Infinite Air with Mark McMorris Reviews
Join pro snowboarder Mark McMorris and an elite crew of riders in a vast, open-world snowboarding experience. Compete in authentic events, drop in on any mountain peak by helicopter, and design your own snow parks to shred with the World Editor.
App ID | 488300 |
App Type | GAME |
Developers | HB Studios |
Publishers | Maximum Games |
Categories | Single-player, Steam Achievements, Online PvP, Full controller support, Remote Play on TV, Includes level editor |
Genres | Simulation, Sports |
Release Date | 24 Oct, 2016 |
Platforms | Windows |
Supported Languages | French, Italian, German, English, Spanish - Spain |

14 Total Reviews
9 Positive Reviews
5 Negative Reviews
Mixed Score
Infinite Air with Mark McMorris has garnered a total of 14 reviews, with 9 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Infinite Air with Mark McMorris over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
564 minutes
its pretty enjoyable and satisfying overall because it takes skill to master and the physics feel solid for most part. However... its a unity engine game so it certainly isn't as good as it could've been otherwise, if they used ue4 or maybe cryengine, because theres a lot of trees n snow tracks pop-ins with very low shadows rendering distance which could be fairly immersion breaking at times. Still its a well crafted sp/mp/coop open world snowboarding game with workshop support and no microtransactions.
If you enjoy sports or sim games like me you'll probably enjoy this one alot
👍 : 10 |
😃 : 0
Positive
Playtime:
3709 minutes
Absolutly LOVE the game!! its really realistic and the rewarding feel u get when landing tricks is amazing.
i can really recommend this game if you are a snowboarder or into snowboarding. the physics and animations in this game are on point!! also super nice to see the board flex when u do presses/butters/boardslides. to me this is the best snowboard game out there ! also nice to have the editor so u can build the park of youre dream !
one thing that could be bit better is more choices for character customization , but still enough to look stylish on the hill.
from backcountry with deep powder and windlips to groomed park stuff, this game has it all!
full controll over every movement
Most people that are giving a bad review expected an easy SSX style game. but you need a day to get used to it all.
also people complaining about mouse and keyboard controll... that would be impossible with this amount of rider and board freedom you have to use the sticks and triggers of a controller in these type of games. same with skate series!
if i where u mouse and keyboard guys...... i would go out and buy a controller and enjoy this amazing game.
👍 : 21 |
😃 : 0
Positive
Playtime:
646 minutes
I remember the first time I fired up SSX (PS2) after a friend showed off his snowboarding skills and bedazzled me as he carved his way down the last unlockable mountain stage known as "Untracked", I was forever sold on snowboarding. I literally stayed up playing the game until the sun had risen, just to unlock that free-roam stage with its awesome music. After playing SSX, SSX Tricky, SSX 3, SSX Reboot (Ps3), Shaun White Snowboarding, Amped 3, Snow Party 2, and now Infinite Air. I realized that my motivation for grinding out the character builds in those games were for one purpose and that was so I could ride the frickin' mountain without a care in the world, and that is something Infinite Air allows you to do.
After losing track of about 4 1/2 hours time playing around in Infinite Air I realized there was no hindrance of having to unlock boards or grind my character just so I could successfully pull off an awesome end-game move, and that is what I love about this game. You don't have to invest countless hours into stages that you aren't particularly fond of just to unlock awesome stages that let you carve it up. Infinite Air is open from the start. Sure there are cosmetic upgrades, characters, and boards to unlock, but they only serve the purpose of outfitting your character. You don't have to worry about riding that ugly snowboard with the beetle on the underside just because it has a +10 trick stat.
Infinite Air does not have a career mode, however it has a challenge mode that unlocks gear, boards, and characters, but it is purely optional. Other challenges and runs can be found along the mountain and in infinite Air's concise menus. My preference for challenge mode and the occasional community runs I attempt are to see how far along I have come in gaining an understanding of the conrol scheme. That understanding is demonstrated by how well I can time spins, rotations, and land my tricks. The freedom of creating your own mountain along with an active community ensures that this game has endless open-world possibilities.
Gameplay
I read the complaints on controls and to each it's on. I think the developer put a lot of thought into how they wanted their game to play and it appeared complex at first glance because I wanted to jump in and play, but once I saw that I missed the basics of how the game operates, I only wanted to keep practicing until tricks felt second nature. My motivation was the fact that everything about Infinity Air made me want to learn how to play this snowboarding sim. Infinite Air plays nothing like the snowboarding games I mentioned from the past because it carves a path if it's own.
The left and right triggers have two functions, while airborne they control the character's hands left and right respectively. When prewinding your body before a jump the triggers determine your spin direction. The right stick determines what part of the board your avatar grips when doing tricks. Holding down, then releasing left or right triggers independently will cause your character to spin in the respective direction. Holding and releasing both triggers at the same time will either pop your character in the air for a jump (if no direction is pushed on the right stick) and or do flip/rolls if right stick is utilized. Your left stick will either cause you to slow down, or speed up flips/rolls depending on the direction you push. You are still able to flick the right stick and do ollies when grounded. Variations on the aforementioned methods really opens the door to trick possibilities.
Graphics
I am playing on a laptop pc with dedicated graphics card and run Infinite Air at 1080p 30 fps with an occasional drop to 28fps. Lower resolution increases fps, but I chose visual fidelity over fps only because the game plays so smoothly. The helicopter view of the mountain does show tons of pop-up from trees and other objects on the ground however this doesn't affect gameplay. There are resolution changes with the trees as you descend down the mountain, such as some trees going from low to high resolution, but those are visual inconsistencies I chose to overlook. Overall this is a pretty crisp looking game.
Sound
This is one of my favorite parts of Infinite Air. When you are snowboarding the sound of air ruffling through your clothes is sensational. The music is very suitable for snowboarding with some good songs in the mix. The soundtrack isn't incredibly large, but I enjoyed what was there. In all fairness I should mention playing it in long sessions such as I initially did, you are bound to hear repeat of tracks, but since there is not an in-game listing for tracks I am not sure how many tracks are available.
Infinite Replayability
I'm sorry but it is hard for me to say it gets old when I can constantly snowboard any part of the mountain that I want, and when I grow tired of that spot I can simply hit the triangle, or Y button helicopter picks me up and takes me to any area of my choosing. Then when I tire of that location I can ride a community made mountain, and when that becomes a snoozefest I can customize my own mountain and play until my heart is content. Like I said Infinite. I love this game.
Rating
9 out of 10 would choose winter over summer again.
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👍 : 21 |
😃 : 1
Positive
Playtime:
1905 minutes
I wasn't expecting this game. I discovered it from the facebook page of Torstein Horgmo, a snowboarder featured in the game.
I played every single snowboard game until now (coolboarders, 1080, all ssx, stoked, shaun palmer, shaun white, etc...) and this game is a pure golden nugget.
Warning: you have to put at least 2hours into the game to start pulling out nice tricks and lines. The gameplay is closed to the game SKATE which is a really good thing.
The thing that made me hooked to this game is the editor. You can generate random moutain and then add everything you want (pipes, ramps, buildings, random props). You terraform the moutain and delete trees to make the perfect moutain to ride or to reproduce the moutain you ride in real life.
Buy this game if you are a snowboard fan. And don't post a review if you have not played at least 2-3 hours.
👍 : 19 |
😃 : 0
Positive
Playtime:
764 minutes
Love it! Best snowboarding game since Amped 1 on the original Xbox. It's the closest thing you'll get to a snowboarding simulation yet. Beats SNOW and Steep. SNOW forces you to pay real money for items in-game. Otherwise you'll have to grind for hours just to be able to afford stuff. It's also really buggy. Doesn't feel realistic. Steep lacks very basic and expected content. You can't even grind. Literally, there are no rails to grind. The system just doesn't exist.
8.5/10. Pros and Cons below:
Pros:
Beautiful physics. Land badly and your character will catch their fall. Looks very lifelike.
Analog-stick based trick system just like EA Skate.
Large list of tricks, grabs, flips, grinds, etc.
Decent graphics. Not the best but by no means an ugly game.
Variety of challenges to unlock more content.
Character customization.
Mountain creator/editor/uploader
Fancy creating a GIANT ramp in the middle of nowhere? Go for it!
Found a cool spot but wish it had more rails? Place them!
Too many trees in the way of a decent line? Remove them!
Download other player's mountains.
Cons:
Very noticeable tree pop-in. Likely due to the fact each mountain is randomly generated.
Due to the randomly generated nature of each mountain, they sometimes lack content. Some areas will feel repetitive.
Not a lot of character customization. There's only a handful of each clothing type to wear. But at least it's varied.
Music isn't great. I tend to mute the music and play my own. That's subjective, though.
When you fall, only the first sound effect plays. If you fall down a big mountain, it'll be completely silent after the first sound. Weird.
Overall, I love the game. Definitely worth the purchase.
👍 : 19 |
😃 : 0
Positive
Playtime:
315 minutes
EDIT: The developer both dropped the price to a reasonable level, and tweaked the physics to fall in line with a more realistic experience. I've played Snow, Steep, and this, and this is hands down the best snowboarding game on PC right now. If you enjoy snowboarding, this game is worth it at $30 and a can't miss at $20 on sale.
Happy riding!
Original Review:
This game is far from perfect, and I don't think it's necessarily worth $49 on content alone. The mountain generation could use some work, speed isn't quite right, and spins are currently too fast by a factor of ~two.
However, I DO THINK IT'S WORTH PICKING UP BECAUSE RIGHT NOW IT'S THE BEST IN CLASS PURE SNOWBOARDING 'FEEL' SIMULATOR GAME OUT THERE. I returned it, but only because I ordered a copy for PS4 to play with a friend.
There are two complaints that seem to be prevalent in other reviews: A. The controls suck, and B. The game plays nothing like Skate. The first one is objectively wrong and the second is, in my opinion, subjectively wrong.
As to the first, people that are complaining about the controls don't understand snowboarding and may lack an understanding of physics. They might just be terrible at video games.
In a lot of snowboarding games, you start spinning in the air and if you go off course, you just spin in another direction till you're right.
This game has VERY little autocorrect. This isn't SSX where you stop spinning and the game just lands it for you. If you throw a trick wrong and don't adjust, you will crash. As you should.
The preload for throwing is variable and controllable on the ground, and if you throw too hard or not hard enough, you can tuck/untuck in the air to adjust your spin. Just like real life. If you spin too hard, you can tweak your board up to about 90 degrees to fix your landing.
Spinning off axis is risky, just like it is in real life, and gives you more points accordingly. Spinning flat is safe, and single axis flips are also pretty safe and easy to control after about 10 minutes. Comboing jumps to rails is easy and intuitive.
This leads into the second complaint, this isn't like Skate. That's true to some extent, I guess, in execution. All of the tricks don't come off the right stick and you can't rotate for free in the air, as mentioned above. But it's very much like Skate in that the controls do a much better job of giving an intuitive feel to riding. You can hit all of the spins you would want to, and the day 1 run scores alone show that people are more than capable of putting together fluid runs.
This game also does a good job of letting you build your own runs and share them with others. The community potential is huge. If you find a cool line and want to share it with others, or you think a cliff needs a little kicker, you can instantly pop open the world editor, make your change, test it, save it and publish it. Content gets voted on by users and there are a bunch of runs already published. Some of them are garbage but there are some pretty cool ones in there.
For the non trick oriented people, there is racing and it's pretty fun. You can define your own courses and post them up at contests(for any event, not just racing). These pop up on the mountain or you can just pick them from a menu. You can also instantly hop in a helicopter and quick-drop anywhere, or just use the heli to explore the mountain.
That said, this isn't a completely finished and polished game, but at the present I think it's worth support. I'd like to see some more interesting procgen features, but what's in there now is fun to ride, pretty, and fairly realistic, even if the rotation scaling is off by a bit. There's some cool stuff on the map that you can't get to(a huge crevasse? Let me in please!), and some of the UX features are a bit crappy, like when you fall.
The tutorial also isn't great, but you can get up and riding fluidly in this game within 20 minutes of sandboxing. By the time I hit 2 hours, I had completed a few challenges, topped most of the race leaderboards, published a map and some runs, and was consistently landing various flips, spins, and grabs.
If you actually like snowboarding and don't just want an arcade point-grinder, this is your jam. Take the time to learn the controls and there is a LOT here, probably with more to come.
👍 : 39 |
😃 : 0
Positive
Playtime:
115243 minutes
As someone with over 1k hours invested into this game I gotta say it' a pretty dope snowboarding game. I guarantee that there will be some aspect of the game that you will enjoy if you decide to pick it up. Unfortunately there isn't a huge playerbase, and therefore no new patches since a few days after launch. If you do enjoy the railing part of snowboarding, then I would recommend getting this game over Steep. However, some people find the magnetism to rails too strong, I'm not too concerned about it because I don't try to play this game realistically.
Pros:
+Map editor
+Fun
+A campaign which takes some work to finish 100%
+Player customization
+Better rails than Steep
+Great to play when doing something else like watching YT or a movie.
+Sharing lines is working very well and there are loads to play if you get tired of the campaign
+Not hard to mod to get custom textures if your favorite sponsor isn't in the game
Cons:
-Low playerbase, no one to play with
-No updates due to lack of popularity
-Magnetic rails (this is subjective as stated earlier)
-Might be repetitive after a long while
-Some achievements unachievable due to low playerbase
-People abusing rail glitch to get unobtainable high scores in mp contests
Overall I would recommend it if you enjoy snowboard games, however if you're looking for a multiplayer experience or a game that gets updates, this is not it.
👍 : 19 |
😃 : 0
Positive
Playtime:
516 minutes
I was a little apprehensive when buying this game, but extremely happy I did. Granted I am only a few hours in, but I know there will be hundreds more to come.
Definitely a solid game if you like:
- Skate series, Shaun White Snowboarding Etc.
- Realistic physics, snowboarding simulation
- Sandbox environment
This game is super fun to chill on, explore, and find endless possibilities for fun. Only downside is that it is a bit lacking with in-game story & add-ons (boards, outerwear etc.). But the playing factor is definitely there. Don't buy if you're looking for an arcade style game (like SSX). The controls are a little tough to learn but once you get them it's awesome.
👍 : 26 |
😃 : 9
Positive
Playtime:
13194 minutes
This game is what I have been waiting for. SNOW got old fast, and Steep... Well steep isn't a snowboarding game. It's a game with snowboarding in it.
Let's see if I can review this game decently.
For one, the difficulty is pretty damn high to be honest. People on youtube made this game look like a cake walk but it is far from that. Granted the game is pretty unrealistic when it comes to throwing a 3060 sentuple cork off a semi large feature, but that is the glory of a physics based game, I can choose to either do that, or play it realisticly. The rails were a lot of peoples' concerns as far as pulling towards them or "sticking," but the rails and boxes are actually so satisfying to hit.
Now, lets be real here, steep has this game beat on the visuals, but as far as everything else goes, infinite air is the way to go. I am going to be spending a ****load of hours building mountains and parks as well as hitting the occasional backcountry line. $50 was a no brainer for me because I know I am going to get more than 100 hours out of this beauty.
👍 : 53 |
😃 : 3
Positive
Playtime:
1975 minutes
I have spent probably around 300 hours in the Skate series, I skate in real life, and it is something that I always play whenever I can't skate. Ever since I started snowboarding, I have always prayed for a game that was exactly like Skate, but for snowboarding, and my prayers have been answered. This game is EXACTLY what I was looking for, it has very similar controls to the Skate series, and the physics feel very similar and realistic. I really really love this game, and it is so great that I now have a game that allows me to be able to snowboard, even when there is no snow out. I love this game and most definitley recommend it to any snowboarders looking for a game like Skate.
👍 : 35 |
😃 : 1
Positive