Deep Blue 3D Maze in Space Reviews
A multi-dimensional gaming experience beyond anything you’ve ever played before. Try to control the constantly rolling ball which moves in a three-dimensional maze, collect gravitons, open the portal and escape before the platform explodes. And most important beware of everything that is purple!
App ID | 484830 |
App Type | GAME |
Developers | Ice Code Games |
Publishers | Ice Code Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, VR Supported, Steam Trading Cards |
Genres | Casual, Indie, Action, Adventure |
Release Date | 17 May, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, Spanish - Spain, Polish, Russian |

105 Total Reviews
67 Positive Reviews
38 Negative Reviews
Mixed Score
Deep Blue 3D Maze in Space has garnered a total of 105 reviews, with 67 positive reviews and 38 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Deep Blue 3D Maze in Space over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15 minutes
Awesome game with alot of challenge. Gotta say I'm impressed with its level of diffiulty and uniqueness.
👍 : 0 |
😃 : 0
Positive
Playtime:
8 minutes
this is not VR... this is a 3D game...i think.... i dunno, i couldnt play it because my $500 vive apparently didnt come with the right controllers for this $.59 game... I got a refund, because Id rather throw my 59 cents in a trash can than support this misleading garbage.. just my opinion tho, some people think its fun! :) they must take dramamine before playing it, cause all i got was nausea and dissapointment.
👍 : 1 |
😃 : 1
Negative
Playtime:
16 minutes
Quite good arcade game. For this price offer a great fun, nice music and visuals. Strongly recommended.
👍 : 2 |
😃 : 0
Positive
Playtime:
8 minutes
I gave this game a try and I must say it's pretty good! It's different from the games I've played so far and I would love to play its VR version :)
Great job!
👍 : 2 |
😃 : 0
Positive
Playtime:
252 minutes
Not exactly my kind of game, but I spent a nice time with "Deep Blue". It's fun and relaxing. Good playability.
Worth its price.
👍 : 2 |
😃 : 0
Positive
Playtime:
6 minutes
Can't recommend this for VR. The orientation is constantly switching, which causes motion sickness. (I'm usually not effected by motion sickness, but with this game it takes just a few minutes)
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
It runs well on Linux and overall it is a fun and innovative game. Still, the Spanish translation needs a lot of polishing so I suspect the other languages might also need better translations.
👍 : 1 |
😃 : 0
Positive
Playtime:
291 minutes
"Deep Blue 3D Maze in Space" is a simplistic mobile app tier autorunner/maze negotiation game where you are presented with a 3D block "maze" and you roll around it (without being able to stop). There's the old Escherish gravity thing where you roll over the edge of something and the whole level just spins and re-orientates you... so, "down" is always "down" from where you're positioned. If that makes any sense. Just watch the gameplay video on the store page. Or don't, because I don't think this is worth buying.
One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience.
The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The game features lazy minimalist/simply textured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts.
PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for.
This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?.
Regardless, for all intents and purposes "Deep Blue 3D Maze in Space" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Deep Blue 3D Maze in Space" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Great, you made first steps!", starting any level of the game, trivial to achieve, but less than 10 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
"Deep Blue 3D Maze in Space" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
[h1] Experienced on the Oculus Rift with Xbox One controller [/h1]
I know this game is on sale currently for .59 cents USD and that's such a low threshold to recommend a game. However, this game fails in one major aspect which makes it not fun to play. The camera is awful. You can barely see anything coming out of corners and you'll be steering blind most of the time.
That's made worse by the fact that you're always moving forward. It is true that you can use your right joystick analog to move the camera angle. However, it's virtually impossible to do that in time with the quick turns the ball will be automatically making. I don't get nausea, but this game got me close. At least it was unpleasant to be constantly spinning around the corners as you try to get your bearings.
You basically have to memorize the map after looking at the pan through at the beginning of level and through trial and error. There is a neat game underneath all these layers. However, the bad camera controls and the constant movement which you can't stop make it not fun solving these maze puzzles.
[b]Rate 4/10. I wouldn't even play this if it was free to play. I'm glad I only spent .89 cents on this (before this current sale).[/b]
👍 : 4 |
😃 : 0
Negative
Playtime:
34 minutes
Picked this one up on sale for even cheaper than it already is, and I'd say it's worth the couple of dollars. The music and atmosphere is great, and its an interesting style of puzzle. With that said, though, VR does nothing special for this game (asides immersion) which is unfortunate, and the hitboxes in the puzzles can be quite frustrating (resulting in tons of respawns). Load times are quick, though, and for the price it's a worthy pickup for a unique puzzler. I won't be playing it much at a time, but the game is small enough to leave installed and the controls are simple to remember after taking a long hiatus.
👍 : 6 |
😃 : 0
Positive