Reflection of Mine
Charts
191 😀     46 😒
74,70%

Rating

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$7.99

Reflection of Mine Reviews

Reflection of Mine is a dark puzzle video game about the dissociative identity disorder. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities.
App ID476020
App TypeGAME
Developers
Publishers Redblack Spade
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Adventure
Release Date24 Feb, 2017
Platforms Windows, Mac, Linux
Supported Languages French, German, Spanish - Spain, Simplified Chinese, English, Japanese, Russian

Reflection of Mine
237 Total Reviews
191 Positive Reviews
46 Negative Reviews
Mostly Positive Score

Reflection of Mine has garnered a total of 237 reviews, with 191 positive reviews and 46 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Reflection of Mine over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 24 minutes
I know someone with DID and I can assure you this is not what its like. I'm tired of dark stories about DID in general to be honest. Also the game play is the same through out so it's extremely repetitive and I got bored right after the third level. Im not really into puzzles like this anyways so take the word on someone who pefers puzzle games similar to this. But for those who care, yah it demonizes DID and makes it sound like its a horror story and not something that actual people have to live though.
👍 : 57 | 😃 : 2
Negative
Playtime: 1547 minutes
You play as Lilly and her many alternate identities, scavenging through her broken memories to attempt to discover what she/her other self did in an attempt to find salvation/redemption/revenge/sanity! The mechanics are simple: you always control two (or more) of Lilly's personalities in a maze representing a fragment of her memory. Your goal is to guide them both unharmed to a mirror. Sounds simple, but it can be VERY devilish! The dev showed a lot of love for his work. New mechanics are introduced rather often, increasing the complexity of the puzzles but also linking the story to the mazes. There are 4 endings. All are interesting but the "true! one is interestingER! :P There are 4 "worlds", each with 11 stages and a "boss". After defeating the boss, you may optionally revisit 4 puzzles, collect "keys" which will unlock further memories of Lilly and secret stages. In total, there are 71 puzzles to be solved. The puzzles can be VERY difficult but there are "easy" modes which are way less frustrating. Also, you can find the solutions online. Achievements are great, though two of them were bugged and unlocked before the time. Linux port was bugged; but I talked to the dev, he patched the game and it now seems to work flawlessly. Thanks for supporting the penguin!! Definitely recommended!
👍 : 5 | 😃 : 0
Positive
Playtime: 121 minutes
VERY HARD TO PLAY! I recommend for people who really likes puzzles, It can get a bit tiring if you give up easily like me, but over all fun
👍 : 39 | 😃 : 4
Positive
Playtime: 425 minutes
First - others have said it, I need to repeat - this game is not about DID. If it didn't make such a fuss about being about DID, maybe I'd have viewed it more favourably. But, so it goes. The protagonist of this game has the version of DID that was created for horror movies decades ago, and is nothing more or less than harmful to the disorder's image. But, moving speedily on. Writing - The writing in the game is either a so-so translation or just poorly written. The sentence structures are uncomfortable to read, and from the very out-set, everything is described in a super-dark, intensionally ooh-edgy way that it cringey awful. Add in that from what I can tell, the main character seems to have >no< character beyond her 'disorder' (her diary in the intro is what someone with no knowledge of young girls would stereotype young girls as, cutesy, babyish, just so that the 'dark' voice sounds darker - it too, having no personality beyond 'dark'). Maybe there's more depth to discover later on, but time spent with the characters is few enough and far enough between that I doubt there's going to be any real identity given to any of these 'identities' beyond the most shallow, surface concept (and game mechanic, of course). Gameplay - A fairly standard set-up - the puzzle involves a split-screen, you control both characters at the same time through non-identical arenas, using 'safe' areas for one character to maneuvre the other through danger. Unfortunately, there is often seems to be only one way through, making this less a puzzle-solving wherein you can try different approaches until one works and more a try-and-die, unless you can stare at a screen and memorize the fifty-or-so step pathways so you can try different iterations in your head before you take a step. There doesn't seem to be a lot of leeway for creative solution-finding. As early as the fifth (ish) level, you hit what the achievements refer to as a hard level - essentially the puzzle version of a boss. By that point I hadn't been playing nearly long enough to hit stride, and the sudden steep increase in difficulty - without any warning, or knowing I was in some kind of 'boss' level - was mostly just horrifically frustrating. It was about at that time that I just gave up on the learning curve of the game. If you want to find your patience challenged as opposed to your logic, this would work pretty well. Or if you have a mind for the kind of spatial awareness involved in these, perhaps it's less frustrating. In all, besides solving puzzles for puzzle's sake, there doesn't seem to be much reward via story involved for how difficult the gameplay is. I can't recommend it.
👍 : 26 | 😃 : 0
Negative
Playtime: 840 minutes
There are not many games that can manage to get someone super interested in a story about a girl with dissociative identity disorder. Reflection of Mine totally nailed it, in my case. The gameplay itself was super brainbreaking for me. Not really in the beginning but later on it gets more challenging. Control more than one body at the same time - not that easy as it sounds! For the ones, who are not really good at puzzles there is also an "easy" mode, where you don't have to think thaaaaaaat much and completely focus on the story. ~~~~ About Bugs&Stuff: Today I have a total playtime of 11hrs and I only stumbled over 1 tiny "bug" I asked for help in the discussion thingy on Steam and I received almost instantly help from the developer. It was solved on the same day! And to mention - the fact that this game was made by one single person is amazing. ~~~ Overall - Unique and great game - I would totally buy it again. :)
👍 : 27 | 😃 : 0
Positive
Playtime: 1363 minutes
In short: DON'T BUY THIS GAME! It's not worth 8.00 at all, if you want my summarized synopsis-keep reading. The puzzles are interesting enough to keep you going, the music is nice...but the development and overall depiction of DID is both irresponsible and completely tone deaf. Not only does the game put forth a common misconception regarding DID and how people who have it handle it, it's also not properly rated. There are several triggering topics discussed in the game including but not limited to self-h@rm and telling someone outright to go k!ll themselves. There are also no warnings for photosensitive/epileptic players and we are completely blindsided by the jump scares, annoying screeching and irritating glitching effects. The story is bland, the dialogue is dry, the character is completely out of touch with anything that's going on around her and not in the way that leans towards 'they're going on a journey'. It's more 'Lilly is so blind that everything is puppies and rainbows because Emily takes all that bs so she never sees it'. This game is by far one of the most offensive and irresponsible portrayals of DID in a character that I've ever seen. If you ever do decide to pick up this game, TURN DOWN YOUR VOLUME and prepare to play an unforgiving puzzle game that's so edgy, my 13yr old self was soiling herself over it! There's psychological games and then there's a hot mess of tropes and nonsense that try really hard to be thrilling but ultimately falls flat. Big fat zero/ten for me but enjoy my 8$. I'll be sure to link it in my YT video.
👍 : 29 | 😃 : 1
Negative
Playtime: 41 minutes
Definitely not an accurate depiction of DID...this is just a demonization of mentally ill people. ngl I was already pretty done with the game [spoiler]when the therapist dude was like, "You burned down a church, went missing for a few weeks, burned down a hotel, witnessed a cruel murder, and escaped from an insane asylum."[/spoiler] it sounds like something that was written by a 13 year old trying to be Edgy(tm)?? Game itself is repetitive and not compelling enough to hold my attention even if I ignore the bad writing. And if you go to close the game you get a guilt trip message that says, "LILLY WILL DIE IN MADHOUSE IF YOU LEAVE HER. ARE YOU SURE YOU WANT IT?" like, what?? Why was that necessary??? Huge thumbs down here.
👍 : 66 | 😃 : 1
Negative
Playtime: 39 minutes
I take absolutely no joy in writing this review. I was, in fairness, risking very little by trying this game out on a President's Day sale, so this isn't any great loss for me financially. But while I found the puzzles decent enough, if a bit frustrating, two things are leading me to actively seek a refund. One, the complete lack of sound support for the game. While the game runs somewhat easy graphically, there is absolutely no sound or music coming through for reasons unknown. Given that the music was a big selling point for me initially, that was a letdown. But the dealbreaker came when I looked over the discussion thread started by an authentic DID sufferer who rightly called the designer on much of his ignorance on her condition. The responses were, to be kind, disheartening, pushing his personal prejudices and preconceptions to, in effect, say that the OP's pain matters less than his reading about Billy Milligan. By that twisted logic, I should be able to create an authentic and compelling narrative of a DID sufferer because I read "When Rabbit Howls" two decades ago. It does make me realize what the other shortcomings of this game are in terms of story: leaning on cliches about DID that frankly are little better than rip-offs of Dr. Jekyl and Mr. Hyde. As I said, I take no joy in writing. But I must...and so I shall.
👍 : 141 | 😃 : 4
Negative
Playtime: 174 minutes
A very stylish indie adventure game. Here you have to visit Lilly's mind and control all her personality, solving various puzzles. You have to find out which of the personalities is real. I want to say that the idea and implementation of the plot is at the highest level. Like atmosphere and soundtracks. Also, a very interesting gameplay where you have to play for two parallel characters. In general, I recommend the game. You will receive intellectual and aesthetic pleasure from its passage.
👍 : 43 | 😃 : 0
Positive
Playtime: 288 minutes
At first glance, everything is simple, but all this is deceptive, not as simple as it might seem at first glance, it has a good plot and, of course, I really liked the musical accompaniment and voice acting. If you want to buy something, then I advise you to buy this gameAt first glance, everything is simple, but all this is deceptive, not as simple as it might seem at first glance, it has a good plot and, of course, I really liked the musical accompaniment and voice acting. If you want to buy something, then I advise you to buy this game
👍 : 46 | 😃 : 2
Positive
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