Bounce Reviews
Bounce is a VR physics-based puzzle game for HTC Vive and Oculus Touch. Players are tasked with helping their playful robot companion, D1G-B, bounce, sling, shoot, and roll his way through an increasingly complex labyrinth of rooms on a galactic spaceship making his way to his final destination.
App ID | 464400 |
App Type | GAME |
Developers | Steel Wool Studios |
Publishers | Steel Wool Studios |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Casual |
Release Date | 30 Nov, 2016 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Bounce has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
25 minutes
Fun, but I'm left wondering what grants a three-star level. Using the least amount of items in my inventory to complete the level or hitting the goal closest to center? One level had ~6 items in the inventory. I reached the goal using only two items and received a single-star rating. What!? I used different items in the inventory and was eventually able to get a three-star rating. What!? What!? Yes, I'm the anal, over-achiever who wants three stars on every level, so it got old fast. I stopped playing because of the unpredictable ratings.
If you just to play through the levels and solve the puzzles without any concern for the ratings, this is a great puzzle game and utilizes controls and space well.
*It has implemented blink/transport locomotion.
*Controls are intuitive and work well with the environment.
*It would have been nice had they utilized true room-size room scale for this game. It would have made for a more enjoyable, more immersive experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
38 minutes
I wish there were no star rating or the criteria was clearer. I love the game and progression would be enough. I don't play it enough because I have getting a bad star rating for a clever solution but I love the game and it gets a thumbs up.
👍 : 0 |
😃 : 0
Positive
Playtime:
3632 minutes
Excellent physics puzzles, some quite clever. It'd be nice to see more.
👍 : 0 |
😃 : 0
Positive
Playtime:
316 minutes
This simulation provides a great introduction to physics concepts. Players need to create a Rube Goldberg type of contraption to maneuver a virtual marble to a target. Users experiment with angles, slope, and speed to complete the challenge. My middle school students were discussing momentum and distance, completely oblivious to the fact that they were demonstrating their understanding of content because they were so intent on working together to get to the next level. This series of levels makes this an easy game to use with a large group and helps users build on prior knowledge to achieve success.
👍 : 1 |
😃 : 0
Positive
Playtime:
767 minutes
Great game all around. The graphics are amazing. Sometimes I just sit and stare through the windows for a while. The levels are pretty intense and take some time to work through. I love the lightbulb moment when I figure it out. I also love the music.
My only complaint is that in some levels, the physics seem inconsistent. It could just be me, but sometimes doing the exact same things without any outside influence (like gravity zones or moving objects) produces different trajectories. It could be some part of the mechanics of the game I don't understand, and it doesn't happen in many levels, but it does happen occasionally. Regardless, I'd recommend this game to anyone.
👍 : 1 |
😃 : 0
Positive
Playtime:
76 minutes
Great puzzle game that makes use of VR for its space, dimensions, and controllers (unlike some puzzlers that would work 2d on screen and have just dropped you down there for VR's sake). The music and overall ambience is relaxed, making this a nice end-of-a-long-day kind of game. The controls and feel of the puzzles is great, though I'm not a huge fan of the trigger for teleport. I'm not sure if I'd pay the full $27 dollars for this, but it was certainly worth it at its summer sale price of $8.
👍 : 1 |
😃 : 0
Positive
Playtime:
245 minutes
Played the demo, and I was impresssed enough to pick up the full version. So far its been a lot of fun - the controls are simple, and the gameplay works great for room scale. Fun puzzle game that feels like a complete game, not just "part 1" or "early access" which a lot of current VR titles seem to be.
👍 : 2 |
😃 : 0
Positive
Playtime:
81 minutes
Very polished game. I like the dorky sounds the little alien robot makes. I know I haven't played much, but I can tell when a game feels right and will be fun with friends. I think it's definetly a game to show to friends who are interested in VR, or who haven't tried it yet. I've played about 4 levels, and the immersion is nice. I hear there's about 50 levels, and then a style type of level, so I believe the content is there. For the discounted price, It was a no brainer for me.
👍 : 2 |
😃 : 0
Positive
Playtime:
468 minutes
I'm updating my review after ending the game: I spent 7hrs to finish it, the duration depends on how good you are in solving the puzzle (I'm averagely good in such kind of games). From global charts, I could be the third one to end the game... not bad considering than from Steamspy there are almost 1000 owners and the game is out from a week :)
Bounce is an awesome physic puzzle. Not only is super polished, with extremely sharp edges and lot of shaders: it's made with style. Animations (unfortunately mostly noticeable in the spectacular ending) are wonderful, those robots looks like a Pixar short, cute and expressive. The soundtrack is also real good, with a main theme and lot of variations.
The game itself offers 50 levels, with a nice progression: almost 10 level to learn basis, then it start to grow in difficulty and dimension level by level, introducing new obstacles and scenery. It's a very long and challenging game, not just for VR standards.
For puzzle lovers with a VR device capable of roomscale and handtracking, this is a must.
👍 : 3 |
😃 : 0
Positive
Playtime:
345 minutes
Love it..
Bought it minutes after it came out because the demo was so good and as expected it's instantly in my top 5 favorite VR games so far.. (which is finally becoming a top 10)
The polish is almost at the level of The Lab imo. Not quite as detailed textures but the game looks and feels great (running perfectly on 970)
While I enjoy GravLab - if you were excited about its premise but let down by the execution - this game is going to fill that void.. (and while GravLab is similar they are also very different.. its kinda like comparing Street Fighter with Mortal Kombat..or k'nex and legos)
The physics are great.The levels (so far, at level 20 i think) are progressing well enough - but I'm worried that 50 lvls may not be enough as they start out quite easy. The first 10-15ish were a breeze..
I hope that someday we'll get a level editor with workshop capability, that would be amazing.
Just get the demo.
If you like it at all then the full game is absolutely worth the price
edit: It gets much more challenging lvl 20+. Also, I didn't realize there was a 2nd game mode so I'm excited for that. Still would like an editor tho devs :p
👍 : 6 |
😃 : 0
Positive