Dead Space™ 2 Reviews
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
App ID | 47780 |
App Type | GAME |
Developers | Visceral Games |
Publishers | Electronic Arts |
Categories | Single-player, Multi-player, Partial Controller Support, Steam Trading Cards |
Genres | Action, Adventure |
Release Date | 27 Jan, 2011 |
Platforms | Windows |
Supported Languages | English, Russian, Japanese, French, Italian, German, Spanish - Spain |

25 946 Total Reviews
24 396 Positive Reviews
1 550 Negative Reviews
Very Positive Score
Dead Space™ 2 has garnered a total of 25 946 reviews, with 24 396 positive reviews and 1 550 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dead Space™ 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1894 minutes
I don't like Dead Space 2 over the first game unfortunately but generally it's an improvement and a pretty fun game to play.
The first game placed a lot of emphasis on the atmosphere and feel of the game and while the sequel managed to deliver even better and oppressive environments, there is a distinct switch to more high octane action sequences and encounters. Isaac feels more responsive, the enemies are A LOT faster and more relentless. That said, I felt that the new direction in its action doesn't mesh well with the literally darker environments, which will lead to quite a lot of frustrating moments where you can't see or keep track of enemies while they swarm you during gunfights.
Writing is also a bit weaker compared to the first game. I'm not a fan of Isaac talking and while I don't mind him actually talking, interactions and dialogue between characters can sometimes feel like a hollywood movie and that will introduce unneeded levity to an otherwise serious situation.
It's a tad disappointing that they didn't manage to follow up what they had done in the first game but overall, it's not a bad game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1320 minutes
An improvement to the first in almost everything.
Fun, engaging gameplay with a good amount of tense moments, all done right. Punchy gunplay.
Sound design was divine. One of the best I've ever experienced (Play this with headphones, please. Even better if it's an open-back one, as everything feels way closer).
It was great seeing different areas and seeing Isaac after all that has happened.
Still, I just wish they could've expanded more on the lore, but I understand that it's not the focus of the game by any means.
It was a great overall experience. Onto DS3 we go.
👍 : 0 |
😃 : 0
Positive
Playtime:
992 minutes
A superbly polished, intense, and gruelling experience with very few drawbacks to think of.
It builds upon Dead Space 1 (2008 edition is the one I played) in every way. It's sort of like a cross between Alien Isolation and Resident Evil, in fact I would say that Isolation probably has quite a debt of gratitude to Dead Space 2 in terms of atmosphere, visuals, dread and aspects of the gameplay.
The story and gameplay is very good, you will be taken on an epic sci-fi horror journey, face countless horrifyingly imaginative monsters, pick up a whole arsenal of gear and experience a very disturbing journey. Some of the set-pieces and enviornments (notably the church) are very tense and frightening.
Any negatives - perhaps a bit hollywood in places and slightly cliched but we can't expect the game to reinvent the wheel when it comes to narrative.
Highly recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
1382 minutes
Dead Space 2 is a masterclass in atmospheric survival horror and a high point in the franchise that blends intense action with psychological dread. Developed by Visceral Games and released in 2011, it builds upon the foundations of the first game with tighter mechanics, a stronger narrative, and a more confident sense of pacing. Returning as engineer Isaac Clarke, players once again find themselves fighting through hordes of grotesque necromorphs—twisted, reanimated corpses brought back by the mysterious alien Marker. This time, however, the game leaves the claustrophobic Ishimura behind and drops you into the Sprawl, a massive space station orbiting Saturn that is teeming with new horrors and hauntingly familiar ones. What results is an exhilarating, terrifying ride that rarely relents.
The most noticeable shift in Dead Space 2 is in how it handles its protagonist. Isaac Clarke, previously a silent character, now has a voice, emotions, and a personality. This change transforms him from a blank slate into a fully realized protagonist burdened with survivor's guilt and deteriorating sanity. His hallucinations of his deceased girlfriend Nicole blur the line between reality and delusion, adding an unnerving psychological layer to the already gruesome experience. These sequences are used to great effect, both narratively and visually, to highlight Isaac’s unraveling state of mind as he is forced to confront not only the horrors around him but also the trauma within. His transformation into a hardened, emotionally scarred survivor gives the story a personal weight that was lacking in the original.
Visceral Games clearly learned from the first installment and fine-tuned the gameplay mechanics for a smoother and more fluid combat system. The series’ signature dismemberment mechanic is back and better than ever—shooting off limbs remains the most efficient way to kill necromorphs, and doing so never stops being satisfying. Weapons like the Plasma Cutter, Line Gun, and Ripper return, joined by new tools such as the Javelin Gun, which can pin enemies to walls with brutal force. Every weapon feels distinct, with their own alternate fire modes that encourage experimentation. Combat encounters are faster and more aggressive than before, but never lose their strategic edge. You’re not just mowing down enemies—you’re making snap decisions under pressure, targeting limbs while conserving precious ammo, using stasis to slow foes, and strategically placing traps using telekinesis.
The game’s level design is superb, with The Sprawl providing a more diverse and dynamic setting than the Ishimura. You move through residential zones, medical wings, churches, schools, and even a zero-gravity area of space debris, each with its own distinct atmosphere and storytelling. Environmental storytelling is particularly strong, with blood-smeared messages on the walls, abandoned rooms, and audio logs that hint at the chaos that unfolded before your arrival. The Church of Unitology—a religious cult central to the franchise’s lore—gets much more screen time, and their twisted beliefs add a layer of sinister worldbuilding that enriches the game’s universe. The section inside the Church is among the most memorable and disturbing parts of the game, showcasing how ideology and horror can collide in terrifying ways.
Sound design in Dead Space 2 is a major contributor to its lasting impact. Every creak of metal, distorted whisper, and distant scream contributes to the mounting dread. The audio cues are expertly placed, often misleading or deliberately manipulating your expectations to keep you constantly on edge. The soundtrack is subtle, relying more on ambient unease than bombastic scoring, though it ramps up at just the right moments during major confrontations. Coupled with the game’s lighting—flickering bulbs, harsh shadows, and sudden power outages—the overall presentation crafts an atmosphere that is oppressive, immersive, and unforgettable.
The horror in Dead Space 2 walks a fine line between psychological and physical terror. While necromorphs bursting from vents still provide startling jump scares, it’s the longer, quieter segments that often have the most staying power. Isaac’s hallucinations, the creepy silence of a school overtaken by chaos, and the slow walk through familiar spaces that now hold new threats create a sustained sense of dread. The game isn't just about being attacked—it's about anticipating the next moment of terror, and never knowing if what you're seeing is even real.
Pacing is one of Dead Space 2’s greatest achievements. The game does an excellent job alternating between action-heavy sequences, tense exploration, and narrative development. It never feels like it stays in one mode too long. Just when you’ve had enough of fighting, the game pulls you into a slower, eerie corridor. Just when you think you’re safe, the silence is shattered by a shriek and a sprinting necromorph. This ebb and flow makes the entire experience engaging from start to finish. The game also escalates tension masterfully, culminating in a thrilling and grotesque finale that delivers closure without overexplaining the universe’s mysteries.
While primarily a single-player experience, Dead Space 2 included a multiplayer component, which was ultimately forgettable and felt tacked on. It pits teams of humans against necromorphs in objective-based matches. While functional, it lacked the tension and polish of the main campaign and did little to expand the franchise’s appeal. Fortunately, it doesn’t detract from the main experience, which remains a shining example of how to evolve a survival horror sequel.
If there’s any criticism to be made, it’s that Dead Space 2 occasionally leans into action more heavily than horror, particularly in later sections where large-scale battles take precedence over atmosphere. Some longtime fans of the first game might miss the slower, more methodical pacing of its predecessor. Still, this shift is handled with enough care that the core identity of the series remains intact, and the increased intensity feels like a natural escalation rather than a betrayal of the franchise’s tone.
In the end, Dead Space 2 is a near-perfect blend of horror and action, amplified by tight gameplay, a gripping narrative, and a meticulously crafted setting. It builds on the strengths of its predecessor while expanding the universe in bold and memorable ways. Isaac Clarke’s journey through madness and survival is as compelling today as it was at release, and the game’s atmosphere remains unmatched in the horror genre. Whether you're a fan of psychological terror, strategic combat, or rich science fiction storytelling, Dead Space 2 delivers an unforgettable experience that stands as one of the finest horror games ever made.
Rating: 9/10
👍 : 3 |
😃 : 0
Positive
Playtime:
554 minutes
Im a Lazer Eye Surgeon and my patient doesnt want to stop moving his eye during the procedure. Every single time the machinery pierces his whole head, he just appears behind me like nothing ever happened. Something about, "destroying the marker" or something? I've dealt with many patients but this one is truly something else. There is so many noises outside, like clusters of people protesting or something. Honestly, im just here to finish my 9-5 and go home. Well, hopefully 33rd times the charm. (Wish me luck)
👍 : 3 |
😃 : 1
Positive
Playtime:
766 minutes
A masterpiece, this is the best Dead Space game. And one of the greatest survival horror games i have played.
👍 : 1 |
😃 : 0
Positive
Playtime:
587 minutes
A timeless masterpiece, beat it at Zealot difficulty. Challenging, but worth it. Highly recommended.
👍 : 1 |
😃 : 0
Positive
Playtime:
1733 minutes
The sequel to one of the best survival horror games out there, is one of the best survival horror games out there.
Of all three main Dead Space games DS2 is my favorite.
Lots of gruesome encounters, lots of action and a great story that continues the horror our protagonist has to face again.
Revisited in 2025 to beat on zealot and unlock elite suits, it was as fun as the first time I played it!
It won't get a remake but I'd say it doesn't need one, the game is truly great and well done.
Absolutely recommended 10/10
👍 : 1 |
😃 : 0
Positive
Playtime:
4350 minutes
Dead Space 2 will always be my favourite game of all time. I play it every year out of tradition and I will never complain about anything other than wanting more of it. Everything is perfectly streamlined, the engagements are perfectly crafted, the dread persists even when you remember the spawn points like I have. The weapon selection is large enough that you can continually spice up playthroughs without issue.
But my favourite thing about Dead Space 2 is the difficulty is perfect, Every Dead space before and after were too easy, Remakes encounters were too limp and weapons are too overtuned, 3s homogenised weapon system led to all guns shooting the same but with gimmicks like flames, acid, stasis tacked on. It didn't help that the feedback from shooting was way worth and the enemy encounters were far less impressive. Dead Space 2 is my Favourite game and I don't see it losing that title anytime soon.
👍 : 5 |
😃 : 0
Positive
Playtime:
973 minutes
t's arguably better than the first "Dead Space". Developer Visceral Games refined the formula, added bigger action segments and gave Isaac a voice. In addition, the game features more weapons and suits, but less backtracking. Also, the graphics were improved and there are seamless transitions in-between chapters. The online competitive modes are fun, but inessential.
👍 : 8 |
😃 : 1
Positive