League of Evil Reviews
League of Evil is an action game where you, as a bionic super agent take on the mission to defeat the League of Evil. Use your acrobatic skills to punch your way through levels filled with deadly traps and defeat your enemies. The world is counting on you!
App ID | 491060 |
App Type | GAME |
Developers | Ratalaika Games S.L., Woblyware |
Publishers | Ratalaika Games S.L. |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Stats, Steam Workshop, Includes level editor |
Genres | Indie, Action |
Release Date | 25 Oct, 2016 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Russian, Ukrainian, Portuguese - Portugal |

62 Total Reviews
49 Positive Reviews
13 Negative Reviews
Mostly Positive Score
League of Evil has garnered a total of 62 reviews, with 49 positive reviews and 13 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for League of Evil over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
234 minutes
League Of Evil is an incredibly simplistic platformer of incredibly short stages. Each level contains one alternate path to collect an optional collectable briefcase and the main path to run and hit a scientist at the end of each level.
The story is so bare it's basically non existent but it's part of the charm.
Game play is incredibly fast and with such short levels it's easy to play tons of them in a row. The incredibly short levels also generally help avoid frustration and many of the deaths don't feel cheap or require memorization.
League of Evil is pretty fun and easy to learn.
There are only a few minor criticisms. One is the game doesn't have a pause button. For some reason keyboard is the only way to exit the game. The default controllers on the X-Box controller aren't too smooth either.
👍 : 1 |
😃 : 0
Positive
Playtime:
823 minutes
League of evil is a game that brings simple mechanics to a whole new level. Though there are few enemies and only a jump and a dash, each level feels very unique and you find yourself having to create new ways to get through a stage. With such linear paths you would think the game would havo only one way to jump through and beat each part but it doesn't, the game devs can really pride themselves on their ability to make a special kind of platformer with this one.
Now the game isn't perfect of course, you will find that hitboxes are very messed up on a lot of the traps as well as certain platforms, but the gameplay of each level makes up for the bugs that may occur from time to time. The levels are also short enough that a single bug that kills you and starts you over does not make you feel like you have lost much time,a s most of the challange is the individual parts rather than doing each part back to back to back until you get through once without messing up.
TL;DR The game is fairly cheap, gives you hours of play and really feels like a unique platformer, given its simplicity.
👍 : 0 |
😃 : 0
Positive
Playtime:
816 minutes
I really enjoyed LoE's simplistic yet challenging gameplay, and found myself pursuing a perfect score in each and every level -- not an easy task, but it is definitely satisfying seeing how one can master timing and find ways to cut corners as to complete the level with its highest honours.
Although it left me frustrated at times (and who wouldn't be at one moment or another, while playing a platformer of endless deaths?), and wondering if the level difficulty was evenly distributed amongst chapters, I definitely recommend this title to those who seek a challenge, and to those who (like me) are nostalgic about its Flashgame-esque feel.
👍 : 0 |
😃 : 0
Positive
Playtime:
255 minutes
This is a tough one. I really like Woblyware/Ratalaika's other titles, but this one is nothing like the others, it's super hard to the point that it gets really frustrating. If you're into that kind of rage when playing games, this is for you. I will still give it a thumbs up, tho, and I will probably still (try to) play it more, but this is not for me.
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
I am usually not into this sort of difficult level memorisation sort of platformer, but this is one of my favourite games on Android and I've finished it multiple times. Easy to pick up and play because of the short levels. Recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
287 minutes
What a strange creation. On the one hand, it seems the developer used literally every possible way to make the game frustrating without being openly evil: zero coyote time, no jump height control, plain unfair hurtboxes. There's even a very strange mechanic about the punch that I only discovered at the very end of the game: you can only punch once after leaving the ground, and it recharges after you land again. Then there's the level design, sometimes putting the trickiest jumps at the end, a blind fall into a trap or a leaper, or bad cycles (have to wait 10 seconds at the start of every attempt for the slow moving platform to move one way and back).
The art and sound design is also severly lacking in punch, and it overall feels exceptionally generic.
Then on the other hand, it feels really badass to beat a level after studying it through so many attempts. Precision platforming at... well, not its finest, but pretty good nonetheless. And the soundtrack is an absolute banger.
I feel that with some tweaks, and a more satiric, clichéd approach to the story, this could be a great hit. But now it's really just massively mediocre.
👍 : 0 |
😃 : 0
Negative
Playtime:
32 minutes
I remember leaving a good review for Woblyware's other 2D platformer 'Omega Strike'. I love the pixel graphics in this game as well. But the game though not tagged such is 'Difficult'. Requires an insane amount of accuracy and timing and is rage inducing. There is simply no buffer for error around the edges of platforms. You will keep sliding off platforms at the slightest and you can never accurately land where you want to after a jump. Difficult platformers are only good when you know you are able to fully control your hero in the game.
It's almost impossible to get 3 stars on any level with good time on the clock. There is simply no sense of achievement because even if you overcome and fulfill the secondary conditions (finding the briefcase), in the end you are given 1 out of 3 stars. There are also 2-3 steam achievements for getting 3 stars which you will never get.
👍 : 4 |
😃 : 2
Negative
Playtime:
493 minutes
Could be a solid game, but I felt like there were lots of issues.
- Could REALLY benefit from coyote time. I swear to god, it feels like it has reverse coyote time.
- Hitboxes are kinda off.
- Don't think you can see required times for stars anywhere?
- The cycles are annoying, they feel improperly tuned. There are many levels where the cycle that's moderately fast while not being absurdly difficult requires you to just sit and wait at the beginning of the level (the timer doesn't start until you move). If you were very charitable you could say they were designed with speedrunning in mind, but I really don't think so.
- Oh, the game also does the thing where enemies that are the same visually can fire/throw/trigger at different rates.
It's not a garbage game though. Most of the levels are okay, there are just several that are clearly bullshit. And I'm not including the "Impossible" levels in that, I guess I can accept that some of those should be bullshit (IIRC none of them are THAT bad though, the worst offenders are earlier).
I guess an easy way to summarize it is: this is a pc port released in 2016 with no exit button (on controller, you exit by clicking the right joystick???), no remapping, and a max resolution of 1280x720. That's the level of port we're talking about.
👍 : 0 |
😃 : 0
Negative
Playtime:
1058 minutes
A decent indie platformer that focuses more on getting three stars each stage than giving you an actual story. It gets frustrating due to bugs and slightly shoddy controller support, but overall it's not bad. The game is very short as well; I 100%'d it in about 8 or 9 hours; the rest of my play time was trading card farming. However, you can beat the basic "story" in around an hour.
I played it on mobile a few years before it even hit Steam, so this is a mobile port if that matters to you.
👍 : 0 |
😃 : 0
Positive
Playtime:
171 minutes
Fantastic game from my childhood. Love it to death. Highly recommend.
But please! Whoever has the rights, can we get League of Evil 2 and 3 on PC?? Those games are lost to time, the only way I can play them is on an old iPhone 4! There are fans of 2 and 3! We exist!!
👍 : 8 |
😃 : 0
Positive