Dorke and Ymp Reviews
This game is a puzzle adventure platformer in which you got to help Dorke (and Ymp) to make some errands for your evil Master Wizard in exchange of him training you and teaching you his magic spells.
App ID | 474810 |
App Type | GAME |
Developers | Piko Interactive, Norse |
Publishers | Piko Interactive LLC, Bleem! |
Categories | Single-player, Partial Controller Support, Steam Trading Cards |
Genres | Casual, Indie, Action, Adventure |
Release Date | 19 Oct, 2016 |
Platforms | Windows |
Supported Languages | English |

8 Total Reviews
4 Positive Reviews
4 Negative Reviews
Mixed Score
Dorke and Ymp has garnered a total of 8 reviews, with 4 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dorke and Ymp over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1025 minutes
Dorke and Ymp is a formerly unreleased game for the SNES brought back from the dead courtesy of Piko Interactive.
Getting around is reasonably alright, though the controls cannot be configured ingame, so you have to rely on rebinding the controls emulator-side. I set running to X (default is Y, despite ingame saying it's X. The game goes off of SNES button layout) to make running around much easier.
There's some places where careful usage of items and currency are needed, as there are points where getting stuck can be a thing (and requires restarting the level, if not using save states). The start is very forgiving with the starting amount of lives, starting you off with 50, even with using passwords to skip to the later worlds.
The largest problem with this game is that it still feels unfinished in places, even if it's possible to reach the end. The final normal level of the dwarven mines before the boss is missing a bunch of tiles and is impossible to backtrack for missing items if they were skipped. Sky levels have wind tunnels that are messed up (the one near the end of the first sky level is least troublesome, but the ones in the second to last level are messed up and will never carry you back to the top), and finally, reaching the exit of the final sky level before it's boss is out of reach by normal means. For the latter two situations, an exploit with the flutter (grab button) is needed that takes a long time with timely presses (and savestates) in order to get back up.
This would have turned out to be a great game if it weren't for the incomplete feeling in certain parts of the game. Reason for the large amount of playtime is because I played all the way through offstream and again all the way through onstream on an April Fools day. I can't really recommend this one :(
👍 : 2 |
😃 : 0
Negative