Octoshield VR
17 😀     8 😒
61,25%

Rating

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$5.99

Octoshield VR Reviews

Ever wanted to throw a shield at your enemies with all your might? Now you can. Octoshield is an action packed arena game in which your only weapon is a shield. Throw it at your enemies to anihilate them, but don't forget to protect yourself with it, or you will get hit by lasers!
App ID488150
App TypeGAME
Developers
Publishers Liana Pigeot
Categories Single-player, Steam Cloud, Tracked Controller Support, VR Only
Genres Indie, Action, Simulation, Early Access, Sports
Release Date14 Jun, 2016
Platforms Windows
Supported Languages English

Octoshield VR
25 Total Reviews
17 Positive Reviews
8 Negative Reviews
Mixed Score

Octoshield VR has garnered a total of 25 reviews, with 17 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Octoshield VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 135 minutes
Great fun and quite addictive. Nice to play an arcade shooter type game with no guns. The shield mecanics gives this game a very distinct feel. Good workout as well.
👍 : 0 | 😃 : 0
Positive
Playtime: 54 minutes
Quite accurate and responsive! Wish it had two shields one for bock and other throwing. More things happening with floor. I like the pace of game not to frantic but you can advance with it.
👍 : 0 | 😃 : 0
Positive
Playtime: 50 minutes
I love this game! Honestly, it's easier to just throw it like a Frisbee every time. But I get so caught up in it that I'm flinging it all over the place like Captain America and dodging lasers I could easily swat away, just to watch them turn all Matrix-y slow-mo in front of me. It also becomes a nice little work out if you let too many bots stay on the map. My only complaint is that it seems to kind of rollercoaster in difficulty. It's almost as if they really only created difficulty settings for the first 10 waves and it kind of drops back down to easy on wave 11, then increases and drops back down again. So by the time I hit wave 11 I had my strategy and never really had to change much. Either way, this is one of those games that I can play when I'm not in the mood for anything else, and it's always fun. Definitely worth the memory space.
👍 : 0 | 😃 : 0
Positive
Playtime: 136 minutes
Well that was intense. Just finished my first game, 23 minutes of action has left me drenched in sweat and with a big grin on my face. Slow to start but by wave 16 I was constantly ducking and weaving while lobbing my shield like a maniac and laughing my ass off. I refunded holopoint as the constant spinning made me feel sick but the enemies seem to stick to one direction when it gets intense which I think helps. If you have a vive, buy this now.
👍 : 4 | 😃 : 0
Positive
Playtime: 27 minutes
Wasn't entirely sure what to expect from the game. Was kind of hoping for something with tron style disc throwing... This is not that but it's still interesting. The disc is basicaly a generic physics object so it's like throwing a lofty brick, not a frisby. It can be quite difficult to aim your throw with it as well due to expectation on how it should behave but I suspect it's something you'll overcome with practice. It's in early access at time of writing so the mechanics might change as well, possibly improved. The system is workable at the moment regardless. What makes it interesting is the ability to call it back to the hand of your choice and getting a score multiplier for hitting enemies that you had previously missed from behind as it returns to your hand. This makes it more dynamic and makes missing a bit less frustraiting as you might have a second shot at taking out the enemy for an even higher reward. While held it acts as a shield and allows you to reflect enemies shots back at them. It was a really nice design choice to make a hud on the shield that it gives you targeting reticle with which to aim shots back. I think this could be expanded in later developement to show player health on the shield and more importantly a radar like feature that shows where enemies are realitive to the direction you are facing so you know when they are charging up for a shot behind you. Basically the game is space pirate trainer with throwable weapon instead of guns. The difference is it is much more reasonably priced for a wave based game and thus gets my recommendation on bang for buck value.
👍 : 6 | 😃 : 0
Positive
Playtime: 171 minutes
edit* No updates to the game in over a year. I think he abandonned this game. Fun , but might not be worth $5 now as there is no reason to go back to it after you got a high score or two. Online leaderboards aren't shown in the game itself , you have look at them here --> http://steamcommunity.com/app/488150/discussions/0/351659808497694953/ * This game is a hell of a workout :) Starts of relatively slow , but come wave 25 or so and it's just pure madness. In this game you throw a shield using either your left or right hand at small flying robots that shoot back at you if you don't clear them quick enough. You are able to reflect the shots back at them with your shield. Every shield throw and reflect has to be absolutely perfect if you want to hit something , which can be a little frustrating at times , but sure is a great challenge that I'm sure I'll get better at the more I play. Overall great intense game that gets the blood flowing quickly.
👍 : 3 | 😃 : 0
Negative
Playtime: 68 minutes
As it is very early access I'll keep this light. I enjoyed playing it as is for now and already we are getting frequent updates from the developer. Well worth it for under a fiver. UPDATED: It's been 4 months since any word from the developer despite requests from users in the discussion forums. This is simply part of the 'great VR cash grab' of 2016. Avoid and lets not reward this behavior!
👍 : 4 | 😃 : 0
Negative
Playtime: 127 minutes
If you have a VR, I would recommend this game if you're into action games or ones where you have to survive in a arena for as long as you can. I think it is still in early access and Idk what the future update will look like but so far its a fun game. A Game where you're main weapon is a shield plate you can throw at enemy drones that tries to eliminate you as well as you can deflect their laser projectiles or reflect it back at them. Overall a good game with only 1 problem. A VR positioning issue that is weird to fix but always happens whenever you start the game.
👍 : 0 | 😃 : 0
Positive
Playtime: 195 minutes
This is my favorite VIVE game so far (I have about 25). Just be prepared for a true workout as you get better at it. Tonight I made it to wave 26 and was sweating like no other! This is truely a mix of Tron discs and Captain America's shield. At about level 15 it starts getting really intense with dodging, shields up, spinning around and throwing your shield. I will say that the controls when launching the disc still don't feel absolute. About 80% of the time I hit my target but there are times when you KNOW you launched correctly and the disc didn't do what you want. Kind of like Wii or Move controllers. When this gets fixed, I will be in heaven. I am really looking forward to where this game goes next! BRAVO!!!!
👍 : 8 | 😃 : 0
Positive
Playtime: 31 minutes
Download the demo, it's free and has all the game mechanics in it. You don't gain anything by picking up the early access game which has seen no attention from the dev shortly after it went live. Look at the "eary access game" notes from the developer written in June of 2016 and feel free to browse the trello board ( http://trello.com/b/oOCNIEaS ) listing the tasks he was planning on but never got around to: Approximately how long will this game be in Early Access? “The game will be in Early Access for at least a month, until it has proper assets (sound, graphics), as well as more content. It's a shame I can't recommend this game; it missed all of its early access milestones. It seems the developer had great ideas to make the game more fun.
👍 : 7 | 😃 : 0
Negative
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