Zombie City Defense 2
Charts
144 😀     56 😒
67,54%

Rating

Compare Zombie City Defense 2 with other games
$9.99

Zombie City Defense 2 Reviews

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers. Will you survive long enough?
App ID473970
App TypeGAME
Developers
Publishers Mozg Labs
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, VR Supported, Steam Trading Cards, Stats
Genres Indie, Strategy, Action, Simulation
Release Date19 Aug, 2016
Platforms Windows, Mac, Linux
Supported Languages English, Russian

Zombie City Defense 2
200 Total Reviews
144 Positive Reviews
56 Negative Reviews
Mixed Score

Zombie City Defense 2 has garnered a total of 200 reviews, with 144 positive reviews and 56 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Zombie City Defense 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 549 minutes
Its not really a TD, its an RTS. Its fun, but I found the way to select and order units a bit complicated and I had to pause several times to actually be able to select an unit and order it around. Still, I had fun with the game and recommend it for the low price tag.
👍 : 3 | 😃 : 0
Positive
Playtime: 677 minutes
Don't buy, it was released 19 Aug, 2016 and the last patch was 1 month later on 19 September, then the game died, no mod support, barely any options for settings. In-game grind is super hard and can only bring very few units/upgrades/perks/abilities into battles, no freedom to bring more. Just pirate it or get it when it's on sale for like 2fiddy or something.
👍 : 4 | 😃 : 0
Negative
Playtime: 828 minutes
Right, so I am playing this game on PC without VR or anything. Some of the reviews are for the mobile version and not the PC version so please keep that in mind. In my opinion Zombie City Defense 2 is a good game to buy and play if you are one for strategy-micro games. I would not recommend it as a first strategy game. The game controls could be improved upon, however it isn't game breaking, just learn your hotkeys. This is my first actual review (and not for a steam achievement), and I have only played a few hours of this game, so this review sucks and I will rewrite it in the future :p Overall I would rate this game a 8/10, and not for new bloods to the Strategy Genre.
👍 : 6 | 😃 : 0
Positive
Playtime: 900 minutes
Adds a whole new gameplay dynamic to traditional tower defence games. Still needs some Polish but the devs appear active and I'm sure I'm gonna have a lot of fun with this title, considering the price if you like rts and Tower defence games this is a must buy
👍 : 10 | 😃 : 0
Positive
Playtime: 2215 minutes
Zombie City Defense is a combination RTS and tower defense game with a minimalist drones-eye aesthetic. The concept is adapted from a cell phone game that was a bit too long winded for the platform. The PC version, however is really very challenging and fun. The game features unlockable levels that increase in difficulty and will require more refined tactics and unit choice to complete. After each level you earn points you can spend unlocking different unit types. Each mission you can spend 15 points to use activating unit cards to bring into the fight, for example you might have to choose between bringing heavy tanks with high damage and range and bringing several more generalized infantry or drones. Because unit selection is locked behind an unlock system, sometimes you will have to replay a previous level to get more TP for unlocks and it may not be obvious the first game which units will do the best on a particular mission, or you may need to save up to unlock more specialized units. Missions are meant to be replayed, with three difficulty modes offering increasing rewards and optional objectives as well as an infinite mode. The gameplay can be really dynamic and tower defense tactics of stationary defenses isn't always the best strategy. On some maps roving platoons of infantry make for an easy win while on others tanks and fast attack humvee's have an advantage. The game is under active continued development and the Dev is active on the forums and is actively fixing bugs and listening to player feedback and has said there are more levels in the works for the future. so far I'm 30 hrs in and I've unlocked 9 levels and beaten the hardcore mode on 6 of those. It's a game with a surprising amount going on where your ability to manage the economy and make good decisions on the placement and composition of your force matters.
👍 : 12 | 😃 : 1
Positive
Playtime: 155 minutes
Looked good, worked awful. Terrible UI and controls, unit pathing and AI leaves alot to be desired unistalled and never look at again unfortunately.
👍 : 6 | 😃 : 0
Negative
Playtime: 161 minutes
Zombie City Defense is not a ordinary TD game. This game is a mix of TD and RTS genres. You defend a base. You recruit engineers to increase resources income. There are 4 types of resources. When you have enough resources you can recruit new defensive units. Every unit can be upgraded a lot of times. You must defend the base for 15 days. Zombies arrives with higher numbers every day. So. the rules are simple. 1) Gather resources 2) Recruit units 3) Defend the base. The visual deisgn looks nice but it's getting annoying very soon. I found this minimalistics icons instead of real models for units and zombies are really unpleasant. I don't like to peer in the screen to undestand which type of zombie attack me right now. Music and sounds are good. There are voice acting also. The main reason i gave this game a negative review is that it crashed my PC 3 times for 30 minutes. I have got a Kaspersky warning when i made an 4th attempt. I wrote a message in a game group about my problem. Five days has passed. Still no response from the developer. The last update was 5 months ago. Looks like the game is abandoned. I can't recommend this game because it crashes and developers are not willing to fix this.
👍 : 42 | 😃 : 2
Negative
Playtime: 358 minutes
Too many flaws making the game not enjoyable for me. It's NOT a tower defense, it's a RTS. The graphic style make it really hard to select your units, especially in a building full of zombies. That graphic style make it even harder to see if your troops are firing on something when it's raining or snowing ( yeah, small white dots in the middle of a bunch of white rain/snow dots aren't that noticeable ). The range and line of sight mechanic is confusing. Even on the tallest tower you can't shoot most things. A small house can block your whole line of sight which is problematic when all the maps are really cluttered. Yes you can destroy some of these obstacles. IF you don't care about scavenging these obstacles and can spare to create one of the few means to destroy houses. And even when everything is destroyed your line of sight isn't always cleared. The weather could be a nice touch. If the malus weren't so huge and always against you. Night fights screw your range, same for fog, rain or snow. But you always fight with that crap weather! More than half your playtime you will play with crippled troops because of the weather. The levels are poorly designed. Zombies come from everywhere with huges mixed numbers of troops. And trying to destroy a huge wave of ultrazeds with AT troops destroying my own defenses because zeds keep on piling on my factories get old really fast. A proof that the levels are ill-designed : in the first level, there is 3 defensives towers over the main attack road of the zombies. Even with long ranged troop the line of sight isn't clear enough to hit the zeds more than a couple times, what is the point of these if you can't use them ON THE FIRST MISSION? The game got a " bunch " of troops and stuff to deal with the zeds but ... you can't use everything and everything is locked at first. And most levels require a precise set of troops to be won. So if you buy the wrong upgrade, be ready to grind the same first level for some time just to get some more TP. As for what you can bring in a level, you get 15 points at the start of each level. With these 15 points you need to choose between 15 differents infantry type ( 3pts average ); 17 differents vehicles/turrets/droids ( 2 pts average ); 9 abilities/spells ( 3 pts average ); 7 batiments upgrade ( 3 pts average ) and a list of perks/flaws. A lot of choice, right? Not really because you will never use what you want because of this 15 points limits and the level design of the missions.
👍 : 56 | 😃 : 4
Negative
Playtime: 475 minutes
[h1]Zombie City Defense 2[/h1] Well, it's fun. Short and sweet, but gets the point across. I'll go further into detail on each element that I think makes up this game. But, for those who don't like to read long-ish reviews, [b]I do recommend[/b] this game. So, meat and potatoes... [h1]Gameplay[/h1] It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on the combat and strategy. Oh, but there is a bit of base building, and an economy to worry about. So, the economy. There will be building scattered around the map, most of them being inside the walls that make your base, that produce resources when you have a unit garrisoned inside it. Farms for food, factories for metal, apartments and bunkers for people, and labs/hospitals for medicine. Food is used to maintain your armies, metal for building, medicine for healing, and people to initally buy the unit. All of these resources are infinite, except for people. That has a limit built into each map, and makes it a touch more challenging to manage your armies. It's a good thing, though, as you can't just spam one unit and "zerg" the map. Base building in this game is not placing buildings, but rather doing slight upgrades to buildings that already exist. Units can build fortifications inside their garrisons, or you can expand the buildings to add more room. Fortifying adds alot of defense to the units inside, while expanding allows you to fit one more unit inside, but without the extra defense that comes with fortifications. Combat is fairly straight forward, each unit will have a red circle around it, when selected, that shows it's range. Units automatically fire upon any zombie in range, and so far, seem to always target the closest zombie. You can make them attack a different zombie if you want them too, and attacking a building requires you to (on kb and mouse) to hold down the right mouse button, or use a couple unit's abilities. Almost all commands are done with the right mouse button, click for move/attack, hold click to attack something that is non-hostile. Units can be levelled up, to a max of 5, which increases their overall stats. I'm not going to go into too much detail on the different units available, but I will say that you would do well to experiment on each mission to find the right set-up. You're limited on what you have access to build via "cards" that require TP (gained when completing a mission/objectives and killing zombs) to unlock. Each card has a command cost, and you're limited on how much "command" you have. So choose wisely. [h1]Graphics[/h1] Nice, and different. It's like looking through a drone feed. No photo-realism here, just blue terrain and buildings, red icons for zombies, red building when occupied by zombz. Basically red is bad, blue is good. The interface is ok, and could use some tweaking, i.e, not having the starburst pattern lines all around, makes it look cluttered to me. Your view angle is directly tied to your zoom level, which I personally don't like. When zoomed in all the way, you're essentially looking down the road, and when zoomed all the way out, it's straight bird's eye view. I'd prefer to be able to orient the camera a full 360 degrees at all zoom levels. [h1]Replayability[/h1] Not really existent. I mean, you can replay missions to get more TP, adjust strategies and test new units, but once you have completed all three difficulties for each mission, there's not really anything else to do. [h1]Verdict[/h1] It's a good game, great for killing a bit of time. It has a decent amount of depth without being overwhelming, and if you like strategy, but want something a bit faster paced than say, Hearts of Iron, then this one's for you. Good for pick up and play, can start it up, do a couple missions, and walk away. You can also marathon longer sessions with "Infinite" mode, see how long you can last! I wholeheartedly recommend this game, it's cheap, and fun. Like video games should be.
👍 : 76 | 😃 : 3
Positive
Playtime: 752 minutes
It's incredibly frustrating with fake difficulty. It's not really about strategy so much as it's about finding the specific way the developer designed the level to be beaten. You try a strategy you think will work, and it goes horrible, so you try something different, and it goes slightly less terrible. You keep doing this until you realize what works. For example, this level, I've realized flamethrowers are the necessary weapon, so I use them, and still die near the end, even though I had built up defenses. So now I know I need to use flamethrowers to take things over in this level, and then I need to use something else to hold off the last enemy wave. The strategies employed don't really make sense, even after discovering them. It's really just a hit and miss sort of game where you fail a bunch of times until you hit the sweet spot of taking the exact actions you're supposed to take. I usually really like RTS games, and basically any strategy game, or game that's really difficult. This isn't really any of those things though. It's more of a puzzle game in that sense, where you're just trying to find the right combo that will do the trick. Also, everything requires constant attention. You might have a super good setup to defend a building, but all it takes is one or two little units to be out of reach, and you're units all die (which is a big deal in this game). And it's not even like you just didn't prepare enough. The game mechanics are really weird, so a unit can be technically in your range, but your guy won't shoot at the zombie, because it's on a different floor or something. Also, zombies can use ranged attacks from outside buildings, to hit guys in the building, which is weird. Just lots of little mechanics like this that don't really make any sense, and it ends up requiring a LOT of micro management. Make sure everyone is okay, let 10 seconds of time go by, then pause, and check on everyone again. If you forget to do that, BAM, you just lost the entire level because a few units died and now you won't have enough man power. For example, I just did a level where everything was going amazing. I was checking every little thing, meticulously (or so I thought). Then randomly I get a FAILED in my face. Why? Because a few random zombies walked past all my defenses (which they can do btw, no way to prevent it), then got to my main building, which I guess didn't have enough defenses, or the zombies were just out of reach again, and they killed my main guy. So that's a wasted half hour, not because my strategy was bad, but because of a random little slip up and bad game mechanics. The graphics are kind of cool, but they haven't really been implemented very well. The city looks awesome, but all the units are really just flags. Every unit (including vehicles) are only a tiny dot on the map, so in order to tell what it is, you have a line going from the unit, with a flag on the end of it. It's just not very immersive because of this. You don't really feel like you're controlling an army.
👍 : 33 | 😃 : 2
Negative
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