Zero-G VR Reviews
Experience the zero-gravity spacewalk flight, feel the edge of the universe and its black holes, immerse yourself in an asteroid cloud escape to the space shuttle. Please don't forget your space suit!
App ID | 491520 |
App Type | GAME |
Developers | Linkus Studio |
Publishers | Linkus Studio |
Categories | Single-player, Partial Controller Support, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Simulation, Adventure, Sports, Racing |
Release Date | 16 Jun, 2016 |
Platforms | Windows |
Supported Languages | English |

138 Total Reviews
96 Positive Reviews
42 Negative Reviews
Mixed Score
Zero-G VR has garnered a total of 138 reviews, with 96 positive reviews and 42 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Zero-G VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
18 minutes
I actually kind of want to give this a negative review--but honestly for the price I can't. Despite all of its problems (and it has a lot of problems), this is still worth the $2.39 it currently costs. However, once the sale ends and it goes up to the $3.99 full price -- probably not worth it at that point.
Graphics are pretty great and the scenery is decent. However, it really feels like VR was tacked on at the last minute -- you always thrust relative to the direction you're looking, and the "tracked motion controllers" are only tracked in that they show up in the game -- there's no actual point to the tracking as far as I can tell and you might as well just use a gamepad. There's also no real point to room-scale.
The physics are awful. There's apparently drag in space, and some levels apparently have gravity or something like it for no apparent reason without any real explanation.
There are a lot of strange bugs -- after completing a level I seem briefly stuck in the middle of some kind of machinery or something, for example.
This is basically the VR version of a mobile game -- short, simple mechanics with no real depth, but for $2.39 it's worth it just to look around at the view. Heck, if the various scenes and background were just available has free to explore scenes without the game added on, that would be worth it to me too...
👍 : 1 |
😃 : 0
Positive
Playtime:
9 minutes
Why on earth do I have drag in space? Nothing should slow me down once I hit the jets. If it wasn't so cheap, I would return this thing.
👍 : 33 |
😃 : 5
Negative
Playtime:
2011 minutes
I have played for a while, the game is really good. I feel for this price is a completely good deal. The graphics are incredible, the gameplay is simple and easy to understand. I think this game has a lot of potential. I have played the normal and difficult mode. (There is a confusing stage where you need to take at least one bottle of nitrogen, you need to go straight and then go down in order to take it, no need to go directly for it. This was the only thing I found frustrating)
For sure a great challenge. It is the fisrt space game I am playing in VR, I highly recommend everyone to get it.
:)
👍 : 21 |
😃 : 2
Positive
Playtime:
18 minutes
"Experience the zero-gravity spacewalk flight"... "Using AMU to move in space, you will feel the zero gravity and the weightlessness in this amazing and highly immersive experience."
(Cluncky english aside) Based on the expectations of the description, there where a few things that became immediately apparently:
1) Thrusting does follow a Newtonian model in space i.e. when you thrust, even a bit, you should continue moving in the same direction as space is vacuum. Instead this "arcade" game employ friction causing you to (mysteriously) slow down forcing you continuously thrust,
2) On realising thrust was... "arcade-y", I quickly figured the counter on the controllers wasn't a fuel gauge but a timer making this basically a sort-of 3D racing game. Which should have been given away by...
3) The equally arcade-y music.
So fine, this is actually just a space-themed, arcade-realistic, 3D racing game, As for the VR? It's OK. Good use of the Vive controllers (slightly odd calling the left pad "A" but I get it when trying to easily refer to it) but oh boy you'll be snapping your neck back a fair bit,
Do I recommend? Kinda.
I felt expectations where dashed somewhat as I was expecting from the description a more realistic "strategic" game where you need to sparing use suit fuel to thrust to a goal, not a far simpler beat-the-clock game.
To be fair I only read the description and didn't watch the video when I bought it so I feel that the textual description is somewhat misleading.
All that aside, the game I did get for £1.67 (intro sale price) is "OK" but I can easily see this already being the game that bought and forgotten with under an hour of game play time spent on it.
👍 : 3 |
😃 : 0
Positive
Playtime:
13 minutes
What is it? A $1 per minute of game play? It’s ok. I think they abandoned it upon release. If you have $5 laying around you would be better off spending it on lunch. It’s not Zero-G it’s more like a racing game that you just point at targets and go through the hoops. Boring really.
👍 : 0 |
😃 : 0
Negative
Playtime:
43 minutes
This game had potential to be a fun little experience at a really nice price point. But nope. Too many problems for me to really enjoy it.
The controls are a bit odd but would work okay in theory. One of the trackpads lets you move up, down, left and right relative to where you're looking, and the triggers move you forward or backwards relative to where you're looking. The game consists of struggling with these controls in order to try and get through the hoops. Your controls seem to have to little influence that it's just kind of frustrating. It gets even worse if you hit one of those damn yellow boost cans. Doing this blasts you off in a direction that you have no control of, and trying to influence the course of your boost seems to do nothing.
I couldn't tell the difference between simple and hard mode. Really. They seemed exactly the same. The levels were all fairly repetitive and a little boring. On both modes I got stuck and gave up on a level which draws you into the wall of the thing you start in, making it impossible to get out until a seemingly arbitrary amount of time has passed when it's then possible to awkwardly make your way out to find the station you need to get to quickly flying away. There is one boost can, but once you've gone out of your way to get that the station is well long gone. It seems impossible to catch up to either if you go for the boost or not.
Speaking of levels, there doesn't seem to be any level select, so you have to do the whole game in one go or start from the beginning as far as I can tell. There also appears to be no options menu, which is a problem since this means you can't turn of the naff soundtrack. There are 2 songs I seem to remember, one of which is particularly obnoxious.
Also, each level begins with a confusing cut-scene? It just serves to disorient the player really but they can be skipped with the grip buttons. Also each level ends with 2 confusing cuts, which isn't very nice.
So yeah, don't waste your time. There are some moments of fun inherent with jetpacking really fast towards a goal, but otherwise thoroughly disappointing.
👍 : 10 |
😃 : 1
Negative
Playtime:
19 minutes
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1]
How does this game have Mixed Review status? It is a horrible & outdated VR game. Don't buy it. Don't buy it at any price. There's no feeling of zero gravity. It's a gaze navigation racing through hoops in space with bad graphics that runs poorly. And they charge $5 bucks for this? I paid .49 cents for this on a Steam sale and I still feel robbed!
But you don't need to take my word for it. Just check out my video of the gameplay for this game that should be banished into Negative review status on Steam. Be kind, leave a negative review to warn others!
https://youtu.be/xbytp5vy-jk
[b]Rate 3/10. If you want to stop feeling happy & start feeling frustrated & upset then this game is perfect for that.[/b]
👍 : 3 |
😃 : 0
Negative
Playtime:
31 minutes
At the first glance - it looks cool.
At the second one - there are major cons.
1) The "main menu" (first room) is so detailed, that causes major visual lags (running at 290x).
2) Before every mission are long "out of body" cutscenes causing slight vertigo to me.
2.1) Cutscenes can not be skipped (I didnt figure it out)
3) FRICTION IN SPACE!!!! When you stop accelerating, you start slowing down. This game makes Newton spin in his grave.
4) If you turn it off and turn it on you need to start again.
If it wasn't so cheap, I would return this thing. (Bought while -40%)
👍 : 5 |
😃 : 0
Negative
Playtime:
12 minutes
Over all: boaring and buggy. Also there is a frame skipping. Low resolution with no option to change. Click for menu resets the level instead of show up any kind of menu.
👍 : 14 |
😃 : 4
Negative
Playtime:
20 minutes
For the price - ok, nice demo, but don't expect too much. Roomscale? Not sure if it can carry that label.
The experience it provides lags lightyears behind elaborated (free) experiences like The Lab or Waltz of the Wizard.
I won't ask for a refund to contribute to the promotion of VR software develpoment.
👍 : 15 |
😃 : 1
Negative