Go For Launch: Mercury
Charts
59 😀     14 😒
72,39%

Rating

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$3.99
$9.99

Go For Launch: Mercury Reviews

Re-live the early days of spaceflight in the accurate, detailed and exciting simulation of the Mercury spacecraft.
App ID467400
App TypeGAME
Developers
Publishers First Time Games
Categories Single-player, VR Supported, Tracked Controller Support
Genres Indie, Action, Simulation
Release Date4 Jul, 2021
Platforms Windows
Supported Languages English

Go For Launch: Mercury
73 Total Reviews
59 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Go For Launch: Mercury has garnered a total of 73 reviews, with 59 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Go For Launch: Mercury over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 152 minutes
Amazing game. The systems, controls, the inside of the rocket, etc is just so good. Highly recommended for those rocket fans. For the developers, I highly recommend to add more missions and other rockets since theres only 4 missions. Its a very nice and realistic game and I highly recommend this game since it's also a VR supported game. Love it!
👍 : 0 | 😃 : 0
Positive
Playtime: 6 minutes
Great spaceflight sim! A bit rough around the edges, but the basic thrill of leaving the atmosphere is worth the occasional awkwardness of flipping some switches.
👍 : 1 | 😃 : 0
Positive
Playtime: 245 minutes
For an alpha version, Go for Launch is very good! Though a lot of content remains to be added, I've found the existing framework to be excellent. I love space sims and have always wanted a sim that covered the early space program, such as Mercury and Gemini. I am glad to finally have one that does so. I can't wait to see how the development progresses.
👍 : 10 | 😃 : 0
Positive
Playtime: 349 minutes
This is a great simulator for the space nerds like myself who can overlook some of its rough edges - the more you know about the Mercury missions the sim depicts, the more enjoyment you'll get out of it. It's the work of a solo developer, so a certain level of polish is understandably lacking, but it gets enough right that it is definitely worth experiencing. I don't have a VR headset, so this is solely from the perspective of someone playing it with a desktop setup. There's no way that I've found to change the controls or use a joystick, so you have to make do with the keyboard controls. This isn't a space sandbox like KSP - it's a hardcore systems simulation following the exact flight trajectories of the Mercury missions. Just like the real astronauts, your control is limited to the reaction control system for orientation, and that's about it. Abbreviated checklists are provided with an optional "helper" function which highlights the next step, and although sometimes the checklists can be buggy, the mission almost always continues as long as you've checked the most important steps. The countdowns and preflights are also abbreviated but still long (circa 10 minutes which is mostly waiting), although there is an option to speed up time which thankfully returns to 1x speed whenever important voice lines start. Almost all of the important switches and gauges are fully functional and you can see the impact of flipping an incorrect switch in real-time. A few options are missing, like the ability to change the filters or magnification of the periscope, red filters for the cockpit lights, etc, but these are minor omissions that speak to the level of detail the sim already exhibits. One thing that can't go unmentioned is the glorious sound design. This sim would be nothing without it. The missions are synced up to the actual mission audio from the astronauts and the various control centers, and as long as you're not screwing around, they're accurate down to a few seconds. Hearing the astronauts joking with each other and getting through stressful moments creates an INCREDIBLE level of immersion. Due to the real-life astronauts' rigorous reporting procedures, you can follow along with their exact actions and procedures. A highlight for me was after splashdown of MR-4 where Gus Grissom reads out every switch and gauge condition and you can truly appreciate the accuracy of the cockpit. Unfortunately this does tend to highlight the sometimes-inaccurate gauge readings, and those which are non-functional like the descent speed indicator, but for the most part it's a thrill to follow along as Alan Shepard checks the pitch, yaw, and roll axes of Freedom 7 and imagine what it must have been like. Electrical hums, fans, and switch clicks are dead on. The ignitions are very loud and engine noise gradually grows quieter as you leave the atmosphere. On lift-off and re-entry you can hear the panels vibrating and bumping into each other. In my opinion, sound is one of the most important elements of immersive sims and this is superb. The first four Mercury missions are modeled in their entirety. The ~5 hour Mercury Atlas missions include both the realistic 3 orbit and an abbreviated 1 orbit variation. It clearly seems designed for the 1 orbit version, since there's no mission audio during the latter two orbits - it would be nice if those audio logs were included for the longer flights. No 35-hour-long, 22 orbit Faith 7 mission either, rats! There isn't a lot of "gameplay" here. Just like the real pilots, you're mostly along for the ride. The astronauts were also busy conducting experiments, taking photos, and recording anthropometric data which we don't get to do in the sim, and their workload was very high trying to cram as much science into these short hops as possible. These tasks may not seem fun to many, but for VR and immersion I can imagine they would make a big difference - taking photos out of the window at a certain stage of the orbit, for instance. Some people like to find the limits of simulations by doing deliberately unrealistic things, and here there's nothing you can really do to get a bad outcome - you can mess up badly, but you'll never die or crash. As a test I did everything wrong - fired the retro rockets in an incorrect orientation, went nose-first into re-entry (the capsule rights itself), and shut down all the electrical systems but both chutes and the landing bag still deployed safely. You can't die from overheating, depressurizing the cabin, or depowering. But that's not really what the sim is about - as a Mercury simulator it's more about replicating how the missions actually transpired rather than experimenting with what could have gone wrong. Even if it didn't affect the outcome, I was still realistically micromanaging the systems and juggling suit cooling with cabin humidity when I flew MA-6 because I wanted to experience the real challenges NASA faced. As long as you stay within the confines of common sense, the illusion of the simulation is excellent. Hopefully that gives a clear picture of what this sim offers. It still needs work, it's definitely not for everyone, but if you love the history of the space race and systems/flight simulation, it's a welcome break from the fantasy options that are available and in my opinion is unmatched for immersion. If you're still unsure, the game has an excellent demo which will give you a good idea of whether or not this sim is for you.
👍 : 6 | 😃 : 0
Positive
Playtime: 840 minutes
I really enjoy playing this game in VR. If you want to get a feel for the astronaut's point of view of a Mercury mission, you have a few to choose from.
👍 : 2 | 😃 : 0
Positive
Playtime: 551 minutes
great game need a Go For Launch: Apollo for sure updates are slow, but to be expected with a single developer, also should add RTX if possible that would be awesome and make the game look that much better than it already does, cant wait for the next update, and to the dev, keep up the good work.
👍 : 5 | 😃 : 0
Positive
Playtime: 266 minutes
Kinda short but very educational I enjoyed most of all the verbal communication between the capsule, NASA and the Recovery Teams. Hopefully the series continues. UPDATE: This game has been abandoned this is an unfinished game and it will never be finished what you see is what you will ever get.
👍 : 5 | 😃 : 0
Positive
Playtime: 535 minutes
This is amazing! It is early access but as someone who is a hardcore simmer, I really appreciate the masterpiece this has become. This should be a must have for anyone who enjoyed Orbiter, Re-entry, DCS, etc! I actually find the graphics better than Re-Entry for VR. I plan on doing a better more in depth review as more material is released but for now there is no reason not to pick this up! Keep up the good woirk! This porject really needs to be finished!!!!
👍 : 5 | 😃 : 1
Positive
Playtime: 123 minutes
This is clearly a work in progress as you would expect from an Early Access title but what is already here is breathtaking. Highly detailed spacecraft, fully interactive, historically accurate, good graphics. Hard to believe it's made by one developer. Don't expect a finished title. Do expect a labor of love.
👍 : 14 | 😃 : 0
Positive
Playtime: 229 minutes
For some reason, Sheppards flight has always been the one i wanted to take. It always inspired me how much guts it took to be the first American to climb into the Mercury Capsule, especially after seeing the previous rockets explode! I have seen Mercury capsules, Redstone and Atlas boosters at KSC and this sim captures the look perfectly. Highly detailed Cockpits, Exteriors and a checklist to help new players along makes this a great sim for those who like the Early Days of NASA! It does still need work. Some features are not yet working, even on the 2 missions included. However its mainly the very final landing stages and parachutes. Its playable, but i do look forward to Splashdown and Recovery in a future update. Hopefully, One day after the full game is completed we will see Gemini and Apollo expansions or mods, The Devs do really great work and i can't wait to see what comes next! All in All, Its worth the cost to me and if this type of sim interests you i highly recommend trying it!
👍 : 18 | 😃 : 0
Positive
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