Leave The Nest Reviews
A high octane, high flying, fast dodging, gentle gliding, quick ducking, manic swooping (and occasionally crashing) game that redefines the word addictive.
App ID | 471270 |
App Type | GAME |
Developers | Kaio Interactive |
Publishers | Kaio Interactive |
Categories | Single-player, Steam Achievements, Steam Leaderboards, VR Supported, Steam Trading Cards, Tracked Controller Support |
Genres | Casual, Indie, Action |
Release Date | 27 May, 2016 |
Platforms | Windows |
Supported Languages | English |

15 Total Reviews
10 Positive Reviews
5 Negative Reviews
Mixed Score
Leave The Nest has garnered a total of 15 reviews, with 10 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Leave The Nest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6 minutes
I couldn't figure out this game or work out how to get any fun out of it.
The menu is pictoral and not obvious, so it tool me a couple of minutes to work out how to start a game. Then I launched into the air and hit a tree. I have two feathers in my "hands", but they don't seem to have any effect.
I couldn't figure out anything more about this game because the devs did not make it obvious how to play and did not include a tutorial.
Avoid.
👍 : 1 |
😃 : 0
Negative
Playtime:
11 minutes
Leave the nest is a very cute game that's easy to get hooked on! It's cute, simple, bit still a bit challenging. Also cute birds!! I'm glad there's a desktop version in addition to the VR!
👍 : 2 |
😃 : 0
Positive
Playtime:
205 minutes
Upon starting up the game I was greeted by a surprisingly quick load time, you can get playing quick and the tutorial is extremely simple to grasp. Now, as I don't have any VR equipment I played the "desktop" version, so this review is more geared towards fellow non-VR players. Though it is clear the game is made more for a virtual reality experience and is the main selling point.
Gameplay wise the controls are fairly smooth, though I found it difficult to precisely fly through holes with buttons alone, I suspect the flapping ability in the VR version makes this much easier. The gameplay isn't very deep, as the focus is to enjoy the novelty of flying in virtual reality, so us non-vr players are missing a vital part of the game, but it still manages to be a fun casual time without it.
Now let's get into the meat of this review: "How can it be better?"
Well let's start with the characters or Birds. I can't remember how many exactly there were at the time of this review, six I believe? The roster is palette swaps for the most part, some have slightly different models, each characterized with different speed abilities. Though one, who's name is Touky, feels heavier than the others, and "collects" insects instead of the usual coins that the birds do. I feel as though adding a weight stat along with the speed stat would add greater variety between the birds. On the subject of the Birds, I feel as though more in depth character descriptions would be better for various reasons, even if to just say stuff like why Touky goes after bugs instead of coins.
Going back to gameplay mechanics: There are seemingly three power-ups, a magnet and a shield, I'll touch on the third in a bit. The magnet collects coins and the shield protects you from the many obstacles, both last for thirty-seconds and can be stacked if you collect another before their time expires. In the case of the shield, time will shorten when you take damage. At first I thought they lasted too long but on second inspection they're fine.
The multiplier system the game features increases upon the completion of each zone, or acquisition of ten coins, this will continue till the run ends, at which point everything will return to zero. There is another way to increase your multiplier too, a way that confused me for a bit. The "Glide Multiplier".
The "Glide Multiplier" seems to activate when you soar high as the clouds, and will double your multiplier no matter what it is. The reason it confused me is because this feat is rather easy to do, but then I remembered I'm playing the desktop version, where you just have to press a button fast enough to get that high. VR users actually need to flap with their arms, which I can imagine might be harder. If I'm right and it is, this means it might be easier for desktop players to get higher scores than VR players. I feel as though a better and more accurately named mechanic would be when you dive down from the clouds and actually glide, it would last till you flap your wings again. Of course, it could be this IS how it works, and for whatever reason it was glitched for me.
Onto the zones, I could go ahead and talk about all of them in detail, but I think it'd be better for players to experience them themselves. There are two I'm going to talk about for the developers sake however.
The Beach and Jungle zones are far too crowded with obstacles, to the point the only possibility is to fly above them all, the Jungle zone especially.
Finally I'm going to end this by talking about the glitches I found. Some of them are harmless and just aesthetic glitches, like not landing on your nest. The only major one I found, well, I'm not even sure if it is a glitch. If you recall I mentioned a third power-up, it is a clock. I have no idea what it does. Why is this labeled a glitch? Well there's a spot that explains power-ups on the menu/hud, and there's a space that's blank, I'm wondering if there's supposed to be something there that explains the purpose of the clock. If there's not, there should be, but that does mean I didn't find any real glitches.
All in all, Leave The Nest is a fun casual game that I bet really shines when using virtual reality devices. If I ever manage to pick one up, maybe I'll make another review.
👍 : 3 |
😃 : 0
Positive
Playtime:
14 minutes
Nope. This one makes me queasy. I was drawn to the mechanic of flapping arms to make the wings go--very cute, right?--but there's one problem with the implementation: the bird I'm supposed to be is below me. Disorienting. Am I supposed to be riding this bird like an invisible gnome, controlling its wings with puppet strings? That's how it feels. Maybe I'd feel less motion sick if I was the POV of the bird. Not sure. The diving mechanic doesn't make physical sense to me, and the swooping back up makes me nausious.
Developers please try adding these options:
* be the POV of the bird itself
* steer to different lanes by banking with the arms at diagonals
👍 : 24 |
😃 : 2
Negative
Playtime:
45 minutes
Flappy Bird VR!
My arms are going to be very sore tomorrow.
A quick note on motion sickness: I had very slight dizzyness as soon as the game started, but as soon as I started flappy birding that sensation went away.
I found myself involuntarily making wind sounds with my mouth after I got into it!
👍 : 14 |
😃 : 7
Positive
Playtime:
626 minutes
A great game and seriously fun. If you ever wished how bird\'s flapped their wings for hour\'s try this game and see if you can!
Flap your arms to sore through the different stages of the game, dodge everything in your path or try to fly through it.
I didn\'t get any VR nausia playing this game but i do have sore shoulder\'s from all the flaps i do :)
👍 : 10 |
😃 : 1
Positive
Playtime:
5 minutes
An amusing take on what is, in essence, Flappy Bird / Runner style game. You literally flap your arms to fly upward, and you can dive downward by holding the trackpad. Lane swiching is done with the triggers, or can be changed in the options to take advantage of roomscale.
I didn't get any dizzyness from the movement system. You can see your beak in front of you as a sort of point of reference, and flapping your arms gives you the sense that you are controlling yoru movement. .
👍 : 17 |
😃 : 1
Positive