STANDBY Reviews
Never STANDBY in this fast-paced, precise platformer and get out of the glitched world! Can you do it faster than anyone?
App ID | 494580 |
App Type | GAME |
Developers | Noclip |
Publishers | Noclip |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action, Adventure, Racing |
Release Date | 6 Jan, 2017 |
Platforms | Windows, Mac |
Supported Languages | English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Polish |

22 Total Reviews
20 Positive Reviews
2 Negative Reviews
Mostly Positive Score
STANDBY has garnered a total of 22 reviews, with 20 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for STANDBY over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
41 minutes
So, bought it on sales, because it looked so super slick (usually I go on youtube first and have a look over the game, if it suits me, i didn't this time, ... actually I wish I had, but oh well, maybe they will listen?!)
So, soundtrack, slow-mo moving, really slick, B U T!!:
It DESPERATELY NEEDS a REMAPPING TOOL OF THE CONTROLS! I come from playing games like Awesomenauts, Brawlhalla, Speedrunner, Sundered ... and so far, NONE of those controls felt as ALIEN as they do in "Standby".
The simple REASON for that is: I CAN REMAP MY CONTROLS IN EVERY OTHER GAME! Why not in this one here? It really takes away the gaming fun, as I think, the skill-cap of this game might be quite high, but I WON'T learn new controls for THAT!
So, either promise, to build in a KEY REMAPPING AS SOON AS POSSIBLE, or I'd like to have a REFUND!
As long, as THAT is not included, I cannot recommend that game! Simple as that!
Another thing, that would be good, is the camera should be going forward or into tunnel view ... problem with the camera view is, that your character STICKS TO THE FRONT SIDE at some point, meaning, YOU CANNOT SEE, what is AHEAD OF YOU! In an OBSTACLE RUNNER GAME, where you cannot see the FRONT, or where you are GOING is downright useless ... unless, the creators of this game wanted you to know EVERY SINGLE MAP BY HARD (which is kinda frustrating, to learn on a fast paced 5-seconds [felt] run through a map; ESPECIALLY WHILE YOU CANNOT CHANGE THOSE BLASTED CONTROLS!). Minimalistic view and all is FUN, but because the BACKGROUND had the SAME COLOR (BLACK) like the GROUND that you are supposed to run on, I fell to my death plenty of times, because I SIMPLY COULDN'T SEE THE NEXT LEDGE TO JUMP TO!
It is a great start of a game, but still needs some work put into it.
It is DEFINITELY not ready for sale yet! (4 Euro, i better spend on a Pizza! More long time fun!)
My point of view.
GL&HF.
👍 : 7 |
😃 : 0
Negative
Playtime:
317 minutes
Very good and challenging platformer for players who strive for perfection!
Every level is about 5 to 15 seconds long. It is in fact a bit like "10 Second Ninja", but then a bit more different.
You have to hit them buttons timed and fast to beat the pro time of the level and to collect all squares meanwhile.
What I don't like here is that you can seperately beat the time and in another run collect all squares without the pro time to get the full progression achievement. There is NO reward for beating the pro time AND collecting all squares in the same run.
What I also don't like is that you can complete the level with a very bad time and without collecting any squares, in short: being awful at the game and still progress to all levels in the game. Players who're not up to this hard difficulty can play through all levels with caution. But in my opinion they won't have much fun. This game is all about getting the best time out of a level by 40% skill (concentration, reaction), 10% wits (creativity and intelligence how to get the best time) and 50% endurance (repetition and memorising).
What I could critisize here is that you literally imprint the level into your fingers for muscle memory and after several tries finally succeed. There is no possibility as in other games that, once you have the game skill you have all you need for what is coming, no, you won't be able to beat the pro time at the first try. Firstly you cannot look that far to plan your way and secondly you have to analyse the level to find out how to save time. For example and this makes the aspect of memorising even worse is that some levels have timed lasers which you can only pass at the right time. The clock starts when you pass the start line, but the lasers are spawned before the clock runs. So, in some levels in fact you have to wait about 0,5s to 1s before the start line, then run furiously into the level to have the laser at the end of it timed right that you can pass. If you don't hit the right waiting time at the start you either get burned or you have to wait while the clock is running. In both cases don't get the pro time even though you performed a perfect button hit series.
Memorising is even more important for the speedrun mode which activates after beating the 9 levels of a set. In the speedrun mode you run through all levels of a set in a row and try to hit the best time. Here the effect of memorising gets an additional big impact on your result. Just imprint these levels into your mind and fingers by repetition and finally succeed. This aspect never appealed to me as I find this to be more work than fun. For me this a waste of time, but for others maybe the real challenge.
The music is dope! But the devs decided to put a slo-mo effect to the music everytime you fail and you usually fail every second after retrying, so the music is totally spoiled by this slo-mo effect. There is no option to turn this off. I recommend buying the soundtrack instead, it's very good!
I'm not saying that these reasons/arguments make the game bad. I'm just saying, that this game is not for everyone.
If you like difficult challenges and speedrun perfection in a platformer like me then this game is for you!
👍 : 2 |
😃 : 0
Positive
Playtime:
179 minutes
Very fun IL speedrunning platformer. Can take a bit to get used to the movement but once you do it feels very fun and fluid.
👍 : 2 |
😃 : 0
Positive
Playtime:
687 minutes
It's like an easier version of Dustforce. I loved Dustforce, but it was a little bit too difficult for me, and I couldn't finish some of the levels and wasn't able to beat the game. STANDBY is a perfect stand-in since I don't have much time for gaming, and always wanted a bite-sized game to master and get good at speed running.
👍 : 3 |
😃 : 0
Positive
Playtime:
36 minutes
This game looks like it would be fun, from the video shown on the main store page on Steam. I even read through the reviews and saw how many negative reviews there were just based off of the controls, but I still bought it. Really wish I wouldn't have.
This may be a game some people like, if you are a person who likes games that are not only hard mechanically, but also have extremely bad controls. If you don't enjoy games that don't control well, don't buy this game. The controls just don't work. If you do buy this game, use a controller, as it makes it a little more tolerable, but even with a controller, this game still dosen't control well.
👍 : 7 |
😃 : 0
Negative
Playtime:
151 minutes
This game is not about story, not about fights with enemies, not about exploring world.
This game is about fast, hard, perfect timing, in cold blood sliding/jumping/runnig/breaking through compact, minimalistic levels, where floors/walls/ceilings..literally anything trying to kill you. And when after endless attempts you'll finally beat the level, you would like to do it again - faster, better, stronger, with collecting all these rombs in your way! Speedrun mode increasy challenge mood. There are no something incredible or special features in this game, no metagame or customisation, but platforming part is very good. SO, if you like such platformers - you should like this thing, it really gives you strong emotions!
P.S. Electronic soundtrack is really charming!
👍 : 6 |
😃 : 0
Positive
Playtime:
123 minutes
This game is nuts! If you hated super meat boy, you'll hate this too! :D
Controller recommended btw
https://www.youtube.com/watch?v=Ly0Pi3i81oU
👍 : 24 |
😃 : 4
Positive
Playtime:
195 minutes
Standby is a tough-as-nails platformer made for speedrunners and platforming masochists. The game centers around speed, timing, and precision, with minimalist visuals, and a fantastic soundtrack to boot. I got through all 54 levels in roughly 3 hours, but this game is meant to be played to perfection, with leaderboards and collectibles for completionists.
TLDR: I recommend this for speedrunners and platformer enthusiats looking for a fast-paced challenge.
my playthrough:
https://www.twitch.tv/ryuze/v/112716606
👍 : 26 |
😃 : 2
Positive
Playtime:
278 minutes
Speedrunner's oasis; very short levels, every minimal action is relevant for a good time, good music and feels extremely dynamic all the time. What you see in the trailer is what you get.
To fully beat the game, you need to clear every level in two ways (separately or at the same time if you're a speed god): by collecting all gems and by going faster than a set time, which is usually very tight.
There's several semi-hidden mechanics that will help you go faster, but also make the levels more tricky to clear due to fast speeds.
Overall a much more solid game from the dev of Barrier X, I got what I expected and it was a very sweet experience :^)
👍 : 49 |
😃 : 0
Positive
Playtime:
40 minutes
The game's biggest downfall lies in the awful "minimalistic" movement system.
FYI to any aspiring designers out there: don't bind three contextual actions to one key if your game is supposed to be precise and fast-paced.
👍 : 45 |
😃 : 2
Negative