Tokyo 42
2

Players in Game

6 😀     2 😒
62,10%

Rating

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$19.99

Tokyo 42 Reviews

Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.
App ID490450
App TypeGAME
Developers
Publishers Mode 7
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support
Genres Indie, Action, Adventure
Release Date31 May, 2017
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian

Tokyo 42
8 Total Reviews
6 Positive Reviews
2 Negative Reviews
Mixed Score

Tokyo 42 has garnered a total of 8 reviews, with 6 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tokyo 42 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 67 minutes
Is good
👍 : 0 | 😃 : 0
Positive
Playtime: 248 minutes
Good game
👍 : 0 | 😃 : 0
Positive
Playtime: 27698 minutes
I had the privilege of meeting one of the designers of this game many years ago—what feels like light years ago, in a place in my mind where memories of my past self reside. Looking back, I was likely an odd character in the tapestry of these brilliant, creative people whose talents seem almost angelic in nature. I hope it’s not offensive to say, but I consider myself incredibly privileged to have had that experience. Not because I am anyone of great importance, but because getting a glimpse into the minds of such talented artists left an impression that has stayed with me my entire life. As I’ve grown older and (hopefully) more mature, I look back on that time with a deep sense of gratitude. There’s a bond—an unspoken connection—between creators and those who are fortunate enough to witness their work firsthand. I’ve never considered myself particularly worthy or honorable, but beneath it all, I felt their generosity of spirit. Now, to experience this game, to see how their journey as artists has unfolded across space and time, is simply incredible. It evokes a profound feeling—a kind of awe—that lingers long after the screen fades.
👍 : 0 | 😃 : 0
Positive
Playtime: 1049 minutes
Greatest vibes, music, art. That is the first game, where architecture stood out to me and indeed, one of the creators is an architect. I like the geometricality of it so much, that I'm going to leave positive review, but the gameplay is not good. One of the main ideas, as I understand, is to make a puzzle out of perspective. Isometric projection, fixed view angles obfuscate a lot of information, and transversing/shooting requires understanding of environment's geometry, so the act of viewing an environment from multiple fixed angles and choosing one of them as the main for each action event becomes a challenge. Considering how amazing and diverse the geometry and design of the environment is, at first I was really excited about this novel gameplay. I would even call it different genre. But unfortunately this puzzly gameplay clashes with the most prominent part of the game - pretty standart bullet hell shooter with cover. You can find in the comments many examples of why this mix feels extremely frustrating and unfair. Besides the shooter, there's a lot of exploration and secret-hunting, and these parts of my playthrough I definitely found very enjoyable! It's such a shame that 50-70% of the time is spent in shooter mode. For my skill level, I found that the most effective tactic is to shoot as many bullets as possible in the general direction of the enemy, while concentrating on dodging and praying. In tough fights it works with probability of 10%, so you just replay every fight 10 times. If doesn't work - throw 100 grenades. Other approaches either less effective, or much slower and bore me to death. I wonder if it is feasible to get rid of bullet hell aspect completely, make impact of the shots instanteneous, after the warning and add some gadgets for transversal through walls/ceilings, mind posession, etc; making it much more of a tactical experience, which more leans into unique geometric puzzle. But you need a really good game designer who can spend all of their time on solving this.
👍 : 0 | 😃 : 0
Positive
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