SWORDY Reviews
Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.
App ID | 467900 |
App Type | GAME |
Developers | Frogshark |
Publishers | Frogshark |
Categories | Single-player, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP |
Genres | Casual, Indie, Action, Adventure, Early Access, Sports |
Release Date | 21 Jul, 2016 |
Platforms | Windows |
Supported Languages | English |

104 Total Reviews
67 Positive Reviews
37 Negative Reviews
Mixed Score
SWORDY has garnered a total of 104 reviews, with 67 positive reviews and 37 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SWORDY over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
12 minutes
I tried out Swordy with three friends on the couch. We mostly play goofy, competitive couch games, so I was sure that it'll be a blast for at least a couple of hours.
I was wrong.
The idea is cool, but the implementation is horrible. It's very poorly optimized (low framerate on a decent gaming rig) and the overall presentation looks like a very early alpha. Even starting a match is hard to do at first due to the bad user interface.
Combat itself feels much too slow and unpredictable. Youn just swing your weapon and hope for the best.
It very rarely occurs that all four of us agree that a game is crap, but Swordy (sadly) was such a case.
👍 : 2 |
😃 : 0
Negative
Playtime:
704 minutes
一句话概括:游戏基本上就是不太受你控制的一堆兄贵来回甩动四肢的互相攻击的鬼畜游戏。
我一直以来都很喜欢买Steam上面的聚会游戏,而今天无意中发现的这款Swordy是我所有同类游戏中最暴笑最鬼畜的一个。我和同事玩了几分钟,我们崩溃的笑声就吸引了四五个同事来围观。他们在尝试之后都深深被游戏的强大喜感传染了,我们所有人不论男女都深深中毒!
+ “我是国服第一盖伦!”“我是国服第一赵信!”
+ 让人笑到停不下来的鬼畜bug
+ 一玩就停不下来的蜜汁喜感
+ 人越多越好玩
***这是我在Steam上购买的超过一百个游戏里的第一个评论。并不是其他游戏不好不值得我去评论,而是SWORDY这款游戏让我觉得我需要用我的评论来让各位看到他的闪光之处,希望大家都来支持一下这款佳作。
This is my first review after my 100+ collection in steam. Not for other games are not good enough for me to write a review, this SWORDY I randomly found really gives the feeling that I want to use my review to convince you guys that this game is totally a GOOD DEAL even if it asks slightly higher for a game in EA. The fun and laughter you can get from the purchase would definitely worth every penny. I STRONGLY recommend this game to everyone of you!
👍 : 10 |
😃 : 3
Positive
Playtime:
924 minutes
SWORDY is an interesting, physics-based melee combat arcade game, and I love it.
The game uses a twin stick method of combat (and triggers for different stances and stabbing) where you spin to attack your opponents. This game currently has AIs and a coop AND versus system for other players.
Now so far, the updates that are being released alone are showing me that this game was definitely worth the amount I spent when it was ON SALE. But currently, I personally think it fits its 15$ price tag. So, if you've got some extra cash lying around, and wanna play a local game with your mates, go ahead and get this game.
👍 : 3 |
😃 : 0
Positive
Playtime:
30 minutes
Pretty goofy and funny, but really boring after literally half an hour. It ends up just being "walk into people and jab them and hope to get lucky." And I generally love stupid party games like this. This one is just so bland and pointless.
👍 : 24 |
😃 : 1
Negative
Playtime:
662 minutes
"Gang beasts meets gladiator combat... best local multiplayer game on PC that I have played in a while." - This was my review from April 1st 2017, that was 3 and a half months ago, and that statement I made has changed alot since then. Although I still love playing this game, it's still very slapstick, but humorously complex at the same time. SWORDY isn't a complex game, far from it, but the complexity comes from gruge matchs and LMS's between the last two or the last round, and the on the fly tactics you make as you go along, trying to win.
The game is fun in short brusts, which is the main reason I retract the "best local multiplayer game on PC that I have played in a while" statement. In my eyes the 5 main compontents of a couch-coop game are (in my order of importance):
- Teamwork/Rivaly (✓)
- Long Play Sessions (✕)
- Replayable (✓/✕)
- Strong Concept (✓)
- Sense of Progress (✕)
If you know you can play this game frequently with friends and you like the concept, get it, but if you are looking for the best on the market right now, I would recommend Ultimate Chicken Horse. That's not to say I hate this game, I love it at times, but its simply too inconsistent to play sparingly.
👍 : 3 |
😃 : 0
Positive
Playtime:
274 minutes
Edit: Game is dead. Has been since 2018. Steamcharts says 0 players, and dev hasn't posted on twitter any updates, their site doesn't even work anymore. This was a low effort cash grab.
Don't buy this YET. Wait.
I wanted to like it, I truly did.
There's not enough content to justify a $10 price tag, let alone $15. Yes, I bought this when I was drunk thinking it would be amazing, but there aren't any ranged weapons, online players, new maps, keyboard interface, and it feels like the dev(s) abandoned it.
The combat seems clunky at first, but once you get used to fighting, it's pretty easy to ruin the bots. It needs content and TLC, or it will be dead and I will have wasted my money.
👍 : 7 |
😃 : 0
Negative
Playtime:
6 minutes
(DISCLAIMER: I played this offline on my living room PC, so I probably have about 2 hours in this game.)
SWORDY just has nothing to offer you after the inital goofy-ness of the combat wears off. It is fun to try everything out, but that will maybe take you a half hour. I get its early access, but there just really isn't any content right now to warrant a purchase. I do hope that this game gets more fledged out and has more things to keep you playing. If that happens, I would gladly re-purchase this game. However, I will have to refund it for now since I know it will not make it into my couch party line-up.
It really is a shame, because I have nearly 100 couch-multiplayer games in my steam library. This game is a fun idea, and I really want to support couch-multiplayer games that are not just 2D Smash-esque fighters. I'm hoping the best for the devs of this game, but to the consumer: Hold off on your purchase for now. Maybe later.
👍 : 10 |
😃 : 0
Negative
Playtime:
329 minutes
I bought this game specifically to play with a few friends on the couch. It is a lot of fun with a few controllers and a few friends.
I get that it is early access and not all the content is there but my friends and I would play this game for a bit, play something else, and eventually end up coming back to this one because it was just too much fun.
It's great to practice all the different weapons ranging from hammers, axes, swords, daggers, spears, and flails. Each one plays differently and requires a unique tactic.
We got fairly bored of the "kill everyone" game so we came up with our own ideas for keeping the game interesting.
- Give one player armor and two weapons. The other players do not have armor and only weapon. Juggernaut versus everyone else!
- Nothing but hammers. Everyone brings two hammers into the arena. The catch is you can only use them by throwing. No meleeing allowed. This was by far my favourite game mode.
Fun little made up game modes like this kept things interesting and we kept coming back.
The physics works fantastically, the graphics worked well for what it is, and I never had any problems with the game crashing.
Even though it is early access I would recommend this game if you are looking for a fun little brawler to play with friends on the couch.
👍 : 8 |
😃 : 0
Positive
Playtime:
1542 minutes
*Update on mouse and keyboard*
Mouse and keyboard now work, it feels like a great use of the mouse... though controllers will always feel better, there is just one more reliable player to play the game at your parties... single player experience is "there" but not satisfying/fun enough to purchase the game for a SP experience. Multiplayer is still great.
*Review made a few days after EA release*
Swordy is not for every PC, make no mistake, Swordy is a niche game requiring Multiple controllers (with the recent and solid addition of Keyboard and mouse) , Friends, and a willingness to wait until those meetups to play the game... (and it only really starts getting fun with a third (or more) person(s) too)...
To those having a Party with a few friends around, Must grab.
To those looking for a single player experience, Don't get it yet, Wait a few months and see how the single player modes progress and then re-evaluate
Swordy is a Unique "Arena Party Game" In the vein of "Starwhal" or "Duck Game" or "SpeedRunners". They are great, fun, and silly... though there's a few drawbacks out there.
Most of these Arena party games are platformers... and too many people have WAAAY different skill levels in platformers to make them fun or fair.
This game is a lot more like starwhal "new" control scheme, a game where most people are unfamiliar with the controls, starting everyone off on a level playing field.
What this game has going for it is a really strong sense of "Honourable combat", "Casual rulemaking" and "Improvisation mid combat"
"Looking at each other across the arena, blood has been spilled, but both your weapons are aflame... the rain starts... everything else seems to fade into the background, Slowly spinning up the hammer, charging forwards, both you and them start screaming..."
Moments like that seem to flow and occur naturally, Blows and weapon exchanges seem just right, your opponents rarely outskill you to the point of futility, and when amazing dagger throws do happen, there's nothing but awe across the couch. It feels like one of the few local multiplayer games where battlecries feel appropriate and easy to do. The game is really good at encouraging "epic memorable moments", everything feels fair (even when it's unfair).
The game is also nice in offering casual rulemaking. You have an immediately apparent unspoken social contract for politeness, a weapon selection as required, not needing to go into a "Mutators screen" to disallow certain items... as most friends are amiable to not allow swords, or to only go for punches, or overhead attacks... it's just really nice and refreshing not having to go back out to a menu to get that stuff done.
It's also really nice to see a bit of panic mode support, where your thrown weapon misses the target, and now you're running away from a psycho with a flaming spear, grabbing and tossing everything in your path to try escape... until either you manage to pick up another dagger and fling it at him... hopefully with a little more luck this time... or you run into a wall and get skewered...
Really, this is just an essential party game that doesn't lose it's lustre quickly, Get it if you're sick of platformers as your only party game options for sure. Get it if you're the type that can convince their friends to bring two controllers over.
Remember that you hold X while picking up to dual wield!
👍 : 33 |
😃 : 2
Positive
Playtime:
4669 minutes
This waas a great game, with lots of promise, but there have been no updates since 2017.
I hope work starts again, as it looks like it has been abandoned by the devs
👍 : 25 |
😃 : 0
Negative