of the day he was abducted by aliens from his apartment. The story is about as brief as a sneeze, it's over before it even begins, so there's not much to discuss here, there's nothing really interesting here. Graphics: Abduction is a really ugly looking game. It looks pretty much like a unity stock game, with the ugly plastic looking models which looked like they were covered in buckets of oil. It has that playhouse look which is not a good thing in this case and honestly is very hard to look at, especially when you're hunting for items, however the good thing is there's not many to hunt. Audio: Whoever did the audio mixing in this game, please never do anymore audio work ever again. This is easily some of the worst audio mixing I've ever heard in my entire life which is impressive. Pretty early on there is some voice acting which is bad, but the music (which very likely is stock too) is so loud that you can barely hear what is being said and the jumpscares are so loud that you're likely going to throw your headset away before your eardrums explode. Gameplay: Abduction: The Story of Jonathan Blake is pretty much a walking simulator where you hunt for keys and items to unlock doors and that's about it. There's not much to talk about here as the game is literally 5 minutes long and trust me when I say this, those five minutes are going to be the buggiest minutes of your gaming life. There's two enemies you have to avoid and you do this by closing a door on them and honestly they can sometimes clip you through the door and if you die, you can't restart the game after a technical "game over" you have to close out the game and boot it up again. Plenty of other bugs like not being able to pick up items are also a massive pain. Verdict: This game is supposed to be a prologue to the main game which at this point I'm certain is never coming out, cause you can't even find the store page without doing a really deep dive, but if this prologue is any indication of what is going to be, I think we dodged a massive bullet. I've played non VR, but I doubt a headset would improve this, in fact I think it would be even worse, so yeah just skip this and go look for something else. Final Rating: 1/10 Pros: N/A Cons: - 5 minutes of content - Horrendous audio mixing - Terrible graphics - Insanely buggy If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
👍 : 6 | 😃 : 0
Negative
Playtime: 9 minutes
[h1]Played On: [b]HTC Vive[/b][/h1] Abduction Prologue: The Story of Jonathan Blake is the introductory release to what is supposedly a much larger project by Red Iron Labs. Up front, you as the buyer should know that you're getting less than 10 minutes worth of content out of this release. As such there's not much story to go on, and most of, if not all, of the assets are taken from the Unity store. In fact, some of the assets seem to be shared with Lost Base Escape; including one of the "aliens". I usually don't like to get too personal in reviews, as I like to keep my writing unbiased. However, I'm a huge fan of alien... everything; abductions, encounters, movies, you name it. I've started to see a few developers dive into alien horror themes for their virtual reality games, and that excites me to no end. Believe me when I say that I'm eagerly awaiting the arrival of Dinner Party VR. With that said, Abduction Prologue: The Story of Jonathan Blake is a severe letdown in every aspect imaginable; especially taking into consideration the remainder of the developer's installments will most likely follow suit with the same poor gameplay and mechanics. For one, everything is far too dark. There's little to no atmosphere, save a couple flickering lights. The developer seems to think that VR means having giant versions of items such as keys and flashlights fly at you. Even more disheartening, the best way they could come up with "killing" evil aliens is by shining a flashlight on them. The aliens themselves look ridiculous, and as I said earlier much like the monster asset from Lost Base Escape. They're hilarious, not scary by any stretch on the imagination. The controls are very glitchy, and there's no way to exit the game. To be very blunt, Abduction Prologue: The Story of Jonathan Blake should have been, at best, a free teaser to promote the developer's upcoming episodic releases. Paying $3.39 CAD for a mere 9 minutes of (severely unpolished) gameplay is ludacris, VR or not. I understand that they had to make back some money from the $100 Steam submission, but that should've also been thought of before they put the content up. First impressions are everything, and although I'm extremely interested in alien abduction stories personally, I cannot say that I'm eager to buy from this developer again. [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
👍 : 8 | 😃 : 1
Negative
Playtime: 29 minutes
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] [i] Note: even though the store description says Touch controllers don't work on the Oculus Rift and advised that you have to use the Xbox controller, it is not true. Touch controllers work just fine. Roomscale setup is recommended, but not needed [/i] The whole experience is maybe around 10 minutes long, mostly because the tutorial is very slow and unnecessary. I realized near the end of the experience that I couldn't quite touch the ground to pick up an item. So I had to restart the whole thing. Then on my second try I died because I didn't realize a simple mechanic to keep you alive (which I did correctly the first time). Third time was a charm, so I'm at 30 minutes total given those setbacks. So this is a mostly cinematic experience with very few interactions. The main interaction consists of grabbing and using a flashlight. For whaver reason, that flashlight would flicker on and off incessantly, unless I held down the trigger button to keep it shining. You can also pick up several objects, most of which do nothing. You can also interact with stuff like the televisions to start a loop with the item. You can also close and open doors, with a very clunky touch to highlight and then press trigger to open. So even opening a door is not immersive. You're looking for keys. Always a dependable puzzle mechanic. There's also only one real puzzle element that's pretty straightforward. But hey, that was the best part of the experience, so I won't spoil the easy, are you smarter than a chimpanzee puzzle element. The graphics are below average, as well as the sounds. However, there is a nice mood to the experience. There might even be the start of a very good VR story experience. I could forgive all the problems I just mentioned except that the video is all jittery throughout. It was impossible to enjoy the experience when everything is unpleasant to look at. I think the experience is priced right, but they really need to fix the video issues. Until that's fixed I can't recommend this experience. Rate 4/10. Only buy if you want to support the devs in hopes they improve product and put out the rest of the episodes. I won't ask for a refund, but I feel like I'm donating money versus getting something of value for my money.
👍 : 13 | 😃 : 1
Negative
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