Tetradecagon
12 😀     2 😒
69,91%

Rating

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$4.99

Tetradecagon Reviews

Tetradecagon is the ultimate game of pong. Bounce a ball off of the highlighted sides of a user-controlled polygon for as long as humanly possible. It seems extremely simple at first, but it quickly turns into a brutally difficult game.
App ID487380
App TypeGAME
Developers
Categories Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Stats
Genres Casual, Indie, Action
Release Date11 Jul, 2016
Platforms Windows, Mac, Linux
Supported Languages English

Tetradecagon
14 Total Reviews
12 Positive Reviews
2 Negative Reviews
Score

Tetradecagon has garnered a total of 14 reviews, with 12 positive reviews and 2 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tetradecagon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 58 minutes
eh
👍 : 0 | 😃 : 0
Positive
Playtime: 16 minutes
Hardest game in my library. Fun and addicting though.
👍 : 1 | 😃 : 0
Positive
Playtime: 24 minutes
A very nice reincarnation of Super Hexagon. If you liked SH, then Get it, get it now!
👍 : 0 | 😃 : 0
Positive
Playtime: 96 minutes
This game is fairly simple It's fun and addicting and pretty difficult If you liked Super Hexagon, this is your kind of game, but it is definitely not the same kind of game :P I would recommend this game as long as people don't try to beat my highscore xD
👍 : 2 | 😃 : 0
Positive
Playtime: 35 minutes
This game holds my attention better than a lot of AAA games. Controls are simple. You can play with either keyboard or controller. 'A' to rotate left, 'D' to rotate right. Gameplay offers a good amount of challenge, but I do have a small quip about when the paddle spawns on the opposite side of where the ball is moving. The time to react is pretty small until you get better. If you saw the trailer, the gameplay is a lot like Super Hexagon but in a different format. You won't be able to use the exact same skillset, but it's a lot less disorienting than Super Hex. The soundtrack is awesome. It doesn't actually get boring no matter how long you play the game for some reason. If anything, get the game with the soundtrack.
👍 : 2 | 😃 : 0
Positive
Playtime: 403 minutes
Fun game, but the difficulty was all over the place. There seems to be some correlation with the parity of the edge count, levels with an even number of sides being significantly easier in my experience. While in some ways this gave a nice break between the more challenging level, it made the final level rather anticlimactic compared to the previous one which was tenfold more difficult. This game's worth a play but could be balanced better.
👍 : 1 | 😃 : 0
Positive
Playtime: 48 minutes
This game wants so badly to be Super Hexagon, but it just lacks solid design principles. The mechanics are too random and imprecise to be fun, rewarding, or fair, and the only way to progress is when you get a lucky streak. Mildly interesting but ultimately cannot recommend.
👍 : 3 | 😃 : 0
Negative
Playtime: 141 minutes
The game is meant to be a fast-paced reaction game with energetic music and a simplistic design, highly similar to Super Hexagon. And on a presentational front, it succeeds. Unlike Super Hexagon, however, the gameplay is conceptually flawed. (In other words, it sucks.) Where Super Hexagon almost continually presents a fair challenge, Tetradecagon presents the player with an illusion of skill-based play without any form of a fair challenge. The game concept seems fine at first: rotate the outer ribs of different polygonic shapes to keep a ball inside from bouncing out in an interesting combination of pong and juggling. However, the concept ends up falling flat for a few reasons. A relatively minor problem is that the polygon spins really fast because that's the only way the game can get even remotely close to allowing you to catch the ball, which also moves extremely fast. This speed makes angling shots off of the rib pretty much impossible. That becomes a problem when the only way you can repeatedly juggle the ball is by knocking it straight to the other side ; if you knock it at too much of an angle (lets say, to the rib next to the one you hit it from), the path is so short that there is actually no way to prevent game-overing. The more severe problem is that the rib(s) of the polygon that you're supposed to hit the ball with, change(s) with every strike at the ball, with the new rib being chosen at at random. This takes valuable time to register in your mind, time that you therefore lose to actually turn the ball in time and means that there's a high change that the new rib spawns in a location that's on the exact opposite end of the polygon from where the ball is headed. It can actually be impossible to do the 180 turn required to catch it on the other side because the pall's path through the polygon is more efficient than your speed of spinning the polygon. And even if you do manage such a clutch turn, the previous problem kicks in: it's likely that you didn't have the time to aim this shot, which means it's likely to knock the ball back at a completely indefensible angle. Consequently, you are not guaranteed to be able to win at all. You can get a series of easy rib spawns and then get screwed by a series of two bad spawns that make you game over. That's bad game design. And it's a real shame, because the concept seems clever; it's just not executable in any realistic way
👍 : 7 | 😃 : 0
Negative
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