Spellbound Reviews
Spellbound is a virtual reality game which lets you enter into storybooks and be one of the characters. Stop living a boring life, put on your robe and wizard hat, and become a real wizard!
App ID | 463400 |
App Type | GAME |
Developers | Wobbly Duck Studios |
Publishers | Wobbly Duck Studios |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, RPG, Adventure, Early Access |
Release Date | 5 Sep, 2016 |
Platforms | Windows |
Supported Languages | English |

24 Total Reviews
19 Positive Reviews
5 Negative Reviews
Mixed Score
Spellbound has garnered a total of 24 reviews, with 19 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Spellbound over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
709 minutes
Seems like such an amazing game, but actually swinging arms back and forth seems like a waste of stamina compared to just holding down a button! ... -
👍 : 0 |
😃 : 0
Positive
Playtime:
97 minutes
It's really short right now, but the atmosphere and gameplay are amazing.
Powering up a spell and shooting it at enemies is extremely satisfying. I think the graphics are very impressive as well.
Your character is very powerful, but your movement is impaired because you are a physically weak mage. AKA glass cannon, which feels really cool.
👍 : 1 |
😃 : 0
Positive
Playtime:
43 minutes
I absolutely love the ideah for this game, and it has been done well so far. I do have a few complaints though. 1 I HATE the movement system. I would really like an option for trackpad movement or even teleportation. and second. The body being visible at the moment is very hard on the eyes. when im looking straight im clipping into the characters upper torso, and the arms get in the way so much and dont reach far enough that it really took me out of character. If there was a way to disable the body and change movement system im going to have to find a new job because this game will be all im playing!
👍 : 2 |
😃 : 0
Positive
Playtime:
60 minutes
cant write much of a review because the game is unplayable. After opening and reading initial storybook the game goes dark. I can hear the character speech but no graphics. Have tried reinstalling the game but to no effect. Cannot recommend until this issue is resolved
👍 : 3 |
😃 : 0
Negative
Playtime:
113 minutes
Paid $20 for an incomplete game that hasn't been updated in over a year. Oculus rift controls suck with this game. Doing a 360 with this game half the time the sensors don't register when you are face the opposite way so it needs a turning mechanism so we aren't wrapping ourselves in the cords. Hurry up and complete the other chapters. You had a year to complete. If you weren't planning on finishing anytime soon you should of dramatically lowered the price and made it clear to people you will not be done anytime soon.
👍 : 2 |
😃 : 0
Negative
Playtime:
86 minutes
So cool and immersive.
best movment so far and you have hands and body, the spells looks great too.
the cons:
Very short and early acess, the is only one chapter right now.
The price is a little spicy, but its a potential game for those who like RPGs and immersive movment, I want this game to be supported to grow, but thats up to you. I had a lot of fun with this and for me worth it, first rpg I saw with this movment.
👍 : 5 |
😃 : 2
Positive
Playtime:
35 minutes
Thanks for an interesting and unique experience! Some constructive feedback:
1) Most of the time, the fireballs didn't go where I intended. More often than not they would go downward into the ground instead of forward. I found aiming to be quite difficult. Maybe the alignment was off somehow?
2) The locomotion actually worked surprisingly well, but it was annoying when the avatar kept getting out of breath and stopping. It felt like I had to stop to catch my breath every few feet.
3) I couldn't figure out how to switch between spells.
4) Please let me skip the beginning voiced intro. It went on for way too long, and I'd rather be able to quickly read something like that instead of having to sit there staring at a bookshelf and listening to a voice slowly read it.
Excited to see the next version!
👍 : 5 |
😃 : 0
Positive
Playtime:
72 minutes
I think that this game is pretty awesome. The spells look amazing. The way you move is pretty inventive and engaging - although I'm not sure for how long this kind of movement will be fun.
The only major issue I have with it as it stands is the stamina. after 3-4 seconds of walking, I don't want to slow down. IF there was a sprint function, which I honestly wouldnt want anyway, then maybe i could understand it, but it is currently really annoying and gets in the way of exploring because i come to a halt every few seconds.
This lack of stamina also results in hearing panting near constantly. I think that the panting also overrides other audio, because when there was narration, usually it cut out after a couple seconds. Again, I think that this was because of the panting audio replacing it, but I'm not 100% sure.
Definitely one of the better VR games going around, even if it is short at the moment.
👍 : 5 |
😃 : 0
Positive
Playtime:
35 minutes
Spellbound is definitely one of the most charming VR games to date.
Among the things it does well include:
Music: The soundtrack is composed perfectly for a fantasy game and invokes a sense of whimsy
Environment Design: The library, crypt, and forest are varied, detailed, and memorable.
Graphics: Moonlight effects in the forest are jaw-dropping. Looks fantastic with supersampling
Story/dialogue: The the story is fully voice acted, and definitely leaves you wanting more
Locomotion: This flavor of arm-swing locomotion is tons of fun, and you can run in place for immersion
Replayability: You'll want to replay it just because it's mechanics are fun, but there are also acheivements and easter eggs to unlock
Which leads us to the bad:
It's an early access game. You should expect all the little things that remind you that the title is still in development, but don't affect enjoyment or completion of the game at all. Things like stray text floating around after you die, or frustrations with the auto-aim on spells. All the sort of stuff you expect to smooth out as the next episodes and acts come out.
Which leads to the final point:
Spellbound is, for now, a prelude that creates a world you want to return to. Though it's fun to replay and show to friends, what you should really be excited for are the coming levels. You're buying into the oppurtunity to see those take shape.
👍 : 10 |
😃 : 0
Positive
Playtime:
64 minutes
Well that was waaay to short for the asking price. It is maybe 15 Minutes long. I couldn´t believe it as i reached the end. Also what kind of fat wizard are you that you are exhausted and breathing after making 5 steps?
That also interupts the narration if your come across one... The atmosphere is tight. Could be a great game sometime - but right now it is not- and also no development over the last 2 months i own this game...
Ditch this and get the far better "Left Hand Path"
👍 : 25 |
😃 : 4
Negative