Basketball Court VR Reviews
Basketball Court VR offers a relaxing, casual basketball shooting simulation for those who prefer to have the court all by themselves. The game offers 5 game modes in either indoor or outdoor scenario.
App ID | 498370 |
App Type | GAME |
Developers | Chun Y. |
Publishers | Chun Y. |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Sports |
Release Date | 4 Apr, 2017 |
Platforms | Windows |
Supported Languages | English |

5 Total Reviews
0 Positive Reviews
5 Negative Reviews
Negative Score
Basketball Court VR has garnered a total of 5 reviews, with 0 positive reviews and 5 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
96 minutes
Probably the worst controls in any VR game that i played. The lack of a release button is incomprehensible.
👍 : 0 |
😃 : 0
Negative
Playtime:
31 minutes
I'm definately going to refund this game, but wanted to offer my review first, since there aren't any as of yet. I only tested the shooting mechanics in practice mode by the way.
[b]The shooting mechanic as of now is unplayable[/b]. You start a normal shooting motion (not chest, underhand etc) and the game seems to be trying to detect when you bend your wrist, but does it with a huge delay, resulting - in my case at least - in the ball being thrown violently downwards (for reference, like angrily throwing a beer bottle on the floor).
IMHO the dev should either try holding the ball with a button and then letting the player release said button to release the ball (the easy / quick method), or let the ball go whenever the rate of acceleration starts decreasing. Better yet, offer both. The direction/line of hand movement before the release should ofcourse determine the direction and power the ball is being thrown with, but the followthrough movement (i.e. right after the point of max acceleration) should be used for finetuning the direction and power of a shot.
There are lots of other improvements and fixes that are necessary (like proper oculus support - my right shooting hand had a thumb on its right side), but the mechanics are where the work should go, so i'll leave it at that. Before purchasing, i'd suggest to potential buyers to look if a relevant update has been released after my review.
👍 : 1 |
😃 : 0
Negative
Playtime:
88 minutes
Dont buy this its absolutely shit, worst VR game ive played and being an achievement hunter ive played a lot of VR games. The way you throw is stupid and impossible to do accurately, you will never do the same shot twice and sometimes you wont even throw cause the stupid thing dosen't let go of the ball, please make it so we can hold the ball with trigger and throw by letting go of trigger... until then this is a 1outta10
👍 : 10 |
😃 : 21
Negative