Spellgear Reviews
Non-target action role-playing game, with MOBA and MOBA-style arenas, an open world to explore and relax, a fresh and unique combat system, and many other exciting features.
App ID | 470040 |
App Type | GAME |
Developers | SkyRiver Studios |
Publishers | SkyRiver Studios |
Categories | Steam Achievements, Multi-player, PvP, Online PvP, In-App Purchases |
Genres | Indie, Action, RPG |
Release Date | 7 Apr, 2017 |
Platforms | Windows |
Supported Languages | English |

16 Total Reviews
8 Positive Reviews
8 Negative Reviews
Mixed Score
Spellgear has garnered a total of 16 reviews, with 8 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Spellgear over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
37 minutes
Spellgear - interesting indie semi-MOBA project with it own features. First of all, this game oriented on arena battles. You don't need to buy equipment at arena, you doing it before participating arena. Non-target system is fair, it isn't like a semi-target system. Quests, leveling, you can make in big open world. So, developers made great project and they will not stop at this. Recommend this game.
👍 : 2 |
😃 : 0
Positive
Playtime:
22 minutes
Only played 1 game but that was the most boring things ive ever done. I played a mage, the hitbox is so small that with desynch you just cant hit a single fireball and if you do, they do less dmg then the paladin sword melee hit that dosen
👍 : 3 |
😃 : 0
Negative
Playtime:
36 minutes
TLDR: It needs a LOT of work and advertising to be worthwhile. At the moment it is not.
The description, trailer and features seem really interesting so I decided to give it a shot. Here is a rundown of the pros and cons:
+ Graphics were really nice. I was pleasantly surprised.
+ Combat feels really good. Animations were solid.
+ Paladin started off with a cool mix of abilities.
+ Action controls felt good enough. Can block/dodge and aim skills/spells.
- Game crashes fairly easily. Changing from windowed to full screen, alt tabbing in full screen, and clicking on my 2nd monitor in full screen caused crashes.
- no borderless windowed mode. very annoying because windowed mode does not feel right with a locked mouse for action controls. full screen not a good option because of crashes and lag when multitasking.
- pve content is extremely underdeveloped. this one was pretty big. it seems to be a single island with the most basic mmorpg quests. very little quest text or flavor. huge work needed in this area.
- basically nobody online. the multiplayer modes are the reason I was interested in this and in my entire time playing the queue did not pop. needs a free weekend or some advertising before multiplayer is playable.
I will keep this on my wishlist but I am going to refund for now. Not nearly worth $20. Hopefully in the 3-6 month early access they can improve things and get a stable population for multiplayer.
👍 : 11 |
😃 : 0
Negative
Playtime:
413 minutes
I'm really looking forward to this game getting more people. I love the action combat, and how the game has and open world MMO element with quest, gear, pve, and pvp, as well as the arena (MOBA) matches.
👍 : 2 |
😃 : 0
Positive
Playtime:
395 minutes
Spellgear is an early access mmo that shows promise. It has a really interesting combat system and I think given time it could be a really good game.
Pros:
Great combat system
Multiplayer Arena's(Some which emulate moba type games)
Cons:
Old looking graphics
Currently a low player population
PVE aspcect follows the same systems as other mmos(not necesarily a con but i felt it was worth mentioning. The PVE is completly optional though since you can level up through the PVP arenas.)
👍 : 8 |
😃 : 1
Positive
Playtime:
463 minutes
*Edited my first review after spent more time in game*
3 classes all starts with 3 skills and u learn more with new weapons. Non target combat with directional dodge so you can even dodge basic attacks from melee mobs.
Game starts with regular kill,gather and fetch quests but with the aim based combat u dont bore to death while doing them(atleast at start).
Played 1 round of CTF its not bad and its simple but hard to master. Pvp and pve is skill based so u dont faceroll everything with your gear from start.
Pros
-Pure non targeting combat no hybrid or soft lock targeting.
-No shop items you need to farm currency or do alot of pvp for getting upgrades beside than questing gives, hence No P2W
-Nice graphics
-Actuall Early Access game which works fine from get go and u can spend some quality time in it.
Cons
-Questing very generic and borderline boring u only do it for leveling.
-2 playable zones limiting gameplay cause of EA.
-Need more active users to enjoy pvp.
👍 : 13 |
😃 : 1
Positive
Playtime:
40 minutes
Let's be clear: the concept of this game, as presented on Steam's store, seemed great to me (I do like MMO's (essentially for crafting and dungeoneering, tbh) and I'm a quite experienced MOBA player).
However, once in game, it's another story.
To be frank, I'm not really sure of what happened. And I'm neither tired nor drunk so it's a bit weird.
After the tutorial zone, I saw a store and a page encouraging me to "join a battle". So did I. That was a capture the flag. Confusing as hell. Some people can run quite fast (practical in capture the flag) and some others cannot. Some people have strong abilities that deal tons of damage and/or stun you, and I just have my god damned fireballs that are quite hard to land on a sprinting dude and do not deal much.
Then I went back on that menu, and tried to "join the world". Landed on an island, where I was given a few classical-MMO-trash-quests (aka FedEx + monster slayer). No clue on what else was happening. No clue on how my character sheet works. That was too much and I quit.
Mixing MMO with MOBA (or CTF ?) elements can be interesting, I'm sure. But right now, you are basically fed a few missions/battles without any information. Who are you ? What are you supposed to do ? In what order ? How can you become better ? Nothing. Is. Explained. At. All. I'm not even talking about "advanced" information (like, expert game mechanics used for theorycrafting, for example). I'm talking about basics.
Maybe I should have done a few more FedEx quests to get this information but tbh I always found that infuriatingly boring.
Or maybe, as some of my MOBA teammates say regularly, I am simply retarded. I don't know. But a game lacking content, polish, AND a basic manual is too much for me. I might come back after Early Access, but until then, farewell.
👍 : 17 |
😃 : 0
Negative
Playtime:
211 minutes
So far pretty good game. It still needs a bit of work but it is still in Early Access.
It is an Open World MMORPG but has MOBA style arenas to built it. They are for now focusing on PvP but it is not a 100% forced PvP MMORPG.
The three classes are Tamer (pretty much a Mage), Paladin and Ranger. So, yes it needs more classes which I believe they are working on. Can not wait to see how this game turns out over the coming months and years.
I believe it is very much worth the $19.99 price tag. There are NO plans for them to make it a monthly subscription based game. They said no microtransactions will be in the game (yes, that could change maonths or years from now). So it is not a Pay-to-Win MMORPG at all.
👍 : 11 |
😃 : 1
Positive
Playtime:
18918 minutes
It's a good and unique game. It's worth a try.
* The combat system is dynamic, and you need to be smart and skillful, to win.
* The PvE aspect is good, it is challenging.
* The Open World PvP is awesome, the deathmatch arenas are good, too.
As an early access game, there is some work to be done.
* The MOBA arena, needs to be balanced.
* A bit more of PvE content, would be welcome.
As I said before, it's worth to give a try, the game is really good, and it is very promising.
👍 : 6 |
😃 : 1
Positive
Playtime:
58 minutes
Okay, this one's a bit tricky. I'm giving Spellgear a tentative thumbs-up, but really my opinion could go either way.
So far, it has been a relatively enjoyable experience. The combat is fairly fun, though nothing special. They advertise it as a highspeed action non-targeted fun time party, and it's not really all that exciting. You can do some flips to avoid attacks, but when facing PvE monsters it seems to be better to just sidestep a punch manually. The flips (and sprinting and jumping, yes, jumping) take energy from the same resource pool that is used to cast abilities. Side note: in my first PvP match, I accidentally side-flipped off the map. Acrobatics can be dangerous, kids.
I joined a capture the flag match and it was actually pretty fun! The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet. Both teams sort of clashed at the middle, and the one melee class had a hard time joining the fight without exploding, but with proper timing and tactics, it was possible. Once we started working as a team, we could stand our ground pretty effectively. You can queue for these matches as soon as you leave the tutorial.
Regarding the PvE experience, the first 10-15 quests are essentially:
"Go talk to John."
"Hi John.
"Go talk to Sean."
"Hi Sean."
"I can't talk right now. Pretty busy. See if John needs anything."
I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting/dynamic.
It's not a very pretty game, and the menu navigation could use some improvement. But as an Early Access title, you gotta be patient and try to help facilitate proper patching.
Like I said, my opinion is sort of good and sort of bad. I genuinely think the game will improve over time, and I'm excited to see how it changes for the better. If you are looking for a polished game, then stop browsing Early Access titles and play Neopets (actually, the Neopets in-game economy exploded a while back. It's fallen into chaos.).
Anyway, I don't really know who this game is for. I don't think I would recommend it to someone who just likes MMORPG's, because so far the questing and PvE stuff is really bland. But the PvP is neat, and could end up being a strong reason to play the game. It wasn't a negative experience, which is why this review isn't a thumbs-down. Maybe you should wait a bit to try it out, or maybe you'd like to be part of the community that's already giving feedback. It's up to you. I'm going to keep playing it for now and see what happens.
This review is horrendously ambigious.
👍 : 29 |
😃 : 4
Positive