Future Wars
1

Players in Game

41 😀     96 😒
34,48%

Rating

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$0.69
$4.99

Future Wars Reviews

Battle it out on the proving grounds and get ready for Future Wars. Similar to classic titles such as Advance Wars and Battle Isle, the game takes strategy gaming away from the micro-management overkill that it has become and using simple, proven rock-paper-scissors principles, reopens the genre to everyone.
App ID46440
App TypeGAME
Developers
Publishers Radon Labs
Categories Single-player, Multi-player, Shared/Split Screen, Remote Play Together
Genres Strategy
Release Date15 Jul, 2010
Platforms Windows
Supported Languages English, German

Future Wars
137 Total Reviews
41 Positive Reviews
96 Negative Reviews
Mostly Negative Score

Future Wars has garnered a total of 137 reviews, with 41 positive reviews and 96 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Future Wars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 90 minutes
[h1][b]Advance Wars Declares War On Future Wars: When the Past Judges the Future[/b][/h1] [hr] [i]Orange Star's finest—and their frenemies—gather to play a turn-based strategy game that promises to be the future of tactical warfare. What follows is a hilarious disaster.[/i] [hr] [h1][b]Act 1: The Great Gaming Summit[/b][/h1] [b]Scene:[/b] The Orange Star Lounge. Tables are piled high with snacks, and a dusty game box labeled [i]Future Wars[/i] sits ominously at the center. Andy beams with excitement. [b]Andy:[/b] "Alright, everyone, you’re in for a treat! I found this new strategy game: [i]Future Wars[/i]! It’s got tanks, infantry, and the FUTURE!" [b]Kanbei:[/b] [stroking his beard] "A game about the future, you say? It will surely be a tale of grandeur and valor!" [b]Max:[/b] "Valor schm-valor. I’m here for one thing—EXPLOSIONS. Let’s go!" [b]Sasha:[/b] "I’m skeptical. A poorly balanced economy could ruin this entire experience." [b]Lash:[/b] [gleefully spinning in a chair] "Ooh, FUTURE tech! I bet there are lasers! I hope it’s filled with chaos!" [b]Rachel:[/b] [encouragingly] "Let’s give it a chance! Who knows? Maybe it’ll surprise us." [b]Hawke:[/b] [calmly sipping tea] "Surprises are rarely pleasant." [b]Sonja:[/b] "I’m curious about the AI’s complexity. A strategic challenge would be welcome." [b]Grit:[/b] [leaning back, adjusting his hat] "Don’t get your hopes up too high, y’all. We might just be shootin’ blanks." [b]Nell:[/b] [cheerfully] "No matter what, let’s all try to have fun, okay?" [b]Lash:[/b] "Speak for yourself. I’m here to break the game!" [hr] [h1][b]Act 2: First Impressions[/b][/h1] Andy boots up the game. A garish menu with clunky sounds appears. [b]Sasha:[/b] [grimacing] "Oh no. The font looks like it was designed by someone with a grudge against readability." [b]Sonja:[/b] "The options menu is... barebones. This doesn’t bode well." [b]Kanbei:[/b] "The presentation lacks honor! It is unworthy of such a noble theme." [b]Lash:[/b] "It’s PERFECT. Look at those tacky hover tanks! I love how dumb they look!" [b]Grit:[/b] [snorting] "Hover tanks that look like my grandma’s old vacuum cleaner? Yeehaw." [b]Nell:[/b] [optimistically] "Let’s not judge a game by its interface! The gameplay could be amazing!" [b]Hawke:[/b] "A naive perspective." [hr] [h1][b]Act 3: The Battle Begins[/b][/h1] The game loads its first mission: a barren map with unremarkable terrain. [b]Andy:[/b] "Okay, here’s the plan—hover tanks advance, infantry follow, and—" [b]Max:[/b] "Forget the plan, Andy! Just rush in!" [b]Kanbei:[/b] "Rush? A true warrior approaches battle with precision and poise!" [b]Grit:[/b] "I’d wager my boots this AI couldn’t out-think a barrel of hay." The enemy AI moves haphazardly, sending units into danger without any logic. [b]Sonja:[/b] "It’s as I feared. The AI follows a basic script. There’s no adaptation or tactical nuance." [b]Rachel:[/b] "I guess that explains why they didn’t bother adding difficulty options..." [b]Hawke:[/b] "Trivial. I grow bored already." [b]Lash:[/b] [laughing maniacally] "Are you kidding?! It’s so bad, it’s hilarious!" [b]Olaf:[/b] [eyeing the AI troops] "Those tanks look like they were built with snowflakes instead of metal! Bah! It’s an embarrassment!" [b]Eagle:[/b] [dramatically folding his arms] "In all my years, I’ve never seen such a lack of tactical brilliance. Even I could do better than this." [b]Jess:[/b] "And it’s not even fun to break. The units are about as exciting as watching paint dry. There’s no flair!" [b]Jake:[/b] "I’m all for efficiency, but this is just lazy." [hr] [h1][b]Act 4: Frustration Mounts[/b][/h1] Several missions in, the group grows increasingly frustrated. [b]Sasha:[/b] "I can’t believe it. The economy is completely broken. You don’t need to plan anything. Units are practically free!" [b]Lash:[/b] "Well, no complaints here. The more units, the better! Just send them all!" [b]Rachel:[/b] "Yeah, but it’s more like spamming than strategy. There’s no reason to manage anything." [b]Grimm:[/b] [cackling] "I love it! More chaos, more destruction! Screw economy!" [b]Max:[/b] "Finally, someone gets it. I’m all about the chaos, baby!" [b]Grit:[/b] "Ya know, I’m just glad I’m not the one who has to explain why this game is such a mess." [b]Kanbei:[/b] [disappointed] "This ‘game’ dishonors my tactical prowess! It’s an abomination!" [b]Sensei:[/b] "Even I’m baffled by how they managed to make something this... unrefined." [b]Olaf:[/b] "Bah! I’d rather build an igloo than play this!" [b]Hawke:[/b] "This is the future? If this is the future, we are doomed." [b]Jake:[/b] "The interface is as clunky as a rusted tank. Do they not know how to optimize anything?" [b]Jess:[/b] "The UI is the least of our problems, Jake. The whole game feels... lifeless." [b]Eagle:[/b] [crossing his arms] "If this is the future of warfare, I’ll take a glorious past any day." [hr] [h1][b]Act 5: The Final Showdown (Spoiler: It’s a Disaster)[/b][/h1] As the game draws near its final mission, the COs are utterly fed up. [b]Andy:[/b] "Okay, let’s just finish this and get it over with. Final mission, team!" [b]Sasha:[/b] "This is going to be a disaster. Look at this—units spawn like crazy, and the map is totally devoid of any tactical challenge." [b]Kanbei:[/b] "This mission is an insult to warfare. A real leader would not have allowed this to happen!" [b]Lash:[/b] "Well, I’m having a blast. More lasers, more tanks, more chaos! This is the future I’m talking about!" [b]Eagle:[/b] "No, Lash, this is the absurd future. It’s not strategic; it’s a circus." [b]Max:[/b] [cheerfully] "I’m just smashing everything at this point. This game is like a toddler’s first attempt at strategy." [b]Grit:[/b] "Ya know, I can’t tell if this is a trainwreck or a rollercoaster of pain." [b]Sensei:[/b] "I’m done. No more. This game lacks discipline, and it shows." [b]Hawke:[/b] "Honestly, I could just gift this to Flak. He wouldn’t know the difference. He’d probably call it the best game ever and then burn it." [b]Lash:[/b] "I think he’d just eat the cartridge. He wouldn’t even realize it’s not food." [b]Olaf:[/b] [grumbling] "He’s an idiot, but at least he’d enjoy it more than we did." [b]Max:[/b] "Yeah, he would find some way to make this fun, even if it’s by blowing things up." [b]Rachel:[/b] [laughing] "I feel like Flak would enjoy the random chaos. Probably the only one who could make sense of this mess." [b]Grit:[/b] "Well, we’ve survived this... Let’s see if Wargroove is a breath of fresh air—or another tactical disaster." [b]Jess:[/b] "Let’s see if the future can redeem itself with something fun!" [b]Sasha:[/b] "I’m intrigued. This better be worth the switch." [b]Kanbei:[/b] "Let’s see if this Wargroove has any semblance of honor." [b]Grit:[/b] "I just hope it doesn’t have hover tanks. If it’s a trainwreck, I’ll get my popcorn." [b]Rachel:[/b] "Alright, guys, next round. Let’s wipe the slate clean." [b]Nell:[/b] "Onward to Wargroove! And please, let it be better than this." [hr] [h1][b]Recipe for Disappointment: Future Wars Edition[/b][/h1] [b]Ingredients[/b]: - [i]1 poorly designed interface[/i] (bonus points for unreadable font) - 3 cups of [i]broken economy[/i] (units for pennies) - A pinch of [i]predictable AI[/i] (tank rush, no strategy) - 2 tablespoons of [i]lifeless gameplay[/i] - 1 final mission that’s more [i]“toddler’s first strategy”[/i] than tactical - [i]Frustration[/i] to taste [hr] [b]Instructions[/b]: 1. Open Future Wars and immediately regret it. 2. Stir in a clunky interface and a splash of AI chaos. 3. Add the broken economy—who needs strategy when units are free? 4. Mix in hours of dull gameplay. 5. Finish with a final mission so easy it’s almost insulting. 6. Serve to friends for maximum shared disappointment. [hr] [b]Enjoy[/b]—or, more accurately, don’t.
👍 : 0 | 😃 : 1
Negative
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