Agent Walker: Secret Journey Reviews

Find the Spear of Destiny to save the world!
App ID497580
App TypeGAME
Developers
Publishers Artifex Mundi
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Casual, Adventure
Release Date1 Sep, 2016
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean, Polish

Agent Walker: Secret Journey
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Agent Walker: Secret Journey has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 244 minutes
Usually I love Artifex Mundi games, but this is quite a sad exception. I saw the mixed reviews but as I've played others with mixed reviews before and got it on a big discount. But while the others just were not up to the usual Artifex Mundi standards and maybe somewhat boring, it's hard for me to find anything worth to play for in this game. Actually I even was deeply offended by quite some elements of this game. Sure, you will have some hidden object games and some mini games and collecting items. But there is only a very shallow story so thin, that I am hesitant to call it even a story when thinking of so many other gems of Artifex Mundi. Also what you get as a story is quite often just directly violent, without a lot of explanation why. You'll have to kill people who didn't act badly as such beside of being on the other side during a war. And you have to do it multiple times and with quite some brutal solutions. This is surely not why I chose to play hidden object, puzzle, artful and story rich games. But worse, the art is just a weird mix of some times and areas and the landscape is just put together in a very unrelated fashion, where you have to scratch your head about how these places should be connected in a sensible manner. And why are there random Egyptian or Chinese symbols in a European WW II setting? Then why did they chose WW II as context when it's just some background and then they mix a lot of stereotype figures who in an odd fashion, where those NPCs seem to have some deeper agenda by themselves but we just use them for our needs and leave them to their own fate. If a game is not seriously about WW II it should not use this theme. It's nothing to just play around with. As a German I really cannot understand why this was done. Without actually putting the characters in a real context regarding that war. But while the characters are more or less unrelated all the collections are WW II related. It's all military stuff. You have to collect uniforms and weapons. And as a reward you can watch short films about how those weapons were used. Seriously? Why? Why is there even more random violence show? Violence that is not based on the story of the game? Regarding the atmosphere it doesn't really feel WW II related most of the time. It's just about two or three places that are placed accordingly. Everything else is random caves, mythtical tunnels, temples, a cellar, a random throne room, some magical green house and the like. With more or less random decorations. The music really got to my nerves. It was not pleasing but also not really helping the story. Instead it felt extremely short repetitive. The mini games are also mostly quite randomly placed and only seldomly there is some reason for why it's needed beside of opening one door after another. At the end it's mostly only hidden object games. Those where you have to wait for something to turn another shape again. And where you just have to search the whole place for the pointer to switch over, as you have to move a random object behind which the object you search is completely hidden. Which is also quite annoying. Overall I find it hard to find any aspect that is well executed in this game. But to be honest, the only positive I can think about is that it's an Artifex Mundi game and if you have played all of their other games and just are desparate for another one, you could consider it. But even then I fear a lot of people would be disappointed.
👍 : 4 | 😃 : 0
Negative
Playtime: 183 minutes
A wonderful experience. You're an agent that works for the French army in the Second World War. Your enemy wants to obtain a powerful artifact known as the Spear of Destiny. Once someone wields it, that person would become unstoppable. You got to stop the enemy from reaching their goals and... watch your back. Not everyone is your friend. PROS: - Wonderful narrative experience; - Music fits the atmosphere; - Collectibles are short and obtainable; - Achievements and trading cards; - The game might not have a bonus chapter, but it's a good thing. CONS: - For sensitive players, enemies die in unfortunate situations; - Nothing else. I recommend this game to anyone passionate about the World Wars, special agents, the military and fantastic weaponry.
👍 : 3 | 😃 : 0
Positive
Playtime: 510 minutes
[h3] Not the expected standard for an AM HO game. [/h3] The puzzles are really easy to do although some are different to the norm. Unfortunately the story was really boring and lacked excitement probably due to minimal dialogue. Almost warranted a thumbs down, but ok if you don't want much of a challenge and get it on sale.
👍 : 2 | 😃 : 0
Positive
Playtime: 281 minutes
I really like Artifex Mundi games, but this one is upseting. It's just a puzzles for puzzles and HOSes for HOSes. Story is obvious and not interesting, kinda Indiana Jones in bad interpretation. Poor tries to add interactive dialogs just annoying. Plus, I (and at least few other people) have problem with one of the achievements. So, if you want a good puzzle game from AM better play Enigmatis or Grim Legends series.
👍 : 11 | 😃 : 0
Negative
Playtime: 1012 minutes
During World War II, a course to retrieve the mythical Spear of Destiny, destined to help people rule the world, is happening between Axis and Allies. Agent Walker is sent to destroy it after it was localized in France. However, once there, she fell in a trap... The Spear of Destiny... it's not the first time that I've heard about it: another casual adventure game has the same object in a similar setting and I still remember that a similar artifact was one of the objectives of Lara Croft in Chronicles. Agent Walker is another twist: while the Spear is found early, Nazis managed to retrieve it as she fell into a trap. The result is the chase through a village and underground temples. However, the Spear of Destiny isn't the only thing: there is a colossus you need to finish as it's protecting the Spear and the machine that can destroy it is situated elsewhere. Some twists are also present, though I would have preferrd more interaction with enemies and more explanations on the twist. However, Agent Walker is pretty standard on the gameplay: hidden objects scenes to clear (relatively easy, though some items are changing appearance), puzzles (also easy), find items, combine them, use them to advance. Some of the scenes are also with silhouettes to find and to use (without forgetting the only puzzle thrown into the scene). The graphics are good, but I would have preferred more World War II-related things: I could imagine Agent Walker captured or travelling across Europe or even more confrontation with the real enemy. The soundtrack is good too. Agent Walker: Secret Journey is an average game, not really the best in Artifex Mundi's catalogue (if they developed it, it would have been better) but not the worst, far from it.
👍 : 11 | 😃 : 0
Positive
Playtime: 207 minutes
I've played all the Artifex Mundi games on Steam so far, I've enjoyed most of them but this one was just not good at all. Story was boring and didnt make much sense, it seemed like it was missing a lot of background information or just information in general. Compared to the other games this one also seemed pretty short (and yet somehow drawn out) and didnt even have a little extra unlocked episode after completing the main story like most of the games have. I'm a big fan of these games but this one was a big dissapointment and frankly a waste of money even at the 40% off sale price I paid. If youre gonna try one of these games out try the enigmatis series (my personal fave) or a fairy tale one instead. Hopefully Artifex Mundi's next game is much better than this one.
👍 : 11 | 😃 : 0
Negative
Playtime: 955 minutes
[Update: Wanted to add that this is a good introductory HOPA game for those who might be more interested in game elements than story.] Okay but not exceptional. Very pretty, but not especially interesting despite the setting. Translation is not as good as I'd expect for Artifex Mundi / Brave Giant. For example, "skull" and "scull" are two completely different things. I felt more could have been done with the WWII setting and fantasy elements. Pros: - nice music - good art - generally good HO scenes (often used twice, but the scenes are well-constructed) - good voice acting - interactive map works well - fully customizable difficulty - I liked what they did with the collectibles (once you have them) Cons: - the story and protagonist failed to be engaging; felt shallow (yes, even for the HOPA genre) - mediocre translation given the AM brand - puzzles are very easy (maybe there should be a choice of difficulty for puzzles?) - a strong feel of "use and throw away" tools (like darn it, I wanted to keep that knife / wrench / screw driver etc. etc.) - overall sense that this was rushed - linear and on the short side Overall: get it on sale and you'll have an okay HOPA game that gives you Steam achievements and trading cards
👍 : 7 | 😃 : 0
Positive
Playtime: 1829 minutes
Somehow this turned out to be a weirdly hard Mundi game for me, I am not sure if it was the direction or the puzzles but my god i got stuck a LOT playing this game and not in a way that made a ton of sense. Many of the puzzles seem nonsensical to me. Honestly this one was more frustrating than enjoyable.
👍 : 5 | 😃 : 0
Negative
Playtime: 180 minutes
5th game of Brave Giant LTD . The story & graphic are okay. The lengh could be longer. It could has more Steam achievements. For HOG gamers i give 70 %, for normal gamers 53 %. Hope you enjoy it like me :) Thx 4 reading.
👍 : 41 | 😃 : 1
Positive
Playtime: 414 minutes
A very disappointing game. I've played a lot of HOGs and this was one of the worse. I am surprised that Artifex Mundi put out such an inferior game. I read all the other negative reviews and will not repeat them, but they are accurate.
👍 : 53 | 😃 : 1
Negative
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