ViveSpray
1 😀     3 😒
40,40%

Rating

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$3.99

ViveSpray Reviews

ViveSpray is a virtual reality graffiti simulator for HTC Vive.Notice: Requires a virtual reality headset. See the VR Support section for more info.
App ID494830
App TypeGAME
Developers
Publishers ciwolsey
Categories Single-player, Tracked Controller Support, VR Only
Genres Casual, Indie, Simulation
Release Date25 Nov, 2016
Platforms Windows
Supported Languages English

ViveSpray
4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score

ViveSpray has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ViveSpray over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 39 minutes
Feels weird that this is going to be left as is and there is vive spray 2 released right after ;/ I feel like this has never been finished so spray 2 should be awarded at no cost to all vive spray users as it looks liek its the continuation of its development. I wanted to support this project as an alternative to kingspray but it seems I was wrong and Im defineteley not going to buy vive spray 2. EDIT: I just been blatantly banned from Vive Spray 2 discussion for stating that the game shoudl be free of charge for vive spray 1 users...
👍 : 13 | 😃 : 0
Negative
Playtime: 118 minutes
Respect to the dev for getting something this good out this quickly. Good software. Don't get me wrong, it needs a whole lot of polish and features, but personally I'm having a blast with this as it is.
👍 : 7 | 😃 : 1
Positive
Playtime: 834 minutes
In general, it's good fun. But, interface-wise, it still needs consideration. Too many features are grouped into touches and hard clicks on the same controller, and it's easy to do the wrong thing. This seems like it's done for programming ease rather than going the correct route of creating more menus (like Kingspray), or making better use of the fact that it uses both controllers and one only uses the trigger (for spraying). I always like to know what's wrong first, so "Cons" then "Pros": Cons 1) It's too easy to accidentally change the resolution of the image when you go to click "Undo", which loses your work. 2) Changing resolution starts you from scratch rather than scaling your work to match. 3) You only have 6 save slots (2 per map) 4) You have a huge wall to paint on, but there's no way of ever painting the top part, so why have it? Are you going to put ladders in your living room to reach the top of the virtual wall? Maybe allow teleporting up? 5) Too easy to accidentally lose your current colour settings by touching the ink dropper with your thumb 6) You use both controllers, but the touchpad on the spray hand does nothing, yet the off-hand is over crowded with options causing the above accidental clicks/touches 7) Black paint won't spray on the subway car's windows - even though it's a different lustre (paint is matte, the windows are slightly shiny) so you can't see your layout unless you first paint in a different colour, or go over when doing your outline/highlight in another colour 8) Could do with a paintbrush option to paint large single colour backgrounds, rather than spend ages colouring in the wall when you want a single colour base to work on - which is made more frustrating when you accidentally lose it by clicking the rescale button instead of undo. 9) Remember to teleport away from the wall before you snapshot, otherwise the camera captures you opening the menu as part of the snap 10) Snapshots would be better if you could take them from the angle you're standing at, or somehow position the secondary camera 11) No open/save dialogs. I realise that Unity is pretty pants for standard VR dialogs, so you have to make these from scratch (as I am with my apps), but I like to choose where to put my saves (usually on my external drive so they're technically already backed up). 12) Would be good to have a help option if you forget the keys. The explanation is in the map selection area and felt like a lot to remember on my first go. 13) Setting it to the highest resolution (snaps just don't look as good as they do in VR if you export in lower resolutions...I found out the hard way...:( ) has very poor performance. The screen rotated, stuttered when I started to spray, frame rate went through the floor. If I had an old spec I would understand. 14) Just noticed that it keeps changing one of my active colour to brown/red randomly (perhaps sampling the wall colour). Luckily, one level of undo was enough to correct the problem 15) A single level of undo... I can't think of an app that has only 1 level of undo? I imagine it's something to do with storing a previous copy of the entire image and replacing when you undo, rather than transparent layers/each spray being an overlayed object or similar/other method. Pros 1) I feel like I'm spraying a wall. You can spray up close and pull away. 2) Quick learning curve 3) Can rattle is a nice touch 4) Cheap-ish (£2.99 feels more the correct price point) 5) The developer is fairly involved with the community and takes comments on board (comments on Steam, YouTube, etc.) 6) Not immediately obvious, to me, but you can see the colour you've picked by looking at the top of the spray can 7) No paint fumes. :D It's nowhere near as complex or as polished as Kingspray already is (and it's not even on general release yet), but it has been a (mostly) fun introduction to VR spray painting. In general, it feels like it didn't take long to put it together, something done in someone's spare time. Accidentally losing work has been a frustrating experience, but I'm glad this exists. I will be buying Kingspray when it's released on Steam, though. It even has dripping paint. :)
👍 : 8 | 😃 : 0
Negative
Playtime: 7 minutes
+Interesting Idea +Costs money for an unfinished product -Devs are somewhat scummy -Devs "released" this unfinished game then started new game with the rest of the content hours later. 0/5 Great concept and a decent artsy game, but I can't recommend games that literally get split into 2 just so the dev can get more money off of their idea. Literally an hour or so after they "Fully Released it" Vive Spray 2.0 popped up on the store with the exact same game but "Now Sporting the Features we originally promised in 1!" If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
👍 : 5 | 😃 : 0
Negative
Playtime: 944 minutes
When King Spray turned out to be an Oculus exclusive, everybody got really butt hurt and stuff on reddit. This game appeared out of nowhere to save the day and everybody said he was going to be good enough and nobody was butt hurt anymore. I don't know about KingSpray nor how it compares to this, but ViveSpray is very, very simple, and too expensive for the amount of work they put in, and the butt hurt now resumes. If it only existed on its own, I could see giving it a positive review, but instead of improving on this title, the developer is now selling the updates you would normally be entitled to as a separate title 'ViveSpray 2' at nine dollars. You suck. There are countless art/drawing/modeling apps for the Vive, many of them free, don't pay for this tech demo, nor the 'sequal'. If you must draw graffiti in VR, there is a very nice free app on viveport. [spoiler]https://www.viveport.com/apps/902ce28d-c780-4d83-8dfe-6c6f9ef11780[/spoiler][list][*][quote] ːsmbmoonːːemo_neon1ːːDarkBeamsːːstarskyːːemo_neon1ːːstarskyːːDarkBeamsːːemo_neon1ːːsporeː ːemo_neon1ːːstarskyːːfiery_heartːːfiery_heartːːstarskyːːfiery_heartːːfiery_heartːːstarskyːːemo_neon1ː ːstarskyːːfiery_heartːːGear01ːːgringoskullːːfiery_heartːːweedsːːweedːːfiery_heartːːstarskyː ːstarskyːːfiery_heartːːhandheldhopikoːːraburabuːːRuby01ːːSpeech_MusicalːːxvrXːːfiery_heartːːstarskyː ːemo_neon1ːːstarskyːːfiery_heartːːSpecialEMOːːcassette2000ːːnlgOːːfiery_heartːːstarskyːːemo_neon1ː ːDarkBeamsːːemo_neon1ːːstarskyːːfiery_heartːːheartforyouːːfiery_heartːːstarskyːːemo_neon1ːːDarkBeamsː ːemo_neon1ːːDarkBeamsːːemo_neon1ːːstarskyːːfiery_heartːːstarskyːːemo_neon1ːːDarkBeamsːːemo_neon1ː ːsporeːːemo_neon1ːːDarkBeamsːːemo_neon1ːːstarskyːːemo_neon1ːːDarkBeamsːːemo_neon1ːːsmbmoonː [/quote][/list]
👍 : 30 | 😃 : 1
Negative
Playtime: 100 minutes
Still missing some polish, but hopefully it will come with time. I personally would perfer a brighter area but its a small complaint. Fantastic and solid game. Worth every penny.
👍 : 18 | 😃 : 1
Positive
Playtime: 47 minutes
At this point I can not recommend this product at this price. The spray does feel fairly realistic, although the paint doesnt drip, and angling the can does'nt work very well. The rest is *very* bare bones, and really feels like a quick hack to fill the gap until Kingspray is out. The most annoying thing is that undo click is very close to 'scale resolution up' click. Scaling up (or down) the resolution clears the painting. So you can imagine the frustration when you try to undo the last stroke, and the entire painting clears.. no way back. happened atleast 3 times in less than an hour for me, gave up after that. Max resolution (which you'll want to use) has very bad performance, if you move your head while spraying FPS instantly goes to puke-level.. Further, there is only *one* level of undo, which tbh is not adequate for a painting app. Menus and colorpicker also lack visual feedback, main menu feels very rushed. Pick this up at a discount, or wait for Kingspray.
👍 : 14 | 😃 : 1
Negative
Playtime: 48 minutes
Blown away by how well the can mechanics work. Hold a can close to the wall, it does a sharp strong burst. Hold a can farther away from the wall, it mists the wall. I wish I was a real graffiti artist. Some feedback is I wish the wall was slightly more centered so my chaperone doesn't show up when I am close to the wall and add more than one save slot for lots of paintings. Super pumped to see where this is going though. Highly recommend.
👍 : 15 | 😃 : 1
Positive
Playtime: 19 minutes
The developer decided to stop continuing on this game (literally hours after the game has been released lol) and instead releases Vive Spray2. I never felt Vive Spray was completed and it absolutely lacks in environments (they aren't real environments to begin with, just black boxes with an ugly few polygon wall). On top of that, the game looks downright bad, boring and flat.There is a much better graffity game around called Kingspray. I think I'll try to remove the game from my library just so I don't have to see it again.
👍 : 22 | 😃 : 0
Negative
Playtime: 369 minutes
FREAKING AWESOME! I've been doing graffiti for over 13+yrs and I gotta say "The experience was great!" I freaking loved it! I ended up Spray painting a pretty cool piece! Check out the Vive Spray video I made: https://youtu.be/_lf4Nfb5ez8 Thanks again to the creators of this game for such an amazing experience it was super cool, and it has definitely became one of my favorite games on here! Thanks! I'm happy with the game as it is to be honest! Though I gotta say I wasn't a huge fan of the Color selection tool, it was still super cool! but I think it could be better! would like to see where this game is headed being an early access game and all! it has alot of potential!
👍 : 53 | 😃 : 1
Positive
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