The Precinct
Charts
473

Players in Game

4 444 😀     746 😒
82,91%

Rating

$23.99
$29.99

The Precinct Steam Charts & Stats

Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.
App ID490110
App TypeGAME
Developers
Publishers Kwalee
Categories Single-player, Full controller support
Genres Indie, Action, Simulation
Release Date2024
Platforms Windows
Supported Languages English

The Precinct
473 Players in Game
9 838 All-Time Peak
82,91 Rating

Steam Charts

The Precinct
473 Players in Game
9 838 All-Time Peak
82,91 Rating

At the moment, The Precinct has 473 players actively in-game. This is 96.44% lower than its all-time peak of 9 813.


The Precinct Player Count

The Precinct monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 235 -25.22%
2025-07 314 -40.42%
2025-06 527 -84.42%
2025-05 3389 0%

The Precinct
5 190 Total Reviews
4 444 Positive Reviews
746 Negative Reviews
Very Positive Score

The Precinct has garnered a total of 5 190 reviews, with 4 444 positive reviews and 746 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Precinct over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 869 minutes
[h1]Be a COP in a crime infested city with a classic GTA styled camera[/h1] This is everything you could possibly want in an arcade cop title. [b]Use of Force[/b] It is not binary, it escalates on a linear path from restraint, to non-lethal, to lethal being authorized. If a suspect gives up, then it switches to none. There is a convenient indicator on the screen to tell you what the current use of force category is for your perpetrator. There is one issue though, that being that restraining force does not include the taser, even though in real life it does include the taser. You can just yell at people to lower their resistance instead, but it is kind of odd that the tools used in real life aren't depicted the same here. [b]Backup/Supports/Other Officers[/b] You have an optional, but handy partner that can accompany you on every patrol. As you perform your duties, during a pursuit or use of force incident you'll generate support tickets that can be used to call in a variety of backup options. The better you are at keeping up and staying in the fight, the quicker these will fill. The supports include: Barricades, spike strips, a helicopter, street officers, a patrol car with two officers and a riot van with two tactical officers. All of which will maintain the pursuit and allow you to easily rejoin later if you need to get some rowdy suspects under control. Their target is based on who you currently have targeted when they are called in, meaning if you have a split, it can be a good idea to call in backup on the guy you're [i]not[/i] chasing at first. Backup can fully handle arrests and will award you with XP for them, minus the bonuses you'd get for following protocol. [b]Patrol[/b] This is the meat of the game. You are a patrol officer in Averno City. Every day you report to the watch commander and select a preferred patrol type, location and the style of crime that you are most likely to experience. Patrol types include: Parking Violation, Foot, Car and Helicopter. You can select any vehicle you have unlocked. Helicopter patrols are about keeping the suspect in sight and intimidated while calling in support to get him apprehended. Some people seem confused by this, I have no idea why since it has a mandatory tutorial mission. Parking violations are a great way to get some easy XP, or if you just don't feel like fighting random gang bangers. During patrols, there is an optional system known as callouts, where dispatch will periodically radio in criminal activity for you to go handle. This can be problematic if you accidentally hit the accept button during an active investigation, so it's toggleable in your radio menu at any time. It is up to you what crime you combat, the patrol modifiers only suggest what type of crime is most prevalent in the area. The only true restraint is that, if you operate outside of your patrol zone, you won't get points toward unlocking a new area and miss out on some bonus XP. Crime doesn't just not happen anywhere else. There will be times when you come out of the garage, only to get sideswiped by some gang members in a car who then bust out uzis trying to kill you. [b]Realism[/b] This is a bit of a misnomer considering how arcadey the game is, but if you've watched a lot of police bodycam or are an officer yourself, you'll be kind of surprised how accurate these situations get. It is skewed toward the chaotic, but the real thing is often just as chaotic. There will be times when people with zero criminal history and nothing illegal will just decide to run. There will be times when asking for ID or performing a search will get a gun pulled on you or insight a fist fight. There will be times when violent criminals loaded with weapons and ammunition, will give up easier than a cat lady with nothing but a dress and her bare hands. There will be times when people will just fucking run people over on purpose. That ones a bit rare, but I've had a suspect freshly cuffed get absolutely annihilated by a car out of nowhere. People with warrants are dangerous, especially in cars, and need to be restrained as quickly as possible. It is not nearly as cut and dry as, "BAD GUY DOES BAD THINGS," sometimes people will just do shit for absolutely no reason other than stupidity. [b]Conclusion[/b] It is accurate for what it is. It has rules that need to be followed but are fluid enough to be actually used to do the job. The gameplay is great, although the shooting on a mouse can be god awful if you don't adjust the settings. It includes that wild unpredictability juxtaposed with optimized procedure that codifies the real life struggle between the criminally insane and law enforcement. Sometimes doing what you're supposed to will turn out bad and it's up to you to fix the situation. Sometimes there is no discernible reason for it. All in all, if you want something that is accurate enough to be interesting, but doesn't include a ton of menial task work like some police simulators out there, this is a great game for you. Patrols are infinite and you can still do them after the story is done, so it can be an unwinding type experience. Seen another City DA let some crazed stabber with seven hundred confirmed kills back on the streets? Get the catharsis of arresting one just like him in-game and feel just a little bit less emotional distress knowing that you'll be reading headlines of another stabbing by the end of the week.
👍 : 1 | 😃 : 0
Positive
Playtime: 992 minutes
Really fun but repetitive gameplay. I admire that it's set in the 1980s and feels like playing a 80's cop show.
👍 : 1 | 😃 : 0
Positive
Playtime: 1086 minutes
Nice game. Not the greatest for sure i had some troubles with aiming on keyboard+mouse. It is a short game, so all that repetitive missions won't be a problem for many people. It is also not a hard game. Driving is okay, Shooting is bad, fun game , when randomness of events goes stupid ways
👍 : 1 | 😃 : 0
Positive
Playtime: 105 minutes
The Precinct is fun but the gameplay loop gets kinda boring. The idea is nice but it has been done before with Police Simulator. The only difference is the art style and top down view. Other than that it is pretty close to identical. I was hyped for this game but I wish they would have done more to stand apart from others. I do recommend it because it is fun, just not "new."
👍 : 1 | 😃 : 0
Positive
Playtime: 1117 minutes
Small map, short and basic story, bad AI and gets repetitive really fast. Really overpriced for what it has to offer.
👍 : 7 | 😃 : 0
Negative
Playtime: 297 minutes
I want to like this game and I think its a great idea. But ways to interact with the world are frustratingly limited. Combined with the horrible AI behavior. crooks running in circles, your partner wont arrest surrendered suspects while you chase fleeing ones was the real killer for me. plus it does not run super great, had lots of stutters.
👍 : 4 | 😃 : 0
Negative
Playtime: 1105 minutes
Fun little game. People complain about repetitivneness, but that's the bread and butter of actual police work. You, as a rank-and-file cop deal with the same stuff over and over, only the people and location change. This is an interesting take on a GTA-like game from the other perspective, what I appreciate. There are some downsides: - Vehicle physics and controlls are janky. Vehicles are difficult to drive. - Spike Strips do nothing. Criminal with popped tires drives just as fast as regular one, and frequently my police cruiser can't even keep up with the car. And in general AI cars drive like crazy, often ending piled-up in huge crashed - Stupid AI. Who would ever attempt to steal a car while there is a cop at it issuing a parking ticket? While I appreciate AI cops arresting and processing suspects on their own, sometimes they brain fart so heavily i don't know of I should laugh or cry. - Small map. It's just small island city map with little variety. No countryside, no suburbs - Small variety of... everything.
👍 : 7 | 😃 : 0
Positive
Playtime: 1805 minutes
I like this game because you play as a police officer, and the story mode is awesome. There are 20 collectibles to find and rare vehicles to unlock. There are also 30 stunt jumps to complete. The chases are exciting — sometimes when things blow up, it's really funny to watch. The missions involve stopping gangs, and there are six gang leaders to take down. The vehicles are very cool to drive, and the guns are fun to use too
👍 : 6 | 😃 : 0
Positive
Playtime: 1123 minutes
The game has a unique vibe and captures the feel of the police shows from the 1980's well. The story is decent but a bit short. The pacing is off, and you'll end up finishing the main story before you unlock everything pretty easily. While I enjoyed the game, what the was, it was way too short for the price. I don't feel like I got the value of the game, and that was at a sale price. It needs at least twice as much story line for the game to be worth it.
👍 : 28 | 😃 : 0
Negative
Playtime: 1606 minutes
Tl;Dr: The Precinct is a solid and immersive police _simulator_ with really nice graphics, art style, voice acting and ambience. There are some issues and annoyances, but none of them force you to put the game down. All in all Fallen Tree Games did a really great job with this one. Thanks for the hard work and i'm looking forward to future updates! (+DLC?) Some positives: - Tackling fleeing suspects catapult in a really comical way, watching backup do it too is also hilarious - Random events happening around you are really cool and immersive - If you ignore a callout, but head to the location anyway, normally you will still find the crime being committed, again really nice immersion - Criminals with guns are really trying to kill you, making dealing with shootouts challenging and gratifying to resolve. - LISTEN to the game, you will hear alarm bells when there's a burglary happening nearby, shooting when there's a shootout and people screaming when they're being mugged. Really, really nice touch. *Kelly (if you have him with you) will even comment on being able to hear these things - extremely well thought out feature. - The later street races, time trials and safety box codes can be genuinely challenging to win gold / work out, not just hollow side quests. - Driving your car back to the precinct with arrestees in the back will prompt officers standing outside to come and grab them and take them inside, you'll still get the +250 for booking them yourself too - "Press X to read rights", never gets old. - Developers are active and releasing QOL patches Some other people have commented on issues with partner not chasing criminals or booking suspects but this seems to have been patched by the time i picked it up, partner and reinforcement officers arrest anyone as long as they catch them, they'll also book them themselves if you cuff them and pursue other suspects, as long as they're around. Some comments / feedback in case the devs see this though; 1. Getting into / out of a vehicle will re-equip your pistol every time, rather than remember your previous selection. 2. Police van is really cool but you can still only fit 2 in it, would be cool if it had increased capacity over other vehicles. 3. Some of the cars (Police 4x4, for example) have a really weird 'friction' when accellerating from standstill, seems really odd, feathering the throttle (thinking it might've been wheelspin) does not help unfortunately (making some cars basically too annoying to bother choosing them over something else). 4. [strike]Backup system is really good but when dealing with gang shootouts it's not possible to call backup unless you kill or arrest someone, lest you get shot before you manage to. Maybe the reinforcements meter could gradually increase over time as long as you're in the vicinity, or jump up if you get shot enough?[/strike] [b]This has been patched![/b] 5. You can't immediately arrest someone if you taze them, as they just sort of 'jolt' standing up - once it wares off you need to keep tagging them until you wear down their energy until they throw their hands up. Making it far easier to simply wait and tackle them when they start running again. Really think this could be easily fixed if they dropped when you taze them. 6. Accidentally tazing someone who throws their hands up in the middle of a pursuit ends with immediate failure and resets you as if you died. For this specifically, i really think it'd be better if it just slapped you with the -150 for police misconduct and lets you carry on with the arrest... 7. If you enter an event (like a race or time trial) while you have arrestees in your car, they will disappear since the world is re-loaded. I do get it but maybe a warning that it's going to happen wouldn't go amiss (for those that don't know better) 8. If you call an escort to pickup someone you arrest, you don't get the +250 for their eventual arrival to the precinct, unless you're in the vicinity and you watch as they're escorted inside. I kind of understand this one but still feels a bit like a punishment for not doing anything wrong... You DO get +50 for calling an escort but wonder if that's enough? 9. If anyone but the player books the suspect at the precinct, you don't see if you missed any committed crimes... Would be cool if it showed up as part of the report when you're done resolving. 10. [strike]You get penalised if you fail to carry out certain actions when you're arresting someone - Like breathalising someone. If they don't smell of alcohol, why would should I? I really think the points should be based on how you did given the evidence that is presented to you - Does a driver smell like alcohol? Yes - Breathalise and book for DUI, If you don't breathalise, but book for DUI, penalise for lack of evidence?[/strike] [b]This has been patched![/b] I know some of these are nitpicking, but if just 1 of them are even considered i really think this game could be A++ (Even though it's already definitely an A+)
👍 : 58 | 😃 : 4
Positive

The Precinct Screenshots

View the gallery of screenshots from The Precinct. These images showcase key moments and graphics of the game.


The Precinct Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBC
  • Processor: TBC
  • Graphics: TBC

The Precinct Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

The Precinct has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


The Precinct Videos

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