Saira
3

Players in Game

255 😀     63 😒
74,87%

Rating

Compare Saira with other games
Free
Free app in the Steam Store

Saira Steam Charts & Stats

Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.
App ID48900
App TypeGAME
Developers
Publishers Kreatoriet AB
Categories Single-player
Genres Indie
Platforms Windows
Supported Languages English

Saira
3 Players in Game
3 All-Time Peak
74,87 Rating

Steam Charts

Saira
3 Players in Game
3 All-Time Peak
74,87 Rating

At the moment, Saira has 3 players actively in-game. This is 0% lower than its all-time peak of 3.


Saira Player Count

Saira monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 0 +520%
2025-02 0 0%
2025-01 0 0%
2024-12 0 -100%
2024-11 0 -84.21%
2024-10 0 +533.33%
2024-09 0 -70%
2024-08 0 0%
2024-07 0 0%
2024-06 0 -100%
2024-05 0 -14.81%
2024-04 0 +17.39%
2024-03 0 +109.09%
2024-02 0 0%
2024-01 0 0%

Saira
318 Total Reviews
255 Positive Reviews
63 Negative Reviews
Mostly Positive Score

Saira has garnered a total of 318 reviews, with 255 positive reviews and 63 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Saira over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 110 minutes
Saira is like Knytt Stories+, same exploration feel with different abilities. Take pictures, play minigames, and find secrets! Main drawback is the editor is much more complicated, which means less custom maps. But if you like Knytt or Knytt Stories, you'll like Saira.
👍 : 0 | 😃 : 0
Positive
Playtime: 203 minutes
A newer game that's still typical of Nifflas' work. Has a bit of everything - a world map, platforming, some plot, puzzles that act as roadblocks, and, for some reason, the ability to take pictures. Some of the photography and puzzle mechanics seem a bit out of place, but it's still both goergous and kind of tricky. Short, but worth it.
👍 : 1 | 😃 : 0
Positive
Playtime: 499 minutes
I think nifflas makes the best platfomers out there. This one is no exception. You become attached to the character and worlds by the end. I wish he'd make a sequel to this one.
👍 : 1 | 😃 : 0
Positive
Playtime: 1307 minutes
This game is pretty great. Wonderful platforming (especially with a gamepad, configuration software required), and some really devilish puzzles. The atmosphere is beautiful, with colorful backgrounds and spacey ambient sound and music. Developed by the creator of Knytt Stories.
👍 : 3 | 😃 : 0
Positive
Playtime: 37 minutes
Wow, I never expected this game to be any good. But it is. It's a puzzle platformer, but it actually manages to do something new. You have to take pictures (with passwords, or to identity creatures for example), find items and hack stuff. And of course, you have to run, jump and fly like prety much all platformers out there. The animations are fluid and it looks pretty cool (but basic). The controls are terrible though, I can't get used to them. I keep pressing them in random order to see what they do. I can't get the hang of it. Other than that, amazing little game. [Rating: 72/100]
👍 : 2 | 😃 : 0
Positive
Playtime: 608 minutes
Saira is a large and non-linear adventure platformer that has you exploring planets and flying to other galaxies with your space ship, solving puzzles and collecting the parts you need to return home. The visuals have a nice style to them and the soundtrack is quite peaceful. If you enjoy games like Knytt Stories (same developer) then definitely check this out.
👍 : 1 | 😃 : 0
Positive
Playtime: 263 minutes
If you ever played a Niklas "Nifflas" Nygren game, like say, Knytt Stories, then this si more of the same, only prettier and even more "zen", so to speak. If you enjoyed his previous works, odds are, you'll enjoy this too. Pity however, that it's so short. But it's a short and beautiful journey.
👍 : 2 | 😃 : 0
Positive
Playtime: 810 minutes
Was a promising title, but far too short. The full game only includes 'episode 1,' and the developer doesn't plan to finish the story. The level/campaign editor is incredibly difficult to learn and the developer offers no guides or help, so custom content is nonexistant.
👍 : 13 | 😃 : 1
Negative
Playtime: 848 minutes
I have played through this multiple times already. More hours on the non-Steam version. Saira has always been one of my favorite Nifflas games. The movement system is very fleshed out and I love the puzzles. It captures the sense of adventure and exploration perfectly, while always having that lingering feeling of loneliness. I love it. And its free now! This used to cost money. Get it and love it.
👍 : 0 | 😃 : 0
Positive
Playtime: 82 minutes
[h1]Ryan George Style Pitch Meeting:[/h1] INT. ALIEN PLANET SURFACE - DAY PUBLISHER, sans spectacles, sips from a ridiculously oversized, "Synergy Achieved" mug, utterly unfazed by alien flora. GAME DESIGNER bounces with boundless energy, radiating corporate optimism. GAME DESIGNER: Sir, Saira! It's a solitary space photographer simulator! A profound meditation on the human condition... or lack thereof! Jade's Grand Entrance Suddenly, a blinding flash of light erupts. The ground trembles. As the light fades, JADE (FROM BEYOND GOOD AND EVIL) stands, striking a pose that could end wars. She adjusts her camera, a bored smirk on her lips. PUBLISHER drops his mug, miraculously not spilling a drop. GAME DESIGNER freezes mid-bounce, corporate optimism replaced by wide-eyed awe. PUBLISHER: (Stammering, eyes wide) Oh my god. Is... is that...? GAME DESIGNER: (Whispering, reverently) It's her. She's even more profoundly, almost impossibly, captivating in person. JADE: A cosmic ghost town? Finally, somewhere quieter than my own thoughts. Though, even here, I can still hear the faint echoes of bad decisions. The Pitch Continues PUBLISHER: "Lack thereof." Bold. Fascinating. GAME DESIGNER: You play as Saira, last human alive! She just wanders a cosmic ghost town! Ultimate introvert! Unravels why everyone disappeared. Bad space coffee? Universal unsubscribe? We don't know! JADE: A cosmic hermit, then? Sounds... peaceful. Almost too peaceful. My kind of Tuesday. Still, less paperwork than saving the galaxy, I suppose. GAME DESIGNER: Never! Mind too busy with puzzles! Mindfulness through desolation! PUBLISHER: Mindfulness through desolation. Works. Puzzles self-actualizing? GAME DESIGNER: Precisely! Therapy, but with more levers! She investigates with her super high-tech camera! Takes pictures of clues! Glowy patterns, alien symbols, ominous shadows! JADE: A camera, huh? Next-gen? Zoom button works? Or is it just another reminder of all the times I missed the shot because I was too busy dodging literal alien propaganda? GAME DESIGNER: Oh, Jade, with a camera in your magnificent hands, every shot is perfection. This one captures vital info, no notepad! Super easy, barely an inconvenience! JADE: (Raises an eyebrow) Huh. So it's not just for documenting galactic corruption and saving orphans, then? Because my camera, it was less about 'mindfulness through desolation' and more about 'mindfulness through dodging alien bullets while trying to expose a sinister conspiracy.' You know, actual stakes. PUBLISHER: (Leaning forward, admiringly, a knowing smile playing) Only you could make "pragmatic" sound so... captivating. GAME DESIGNER: We have shadows! Ominous shadows, Jade! JADE: Right. Because a glowy pattern on a wall is way more thrilling than infiltrating a military base to rescue kidnapped children. Almost makes me miss the punching. PUBLISHER: Her perspective! So... specific, yet so... universally appealing! GAME DESIGNER: It's a different kind of heroism, Jade! More cerebral! Less... punching! More about mental fortitude! JADE: So, the real boss fight is against cosmic ennui? Right. Because the biggest threat isn't a corrupt alien military, it's realizing you're just a speck in an uncaring void. Fascinating. PUBLISHER: (Nodding vigorously, almost tearfully) It speaks to the soul! The quiet desperation! It resonates! GAME DESIGNER: And the feeling of accomplishment when you solve a puzzle... it's unparalleled! Like unlocking a hidden truth of the cosmos! JADE: (Looks at her camera) Or, you know, finding definitive proof of aliens, which also feels pretty good. And usually involves less introspection and more explosions. GAME DESIGNER: Precisely! Brain-melting puzzles happen. Puzzles are tight! PUBLISHER: Oooooh, tight! "Move block to pressure plate" tight, or "reconfigure quantum super-collider with dead space rat and bent paperclip" tight? GAME DESIGNER: Somewhere in between! Logical, requires observation, lateral thinking! Stare twenty minutes, feel dumb, then epiphany, feel smartest alive! Emotional roller coaster! PUBLISHER: Intellectual humility and triumphant arrogance. Works. GAME DESIGNER: Exactly! Part of the journey! Planets! Oh my god, stunning! 11 layers of high-definition parallax scrolling, incredible depth, vastness. JADE: (Nodding slowly) Depth is always good. Enough flat backdrops. Universe cares about aesthetics, unlike some spreadsheet artists. PUBLISHER: (Sighs dreamily at Jade's insight) Spared no expense making empty universe look empty. Brilliant! How does she get around these barren landscapes? GAME DESIGNER: Spaceship! Flies planet to planet! Needs fuel for interstellar jumps! Finds fuel depots! Exploration! Non-linear! Choose your path! PUBLISHER: Fuel depots by organized apocalyptic agency? Or universe knows she needs gas? GAME DESIGNER: Remnants of bygone era! Very intuitive! Immersive! You feel alone... but supported by universe's benevolent neglect! PUBLISHER: Benevolent neglect. Oh my god. This is truly... something. Music! Oh my god, ambient electronic soundtrack, warm, contemplative blanket on a cold, desolate night. Fits the vibe. JADE: (Tapping her foot) Great playlist for a stakeout. Or my own crippling self-doubt. PUBLISHER: Warm, contemplative blanket. Leaning into "loneliness as a feature." GAME DESIGNER: Artistic statement about isolation, discovery! Core mystery: experiment went catastrophically, universally wrong. PUBLISHER: Experiment gone wrong. Villain: ill-advised scientific endeavor? Unlikable. No laser-wielding space warlords? GAME DESIGNER: Nope! Biggest threat: misplaced jump, running out of fuel. Player's wit versus environment. PUBLISHER: Universe as antagonist. Considerate not to, you know, actively hunt her down. GAME DESIGNER: Whoopsie! Intelligent, thought-provoking challenge! Forces player to really think in desolate landscape. PUBLISHER: Player solves intricate puzzles contemplating minuscule existence in indifferent cosmos. Works. Very deep experience! GAME DESIGNER: Very deep experience! Nicklas Nygren (Nifflas) game, fans of Knytt and Knytt Stories will recognize signature touch! Cosmic scavenger hunt for your brain. PUBLISHER: Highly sophisticated "I Spy" for post-apocalyptic space age. GAME DESIGNER: That's our go-to! And it's free! Like finding perfectly preserved, high-tech spaceship in cosmic junkyard! PUBLISHER: Giving away deep, artistic, puzzle game for free. What? GAME DESIGNER: What? PUBLISHER: Profit comes from... critical acclaim and sheer joy of creation? GAME DESIGNER: Overwhelming goodwill from offering profound experience! It’s a gift! Beautifully desolate gift! Game where you truly feel like piecing cosmic jigsaw, wondering where everyone went. PUBLISHER: Finds her lost friend in the end? Original catalyst? GAME DESIGNER: Finds some answers! Might not be the one she was looking for, but it's an answer! More about journey, quest for answers. Even if answers are, like, "Oops, everyone accidentally clicked 'uninstall universe.'" PUBLISHER: Oh my god. "Uninstall universe." Whoopsie! Ultimate payoff is just... knowing? GAME DESIGNER: Precisely! Satisfying intellectual closure! She feels super smart for figuring it out! Fate of all existence, solved by one woman and a really good camera. JADE: (Stands up, snaps a picture of the two Ryans) Got it. "Existential Dread: The Corporate Drone Edition." My work here is done. My soul-crushing dread is just getting started. PUBLISHER: Oh my god. (Wiping a tear from his eye) She's so... insightful. (PUBLISHER turns to GAME DESIGNER, a profound look on his face) PUBLISHER: So, a beautifully desolate puzzle game where you solve cosmic mysteries... all made infinitely more compelling just by your magnificent presence, Jade. GAME DESIGNER: Wowowowow!
👍 : 0 | 😃 : 0
Positive

Saira Screenshots

View the gallery of screenshots from Saira. These images showcase key moments and graphics of the game.


Saira Minimum PC System Requirements

  • OS: Windows 2000 or later
  • Processor: 2.1Ghz or higher
  • DirectX®: 9
  • Hard Drive: 250 MB for downloading the game + 200 MB for playing

Saira has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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