Post Mortem Reviews
After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art…
App ID | 46550 |
App Type | GAME |
Developers | MC2 |
Publishers | Microids |
Categories | Single-player |
Genres | Adventure |
Release Date | 26 Aug, 2011 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Polish |

397 Total Reviews
221 Positive Reviews
176 Negative Reviews
Mixed Score
Post Mortem has garnered a total of 397 reviews, with 221 positive reviews and 176 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Post Mortem over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
65 minutes
I've really tried and I just can't get this god damn game to run
👍 : 0 |
😃 : 0
Negative
Playtime:
669 minutes
This is has to be the worst designed point and click i ever played to this day. Story is your standard B-movie like mystical thriller, nothing special in that regard. VA are atrocious, listening to americans pretending to be french physically hurts. Narrative presentation is... also atrocious. Developers tried to create non linear game and failed hard. Often dialogs make no sense, as character start to blabber about things that did not happened at that moment or protagonist had no clue at that point of time. One of the characters works just like exposition machine. She exists simply to provide exposition dumps to protagonist, dumps that often should not even concerns him at that moment. Existence of such a character in the storyline is the best example of writers impotence.
Than we have puzzles... yeah... and its the worst part of the game, not because of moon logic or something like that, no. Because most of puzzles here are solved by tedious selection method. But thats not all this game from 2002 has... drum roll... A SOFT LOCK! Yep! You thought that by that time developers all over the globe realized that soft locks are bad, but apparently not blokes that created this steaming piece of something.
To the trashbin it goes! Thumb down.
PS: considering potential for soft lock, you may want to restart game... and there will wait an another surprise - unskipable dialogs! Because devs really, really wanted you to listen to their atrocious VA reading their atrocious nonsensical lines written in service of a story about evil wizard.
👍 : 3 |
😃 : 1
Negative