The Dolls: Reborn
217 😀     163 😒
55,92%

Rating

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$4.99

The Dolls: Reborn Reviews

In the darkness they sing in the darkness they sway. The toys that had been swept away want to play, And you are now the toy...
App ID473670
App TypeGAME
Developers
Publishers Forever Entertainment S. A.
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, Simulation
Release Date25 May, 2016
Platforms Windows, Mac, Linux
Supported Languages English

The Dolls: Reborn
380 Total Reviews
217 Positive Reviews
163 Negative Reviews
Mixed Score

The Dolls: Reborn has garnered a total of 380 reviews, with 217 positive reviews and 163 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Dolls: Reborn over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 55 minutes
Overall this game just did not feel "fun". I got this game for $0.49. For that price I do not think you'll be kicking yourself later if you wanna check it out. BAD CAMERA: My biggest issue with the game is the Field of View (FoV). The entire game feels like I'm looking through a sniper scope, no options to change it either. Everything just feels super zoomed in. There is also a very thick filter that makes it look super fuzzy and cloudy. It was a bit annoying to look at. GAMEPLAY??? Also, I survived the first THREE nights by standing in a corner of the starting room, nothing attacked me?? The next nights, despite having my back to the wall, I suddenly die. Saw zero dolls or movement. There seems to be some strategy with the doors and cameras but I can't figure it out. The map also feels extremely tiny and restrictive. There are only two interactions I found- two buttons that open/close doors... in the same room. The jump scares felt a little corny. Doesn't feel menacing. I am not convinced that it killed me. WHAT WAS OK/GOOD: The game seemed like it has potential, like the developer was onto something, but failed at delivering it. Visually it has a very hellish/demonic feel. It put me in mind of the "hell" versions of Silent Hill levels. The sounds and music are pretty creepy, at some points it put me on edge. Aesthetically the game seemed cool, minus the fucking sniper scope view and the cloudiness. It just overall did not do anything else correctly.
👍 : 2 | 😃 : 0
Negative
Playtime: 25 minutes
From the makers of The Final Take and, more recently, Shut Eye, comes a more controversial release; The Dolls: Reborn. Launched in May, 2016, the game was taken down due to copyright issues as it resembled another, much more well known, jumpscare horror title. The Dolls was eventually re-released in late June of the same year, after the developers put just enough effort in to it to bypass any potential lawsuits. In case you couldn't guess, the game that I was referring to is Five Nights at Freddy's. Even with the insignificant changes to The Dolls, the game still manages to be nearly identical to the acclaimed jumpscare franchise in every way imaginable. From the phone call you get at the beginning of each shift, to the way that the clock rolls over at the end of the day, to the door and power mechanics. The lights are different, since you carry around a flashlight, and you can actually move around a 3D environment instead of sitting stagnant in an office, but that's pretty well all that's different other than of course the main "scary" enemy being dolls. In fact, it's better that you don't sit in the little office. You can almost always skip the jumpscare if you're walking aimlessly around the small, horribly lit building. That's another thing... why do all of HUSH Interactive's games have a really terrible, dark, sepia filter? I literally felt like I was playing 95% of the game with my eyes closed, even with the flashlight on. The Final Take was just as bad, and in either game using a flashlight barely makes a difference; you still can't see more than two feet in front of you. Anyway, the scares aren't even scary whatsoever, and you can walk right into the dolls that're sitting around without being harmed. You'll know when you're about to get "frightened" due to a very obvious noise, so if you move away quickly enough it doesn't happen. There's really no rhyme or reason to the scare mechanic in The Dolls: Reborn, it just seems to happen at random; it's most likely an invisible enemy following you around or wandering the hallways. Not only is it a decrepit ripoff of Five Nights at Freddy's, but it's just plain boring. I'm not a fan of the aforementioned franchise, but what does make it so successful is that it actually has decent mechanics, a good story, and a lot of innovative gameplay. This is just a soulless, dime-a-dozen title in a field of copycats that've attempted to leach off of the success of FNaF. You should not only avoid this title, but HUSH Interactive as a whole; they've proven over the three shovelware games that they've piled onto Steam in the last year that they cannot fathom obtaining an original concept. [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
👍 : 4 | 😃 : 0
Negative
Playtime: 208 minutes
Серьезно?? Я уж думал хуже хорроро- подобного Five Nights at Freddy's сделать нельзя, но я ошибся. Что это вообще такое!? Тот же FNaF, который я считаю убогим, из-за тупых скримеров, и бестолкового кликанья, лучше чем эта игра! Здесь все тоже самое только в 10 раз хуже. Скримеры. Это даже скримером назвать стыдно! Они не имеют никакого звукового сопровождения, просто у тебя перед лицом, выползает голова куклы и все! Они сделаны убого и очевидно. Перед появлением такого скримера герой замирает на месте, центрируется камера и только через секунду появляет голова куклы (мартышка меня почему то не ловила) В отличии от FNaF нам теперь можно ПЕРЕДВИГАТЬСЯ по локации! Ну ок... Зачем?? В чем смысл?? Мы даже не можем убежать или спрятаться (хотя имеется спринт). Все что нам надо делать, это передигаться к дверям от одной стены комнаты к другой, чтобы нажать кнопку! Можно конечно побродить поизучать локацию, но тебя все равно поймает "скример"! От камер, для наблюдения за куклами, пользы никакой. Чтобы знать что происходит надо сначала заучить локацию за пределами комнаты, но даже в этом случае от камер пользы нет! Потому что Куклы появляются в рондомных точках и у них нет последовательности преследования! Графика. Графика тут сильно замылена. Если на скриншотах она выглядит любопытно и атмосферно, то на деле это ужас коорый издевается над глазами с первых минут игры. Звуки и музыка. Музыка в главном меню хорошая и атмосферная, да и звуки сделаны качественно не смотря на отсутсвие звука скримера. Пожалуй это единственный плюс. Я купил эту игру не из-за низкой цены, а потому что посмотрев скриншоты, и не прочитав обзоры, решил что это что то интересное. Я ошибся. Ну уж черт с ним. Из-за 12 рублей запрашивать возврат это смешно. Ребят, Серьезно. Не покйпайте эту игру. Ее карточки не отобьют цену. А если хотите собрать значок, то лучше купить их отдельно. [h1]Не рекомедую никому. Спасибо за внимание.[/h1]
👍 : 19 | 😃 : 3
Negative
Playtime: 48 minutes
I have tried this game. And tried it again. And again....about an hour of attempts to get past the non-tutorial night. Consider this more of a sideways thumb than down. I don't like to start off completely negative so let me say what I DID like about this game: 1. The idea was neat. While I found it similar to that other title that people are freaked out about, I found that it is different enough to have it's own identity as a security guard jump scare sort of game. 2. I like that the clock moves! It's really nice to see how far I've made it into the night instead of being a big mystery(I'm looking at you, Emily Wants To Play). 3. The dolls themselves were very creepy and well done(though I think they were just Unity assests?). 4. I liked the freedom of movement. It was neat to explore! Now the bad: I gotta be honest and say that it is very frustrating to say the least. The game doesn't seem to follow it's own rules which are basically: Watch out for dolls and shut the doors if you see any. However, I was killed many times when there were no dolls in sight and there were no audio cues to even indicate that one could be nearby but unseen. So either the mechanics aren't really working as intended or there is some weird RNG mechanic that spawns dolls in the room even when the doors are closed. Yes, I've gotten killed in an empty room with the doors closed. It doesn't even make the screaming noise everytime they get you. I just see a baby head and the game over prompt that restarts the night or returns me to the menu. Finally, my whole game kind of had this sort of fuzzy brown hue which made things a little to bright and blurry for me. I think this is intended, but it would be nice to get a brightness or contrast slider on the little launch tool before the game starts so I can adjust it a bit. It is a little hard on my eyes(I'm old). All of that being said, I can't recommend this game right now. I plan on returning in a couple months since I usually dust these off around Halloween and I'll give it a shot again. Maybe there will be a couple tweaks that will make the experience a bit smoother for me. I have faith in the Devs and look forward to someday changing my review for the better. Edited: Spelling is hard at 6 A.M. :P
👍 : 13 | 😃 : 1
Negative
Playtime: 11 minutes
I only played a few minutes before I got frustrated and ended the game. I don't know why, but I had no idea how to survive, it has a few good jumpscares, but the lightning in the game makes it hard to see things. I was so lost, after 5 tries I decided to stop.
👍 : 5 | 😃 : 0
Negative
Playtime: 266 minutes
Okay, so I'm pretty sure I don't need to tell you that this is yet, yet another Five Nights at Freddy's rip-off. So what you REALLY wanna know is...how does it stack up, next to not only the FNAF games, but the absolute plethora of FNAF clones we've had since the first game's debut (way, way back in late 2014)? Well, the first thing I'll state, right up, no holds barred, and absolutely no-fuckin'-doubt-about-it, is that this is THE SINGLE MOST BLATANT FREDDY RIP-OFF YET. And I'm confident that I've damn well nearly played 'em all by now... You're a security guard. You're employed to look after a place full of sentient, malevolent toys, after hours. You're sitting in an office. You look left, where there's a door with two buttons: a lock and a light. You look right, same thing. Your shift starts at midnight. You must make it to 5 or 6am without any of the toys getting in the room and "jump-scaring" you to death (I make no apologies for not remembering the specific time right now, the deja vu really is coming that thick and fast). You also have an on-screen electrical power level, which saps down from 100% to 0% - 0% not being good - every time you bring up a camera (to check where the toys are), hit a door light (to see if something is standing just outside your room), or close a door. And to top it all off, some guy keeps calling you on the phone to welcome you to your new job, and advise you about what to do next to survive. So far, so Freddy's. So what arguable improvements or innovations does this game make over the first FNAF? Well, I suppose the cameras pan around a bit more, and the dolls themselves are a tad more animated. Having said that, the jump-scares aren't nearly as scary, the gameplay doesn't seem as tactical, and one of the two door lights doesn't even seem that terribly necessary, given that you can clearly see outside said door anyway (maybe this changes later on, but I frankly couldn't be fucked to find out). Overall, and in all honesty, I'd be lying if I told you that I feel even the slightest bit compelled to persist with this one right now. I'm yet to even get to the final hour of Freddy's the first (though I've come damn close), and this is much too similar to justify wasting time on it instead. My simple advice? Only buy this one, on sale, if you've already conquered the original FNAF (and probably all the sequels as well), and are absolutely dying for an inferior game with an almost identical premise and gameplay. The thumb-up is for you people who fit this description, and you people alone. Everyone else: Start with Freddy's 1, humour some of the better clones like Sophie's Curse, Boogeyman, and Bear Haven Nights...and if you still have a hard-on for such shenanigans, by all means give this one a whirl. From what little I've played so far, it's by no means the most incompetent of its type (hello, 123 Slaughter Me Street), but at least all the other Freddy wannabes had the common decency to change things up A LITTLE. Scott Cawthon could seriously sue over this one, and I'd be happy for him to use this half-arsed review of mine as testimony in court. There's "homage", and then there's...this. It's not quite insulting, but it's more than a tad on the cheeky side. Here's hoping HUSH Interactive find at least one original idea in their teeny, tiny minds between now and their next game, but if they're not open to such suggestions, I for one would love to see a slavish remake of the first Silent Hill. Just sayin'... Verdict: 6.5/10.
👍 : 30 | 😃 : 4
Positive
Playtime: 42 minutes
[h1]DO NOT BUY THIS GAME[/h1] This game is nothing more than a cheap rip-off of the game Five Nights at Freddy's. There's NOTHING original here, except for the dolls itself. It's basically a reskin of the original game, which even the developer says that its true. He says it has a "different theme and slightly different AI." The models are as well Unity store assets, meaning they didn't even bother to do it from scratch. The music from the intro is not even original either, its from a Youtube video which contains custom made doll music. The GUI is cheap as well. You press a rectangle with "camera" written on it, and a outline of the building pops up on your face. No animation of a camera, nothing. They didn't even bother to do an transition to the camera. If you like FNaF, don't get this game, its a horrible cash grab trying to profit off the FNaF idea. If you don't like FNaF, don't get this either. It's a ton more inferior experience. Scott Cawthon has been contacted as well, and he said he's going to take this game down. I don't feel bad for the developers at all, since they just tried to do a quick cash grab.
👍 : 126 | 😃 : 13
Negative
Playtime: 104 minutes
It appears this game was originally a clone of Five Nights at Freddy's. As there were some legal issues because of this the game was taken down. Later on it was published once more on Steam under the title Reborn. Now, the problem with this is that the only way for them to have it up was to change the gameplay and eliminate the similarities as much as possible. Instead of being bound to a desk having the ability to check the cameras showing each room in this factory we are free to walk wherever we please. This, however, kills the gameplay since the monitors are in the office and they indicate how close the dolls are - to the office. So, your best bet is to go back there and close the 2 doors whenever you feel it necessary. The 2 doors, by the way, along with the quickly draining power bar are still items very similar to FNaF. I played an hour or so with this game and was not able to figure out when the dolls are coming. It is also pretty annoying that they teleport into the office - even the store page mentions this ability of theirs. Then what's the point? Towards the end of the 1st shift (night) I had a couple of mins left and decided to close the doors but the doll immediately jumped onto me. For me it is unclear if the doors serve as real protection when closed. When roaming our flashlight barely helps. The corridors are barely lit and even the torch drains our power. I met a couple of dolls along the way but they were completely harmless. With the exception of going through them, that is. It is nice to see them looking into the camera from above but once you are outside you cannot find them positioned this way. It appears the game separates the roaming part from the office area in terms of gameplay. Since I was not able to figure out how to complete my first shift (after the training) I did not find any sense in playing the so-called insane mode which, of course, makes everything more difficult. What is pretty annoying is that the store page still has the trailer for the original Dolls - feel free to check any videos on YouTube showing gameplay for the original (which seems pretty cool). For me Dolls Reborn is a failed attempt to cash in on something similar. If you want to borrow an idea make some changes to make sure the developer of the original idea cannot have any claims against you. But don't make changes that completely remove the atmosphere and provide an annoying gameplay just so you can keep your game afresh. Elaborating on the rest of the issues with this title I'll simply skip (e.g. Unity assets, bad graphics, lots of typos in the store page synopsis) as I have already done so during many reviews pertaining to similar "quality" software.
👍 : 21 | 😃 : 1
Negative
Playtime: 242 minutes
So, let's start out with the game itself, shall we? It's Five Nights at Freddy's with dolls and I don't mean that by way of "Wow, Thanos is a lot like Darkseid, isn't he?". I mean that [i]this is Five Nights at Freddy's with dolls[/i], from the lights, doors and limited power survival mechanics, right down to the introductory phone call that you get at the beginning of each night. There's no twist, no innovation, this could not be more of a clone if Count Dooku had got it packaged in his bulk discount from Kamino. It's entirely competent. There's no bugs or pedantically unfair gameplay quirks to speak of. The nightmarish soundtrack is probably the high point of it all; a swirling disconcerting stew of mechanical grunts, violin shrieks and hideous doll laughter. The whole FNAF genre isn't really my style but, speaking objectively, [b]The Dolls[/b] does its job fairly well. So, why the thumbs down? Well, if I re-released Call of Duty and all I did was re-skin the Nazis into Zulu warriors and then charged you for the experience, do you think that would be okay? If you bought my new game Cattlefield: Bad Cowpany and you were immediately struck by the haunting feeling that you'd played it before, aside from the fact that there were now a pair of hooves clutching the weapons instead of human hands, would you give that a positive review? What makes this even worse is the presence of Mark Hann. If you're unfamiliar with the unscrupulous practices of his former company Dark Day Interactive, the following article spells it out plain as day: http://cliqist.com/2016/04/20/darkest-day-drama-of-dark-day-interactive/ TL;DR: DDI are responsible for the unfinished, abandoned Steam nightmares known as One Final Breath, Once Bitten Twice Dead and GASP, all whilst launching near-infinite amounts of Kickstarter campaigns to try and bleed grossly inflated amounts of their backer's money out of them before knocking together the barest of playable experiences out of stolen asset packs and lying to their employees about pay. You can find another (much shorter) summary of their continuing nonsense specifically with this game here: http://cliqist.com/2016/04/25/mark-hann-dark-day-interactive-the-dolls/ I really wouldn't expect [b]The Dolls[/b] to be here much longer anyway, seeing as FNAF creator Scott Cawthon has recently expressed his desire to have this erased from Steam. I had my fun with it below but really folks, let's not support the continuing bloodline of this repugnant activity. https://www.youtube.com/watch?v=lnSodRsMtbg
👍 : 63 | 😃 : 16
Negative
Playtime: 233 minutes
[h1] Gist of the story [/h1] The player character is a security guard hired to watch over a toy store factory owned by Cooper & Son Co. Apparently, the toy town closed 50 years ago for reasons unknown to the public so its sudden reopening quirks some eyebrows. However, the grand reopening will bring in jobs to the town the store resides in so everyone wins, right? Kids will have their toys and the adults will have some jobs available. Perfect…until the night guard begins his shift and realizes that toys are indeed possessed. Yup…$30 /hour to protect a place with roaming, teleporting, demonic doll things. --- [h1] Gameplay [/h1] The game consists of surviving the night, fending off the possessed dolls. The security guard will receive a phone call at the beginning of each night with a brief narration on what is happening around the factory. Of course, he is trapped in a room with two points of entry, a left and a right door. He can close the doors to prevent any dolls from entering the room and turn on the lights by the entrance of said doors to check whether or not they’re nearby. There is a power system that controls the lights and the doors so when the power runs out, say goodbye to your only form of defense. He can also check the cameras to keep a watchful eye on various checkpoints around the place (If this sounds familiar, then you have not been living under a rock. Congratulations.) They are audio cues. Sometimes the dolls would laugh, sometimes they would cry. There are visual cues as well. The dolls would appear in front of the door as a first warning that they are ready to eat your soul. Yeah… The hours of the night will gradually increase. For example, Night 1 will have you only surviving for 3 hours and Night 5 for 6 hours. That’s basically it. Just survive the night. (You’re still reading…great) --- [h1] Did ya scare me? [/h1] The scare factor of the game, on the scale of 1-10 (1 being, “me looking for something to scare me but couldn’t find it, no matter how hard I tried” and 10 being, “I ♥♥♥♥ my pants, I should’ve worn a diaper”), I rate The Dolls a 1 out of 10. Unfortunately, each night is the same. I played up to Night 6 and I didn’t feel the doll’s aggressiveness change over time. I saw about 3 different kinds of dolls but to be honest, I think their jumpscare cutscenes are the same. I saw a monkey, a generic plastic doll and another generic plastic roll but this one is rocking back and forth. It has a cute laugh so I can’t be mad at the Rocker Doll. The sounds are decent but at times, they were simply inserted in certain points of the night just to make things more dramatic than it seems. Other than that, there’s nothing new or exciting about how The Dolls frightens the player. --- [h1] Graphics and Technical Issues [/h1] The game hasn’t crashed on me yet so that’s a plus. There is some kind of film grain that makes it look like an old VHS recording but it’s bearable. There might be some conflict with Windows 10 users but I’m not quite sure. Look at the Steam forums if you want to know more about it. --- [h1] Wrap Up [/h1] I’ve been avoiding calling it a “FNAF clone.” I probably should’ve just started with that and most people would know what I am referring to. If you’re a fan of FNAF you can give this a shot if you want. I will not stop you. Just know that it brings nothing new to the table. --- [h1] TL;DR [/h1] Pros: -Decent sounds -FNAF clone (depending on whether or not you see this as a pro or con) Cons: - Each night felt the same. - The game didn’t elicit any frightening moments for me -The dolls weren’t varied in how they scare the player -FNAF clone (depending on whether or not you see this as a pro or con) -Might have conflict with Windows 10 (Look at Steam Forums for more information) --- If you stuck around me this long, and if you have the time, watch me fool around in The Dolls [url=https://youtu.be/g9uCbBXNSjc] The Dolls [/url]
👍 : 57 | 😃 : 1
Negative
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