Warriors' Wrath Reviews
Loot. Craft. Build. Defend. Fight. Survive
App ID | 466420 |
App Type | GAME |
Developers | Storm Sharks Production |
Publishers | Storm Sharks Production |
Categories | Single-player, Steam Achievements, Multi-player, Shared/Split Screen, Partial Controller Support, Remote Play Together, Steam Trading Cards |
Genres | Casual, Indie, Action, RPG, Adventure |
Release Date | 26 May, 2016 |
Platforms | Windows |
Supported Languages | English |

165 Total Reviews
136 Positive Reviews
29 Negative Reviews
Mostly Positive Score
Warriors' Wrath has garnered a total of 165 reviews, with 136 positive reviews and 29 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warriors' Wrath over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
382 minutes
Nice game, it has potential,
It maybe better to play with a controller.
Edit
The game seems like it has been dropped. nothing new since it came out.
👍 : 0 |
😃 : 0
Negative
Playtime:
267 minutes
Review Excerpt:
"The game does allow for both Keyboard and mouse or controller to be used and for these types of games I actually recommend using the controller if you have one as it DOES help make the play experience feel a little smoother. Aside from that the controls and basic combat are serviceable, but slightly flawed and honestly could use a little polish.. which to be honest I think is noticeable in just about every aspect of the game. It’s as if the Developers stopped JUST SHY of creating something truly epic and it’s a bit of a shame. The resource gathering, questing, and market systems are pretty run of the mill for games of this type but aren’t badly done. Quests can be received from multiple characters, each with their own little personality which shows that there WAS thought put into this game and it’s NOT just some kind of asset flip."
This game is decent, but is on the cusp of being something great. If the Devs polish it just a bit more then there is every potential for a top quality game here. As is, I can still recommend the game at it\'s current price point, but only just.
See my full Critique here:
https://youtu.be/fUjhyFjyrGM
👍 : 10 |
😃 : 1
Positive
Playtime:
20 minutes
First of all, I do love the characther animations of the game.
That alone made me buy it. I don't regeret supporting the developers.
As for the game itself, I don't think I will be playing it a lot. It has some interesting core gameplay, but feels empty and half finished.
Cutting down x amount of enemies, be that your sole joy in life, then this game is for you.
Developer: Take this combat, and the animation, and make a spiritual succesor to Sword of The Samurai.
👍 : 2 |
😃 : 1
Positive
Playtime:
268 minutes
Poorly programmed. Looks like all assets are from an asset store. ran into several glitches, the crafting system is broken (A isn't necessary past first necklace, take FOREVER to get miniscule benefits past that.
Played the wizard class, then a bit of the knight. Nothing to see here, just go buy something else that might not suck so bad...
👍 : 8 |
😃 : 1
Negative
Playtime:
133 minutes
Lots of bugs. The music is ok but gets annoying. Building is very simplistic. Boy you need to grind a lot of wood and coin which is slow to get.
Combat is ok, you can only attack left and right, but once you get used to it it's ok. Monster movement is a little odd though.
Needs a lot of work to really be more than a "I'm bored so I will try it once or twice then never play again" sort of game.
👍 : 5 |
😃 : 2
Negative
Playtime:
333 minutes
Game has soooo much potential. Excellent core. Just needs polishing, details, UI enhancements and details. Possibly some more classes... like a "Tinkerer" that uses pistols or cannons and traps, or a "Rogue". The only down side for me is the game stutters. Almost to the point of being unplayable sometimes but I push trough it because I'm addicted.
👍 : 15 |
😃 : 1
Positive
Playtime:
80 minutes
Now think about a game that is lazy and poorly developed.
Judging by the images and videos you gotta think that it's cool, and in fact it has potential, but once you start to play you'll only need 15 minutes to realize what you got yourself into.
- First off you can only shoot in 2 directions (left and right). It's like if the developers didn't know if they were going to make a rpg or a beat'em up, so they just mixed both of the styles. And that doesn't work when you have enemies that comes from all direction at the same time.
- The interface is horrible. Menus, inventory, map...everything is messed up and hard to navigate, due to no effort put in the game development.
- The best way to play this game, so far, is by using a joystick. But even then I could not use some of the options in-game, like the map and potions, for example.
- The game is all about grinding. In order to reach new areas you gotta slowly make your way through hours of boring killing sessions, or else you'll 1 hit die to any new monster you face.
- The difficult is unbalanced, and you'll die alot, especially from bosses that hits you even when they are offscreen.
- The graphics are good, but the terrain is so full of sh!t that you got blocked whenever you try to run from an enemy. Bottles, crates, fences, animals...they all have big hitboxes, and work together to make your life miserable.
For me, the game was just waste of content, as they didn't care to polish the game enough to make it good.
👍 : 7 |
😃 : 0
Negative
Playtime:
144 minutes
Good game. Kind of an open world. Seems like theres lots of quests and I die a lot ;)
Im usually not too much into these kind of games but its pretty fun and I like the artwork.
The control seems a little clunky for me, might be better with a controller but its bearable
with keyboard and mouse. Has trading cards and achevements too which is a plus.
👍 : 19 |
😃 : 1
Positive
Playtime:
155 minutes
I wonder why Storm Sharks doesn't have any other games here !!
I like this game, It has a slight sense of nostalgia for me! <3
👍 : 1 |
😃 : 0
Positive
Playtime:
402 minutes
This is the first game I've bought that I've actually requested a refund for, out of almost a hundred games (though some were in bundles that I haven't tried). The straw that broke the camel's back was finding out that armor simply does not work. Both display-wise and testing actual damage taken, the gear you equip shows that it has an armor stat when you look at its stats individually, but your armor perpetually displays as 1 (or 3 or 5 or whatever is the base amount for your class, that varies), and does not change when you put on the gear. Once I noticed this, I let a couple of different mobs hit me with and without gear equipped, and sure enough, the damage did not change.
As for the rest of the game:
- It looks like an unpolished flash game, the text and interface are clunky and unappealing, and have no artistic background. I'm not big on graphics and don't mind "retro" or heavily pixelated games but this just looks like no effort has been put into it.
- There's next to no plot. Demons are invading, each quest mob has about one sentence that amounts to "It would be gr8 if you killed some of these".
- Each class has a default attack and four long cooldown skills, of which three can be equipped. Leveling up increases your attack by 1 and gives some hp. There is no variation or choice whatsoever.
- "Survival" consists of killing random deer and chickens for food drops and remembering to eat occasionally. It doesn't add anything to the game.
- Construction looked interesting, but is completely unnecessary and also adds little to the game. You can build houses, mines, and bunkers in one area of the map. Houses yield gold, mines yield metal, and bunkers are defensive to protect the other two. However, copious amounts of both of these can be gotten from mob drops. Gold is useful, but the limiting resource is wood, which despite the map being a giant forest, can only be obtained by blowing up fences and wagons, and it takes a while to farm enough to craft better gear. Unless I overlooked something, there's no buildable structure that yields wood. If there was, then construction would be more worthwhile. Even so, construction feels like an extra thing tacked onto the game rather than a central feature of it.
- Whenever you die, stats gained from gear disappear until you unequip and reequip your armor. As mentioned above, the actual armor value does not work regardless.
- If you make more than one character, all share the same gear and inventory, but also the same quests, meaning once you do quests on one character, you can't do them on another character. Quests give a ton of xp and gear is level restricted, so this basically forces you to grind a lot more to level up any other character. I haven't played through the entire game so I'm not sure what effect it has on the main quest if there even is one (so far I've just seen single quest mobs that give out quests unrelated to each other, no overarching quest chain.)
+ Combat is so far the only positive aspect of this game for me. Most mobs except the basic zombies and archers are tough and have a specific attack pattern that needs to be dodged or you will die or take a lot of damage. Though it is still a bit odd as you can only attack left and right, not up and down (or north or south), which does not translate well for a 3rd person isometric game, but regardless, the controls are quick and fighting the bigger mobs is fun.
Overall, between the way it looks, armor not working, and constructing being mostly useless (at least until they add a lumber mill), this is basically a simplistic and semi-broken flash game. It needs the bugs mentioned fixed, lumber mills added to construction, a much more detailed character development system and some polish in order to be decent.
Edit - though to avoid being a total buzzkill I would add that it has good potential if some of these things are fixed.
👍 : 71 |
😃 : 4
Negative