8i - Make VR Human
Charts
50 😀     27 😒
60,91%

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8i - Make VR Human Reviews

Immersive experiences featuring real people in volumetric VR.
App ID462530
App TypeGAME
Developers
Publishers 8i
Categories Single-player, Partial Controller Support, Tracked Controller Support, VR Only
Genres Adventure
Release Date25 Apr, 2016
Platforms Windows
Supported Languages English

8i - Make VR Human
77 Total Reviews
50 Positive Reviews
27 Negative Reviews
Mixed Score

8i - Make VR Human has garnered a total of 77 reviews, with 50 positive reviews and 27 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for 8i - Make VR Human over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 9 minutes
This is a disappointing tech demo. While the photogrammetry-produced human models ARE impressive, they don't do much. The four minute-to-two-minute-long vignettes are all basically the same; the gladiator scene has an actor standing around, the wasteland scene has an actress standing around, the mountain scene has an actor crouched down, and the boxing scene has two (!) actors standing around. A fifth scene is present in the trailer but is not in this demo; featuring a model during a photo shoot, I can't imagine I'm missing much. For such little content, it takes an absurd amount of space (8 gb at the time of this review, so roughly 1 gig per minute of content). The boxing scene is perhaps the most disappointing as it's the featured scene in the trailer. The coach repeatedly phases in & out of scene (likely due to multiple takes), and they use different footage from his audio track in the second half, breaking the immersion. Speaking of breaking immersion, this should be a seated experience as walking away from the center of the play area makes it look like the coach is talking to an invisible person and the boxer is fighting a ghost.
👍 : 1 | 😃 : 0
Negative
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