Ghost Croquet Reviews

A hardcore multiplayer platformer about a lone hero and treacherous monsters controlled by the other players.

Ghost Croquet
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Ghost Croquet has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 942 minutes
An amazing pixel style game with online multiplayer support. Would reccomend even if you don't have friends to play with (you can always find some players online since theres an active community) :)
👍 : 8 | 😃 : 0
Positive
Playtime: 64 minutes
This game is a good time with friends, just make sure you bring friends that are good at platforming!
👍 : 0 | 😃 : 0
Positive
Playtime: 15 minutes
Interesting async versus multiplayer, feels quite fresh, can't remember a game with such mechanics
👍 : 1 | 😃 : 0
Positive
Playtime: 234 minutes
Seriously extremely fun and underrated game. Can be played with many players online (with quite the good system, defeating the current human player will net you gray crystals, once you have more than anyone else you become the human for the next round). Even playing from EU with people from West US there was no noticable lag or anything. Absolutely amazing. Very impressed. Can only say for ~ 4 Dollars/EURO with online multiplayer AND level editor, this is a steal.
👍 : 3 | 😃 : 0
Positive
Playtime: 77 minutes
It's a cool concept! I'd like to see one change to the game- Let players keep the power ups they buy. This would make it easier over time so eventually someone clears the level.
👍 : 2 | 😃 : 0
Positive
Playtime: 746 minutes
Great game, very worth it for the cost and a lot of fun with friends and alone. The gameplay is addicting, the graphics are very nicely stylzed, the music is amazing and all together this game is a blast. Tiny nitpicks tho: 1.the falling crate and crush trap has a weird interaction with moving platforms that inhibits creative building 2.Gems falling off the player in create mode activate falling crates 3.quit button doesn't go to menu in some cases, and just closes game 4.custom tile sets are completely unexplained 5.and finally, there is a slight lack of variety, I respect if the devs wish to not do live service updates and the game is complete, but slightly different environmental tile sets or even just recolors of things would be neat, as currently by about 3 levels in you've seen just about all the games assets. (Though I do like the creativity it pushes with these limits sometimes) Overall I wish this game got much more attention and will be a amazing game to revisit with friends when we want a fun simple party game, even if it remains the same in the future 9/10, never played, classic
👍 : 0 | 😃 : 0
Positive
Playtime: 37 minutes
The game has an interesting concept, except for a few strange decisions that I'm sure will be fixed soon. All living creatures that are on the map, including the player, are the same (white-blue) color, which is a little confusing at first when you don’t know the rules and upcoming mechanics. Maybe it’s just for me, but the default controls don’t seem convenient; I’m used to controlling the character’s movement like on a gamepad with the fingers of my left hand, and actions with my right hand. Here, on the contrary, arrows are used for running, and manipulations are assigned to z x c, which seems to be more relevant for games like Dota. The game has multiplayer, in which one player is asked to complete a level, and the other must “possess” objects and mobs in order to interfere with the first player. In my opinion, the game does an excellent job of killing the player on its own - birds throw eggs, the golem jumps, the slime is dashed without the player’s intervention. It seems to me that it’s more fun to try to make it easier to complete a level, especially when you don’t have enough reaction to switch from disabling one trap to another and let your friend down. The game has the potential to attract the attention of streamers, if not for the entry threshold and some undeveloped details of the multiplayer mechanics.
👍 : 4 | 😃 : 0
Positive
Playtime: 74 minutes
Cool idea for a game. Pretty hard old-school platforming. You and your friends will have to do each level quite a few times before someone can beat it. But don't. go. easy. on them. Its very exciting when someone finally beats everyone and gets to the end of the level. Some of the people I played with didn't like the game so much. I thought it was pretty terrific. We only played for about 90 minutes, but I would play more of it.
👍 : 1 | 😃 : 0
Positive
Playtime: 45 minutes
This is a lot of fun with friends. It reminds me of Crawl but it's less chaotic; the better player will definitely win. If you like platformers and have a friend to play with, I highly recommend this game. (And since you can do split screen, you only need 1 copy to play with someone online via Remote Play Together.)
👍 : 1 | 😃 : 0
Positive
Playtime: 380 minutes
a solid tiny game with a lot of potential to it; I particularly enjoy its simplicity both in how it plays, its content and its looks. singleplayer you get a tough platformer to beat with multiple challenges to keep you entertained (beat the stage fast or without upgrades); and locally (or online!) you can fight it out with your friends to see who beats each stage first. the level editor is very easy to use and with workshop support you can get more and more levels to play.
👍 : 3 | 😃 : 0
Positive
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