Post Human W.A.R Reviews
Post Human W.A.R is a turn-based tactical strategy game, set in an absurd post-apocalyptic world. At the dawn of our third millennium, mankind went extinct. Mutated animals, household robots converted for warfare, and monkeys in tracksuits battle it out to decide the fate of the human heritage!
App ID | 462240 |
App Type | GAME |
Developers | Studio Chahut |
Publishers | Dear Villagers |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Remote Play Together, Shared/Split Screen PvP, Steam Trading Cards |
Genres | Indie, Strategy |
Release Date | 14 Dec, 2017 |
Platforms | Windows, Mac |
Supported Languages | German, Spanish - Spain, Simplified Chinese, English, French, Russian |

125 Total Reviews
105 Positive Reviews
20 Negative Reviews
Mostly Positive Score
Post Human W.A.R has garnered a total of 125 reviews, with 105 positive reviews and 20 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Post Human W.A.R over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1544 minutes
Muy buen juego de estrategía, profundo, divertido, muy sólido y con muchas alternativas. Una suerte de ajedrez donde no existe factor suerte, solo procesos cognitivos basados en la experiencia previamente adquirida mediante la comprensión y profundización de las reglas del juego. Un juego muy recomendado y que añade un concepto diferente a los típicos juegos de estrategia por turnos.
👍 : 5 |
😃 : 0
Positive
Playtime:
324 minutes
It needs more units and above all it needs units that are differentiating the fractions from one another. Both of wich will create a better tactical depth. I also don't really know in what state the game is and if its even worked on or updatet, but that could just be bad research on my side. Great potential though.
👍 : 4 |
😃 : 0
Negative
Playtime:
61 minutes
This is a solid 3 out of 5 for me. The setting is highly invested in but fundamentally nonsense, the style looks great but feels limited and the gameplay is very, very straightforward. Okay, they added champions and totems to a type of game that Advance Wars did just fine nearly twenty years ago--and if you thought Advance Wars was some new thing, Avalon Hill would like a word with you. What I mean is, there are a lot of games like this out there, a lot times a lot times a lot, and I'm just not sure the ways that this stands out are all that meaningful.
Still, it's a small indie studio and I do have a soft spot for those. If you're nuts about the genre, it looks great and it's light and fun. It's just not going to blow you away.
👍 : 4 |
😃 : 0
Negative
Playtime:
179 minutes
This is kind of a hard game to give the thumbs down to. I do like the world they created, and the storyline they've attached to their campaign is pretty funny. The point system for building the armies for each skirmish is a mechanic I really like in tactical games.
But...
It never really seems to force the player to change their strategy based on the challenge. It looks like an A-symmetrical tactical game, but the different teams are just re-skins of the same units. The environment isn't varied or important enough to affect tactical decisions. There is no progression opening up new options as the levels continue. I just found a strategy that seemed to work and kept spamming it. The storyline was good, but not good enough to entice me to play through the same battle over and over again.
To be fair, I think the creators might have been more focused on creating a good multiplayer game rather than a singleplayer experience. I can see how a lot of the mechanics would really shine in that setting, but I don't like playing with randos online, so I can't really speak to that.
👍 : 0 |
😃 : 0
Negative
Playtime:
4726 minutes
Beautiful game !
I'm not a big player of strategy games but I must admit I totally got into this one. First of all, the background is rich and full of humor. All the voices and sounds are really fun, the animations beautiful and the musics work well with the atmosphere of the maps.
And more importantly, the game is very well thought in terms of game-play and strategical/tactical options. Each of the three factions has its specificity and can be played differently, which adds fun if you want to master all of them. I think some units could be even a little bit more different. You can build very versatile armies due to the huge amount of units (tanks, healers, fast units, archers, mass destruction creatures...) and thus adopt completely different strategies. The management of resources is also interesting as it allows you to boost your units or build protections on the battlefield. And finally the existence of a champion and a totem to protect add also another dynamic to the game.
I'm really looking forward for the next campaign missions and for more people to discover it so it will be easier to meet adversaries for PvP.
The only negative point that I found is the interaction with other players (adding friend, chatting, searching for potential opponents...) which is not very intuitive. But we can only hope it will get better all along the early access period.
👍 : 17 |
😃 : 0
Positive
Playtime:
402 minutes
A really fun game for what it has now, sadly that is only three tutorial missions, three campaign missions, and a multiplayer with no one online. But i'm sure more people will get the game, so we can play online mode. And more campaign missions are sure to come soon. Besides the game is only about three days old right now.
👍 : 12 |
😃 : 1
Positive
Playtime:
246 minutes
I played the single-player campaign for a few hours. It has a quirky sense of humor that usually works, and it's a decent game if you like short tactical battles, but it just didn't get it for me.
The campaign is the sort where you will likely have to play certain missions multiple times. On each mission you pick a set of units without knowing the composition of the enemy, though you can see the terrain and know the objectives, which usually informs your choices. However, some missions have hidden triggers that (say) suddenly spill a bunch of powerful units onto the field. If you're not expecting it, you might find that what you thought you needed to do (pick off ranged units) is not what you actually need to do (kill the pillar and stall), and your choice of units and positioning is bound for disaster. So you restart the battle and try again until you solve the puzzle.
There's no randomness, but you can accumulate resource points and spend them to hit harder, move farther, or heal. So you might think that an enemy flier can't reach you, or the enemy shooter can't kill you, but the application of resource points allows the enemy to destroy units that you thought were safe. So it's not random, but it's somewhat unpredictable, which means you can't treat it like a chess game where all the moves are knowable. Of course, you can use the same tricks.
Units don't carry over between scenarios in the campaign, so it's really just half a dozen missions for each of the 3 factions, wrapped with a few lines of disposable dialog.
The UI is clean, with all necessary information easily accessible.
In the end, the unpredictability spoiled it for me. I like to be able to look at the situation and make plans, but you can't plan very far ahead if you can't put limits on what the enemy can do on a given turn. So this was an interesting take on a non-RNG tactics game, but it didn't work for me.
👍 : 4 |
😃 : 0
Negative
Playtime:
529 minutes
Post Human W.A.R requires you to sign in on the start up page, either to your Steam account even though I was already freakin' signed in or a Post Human W.A.R account! It's ridiculous and too much work to play a single player campaign. Not recommended!
👍 : 10 |
😃 : 0
Negative
Playtime:
481 minutes
It's cute.. the tactics are kinda lacking. Sorta comes down to two fronts shooting at each other and the AI isn't that good. I mean... I think I paid under $5, so it is fine. Likely would never play this against another human, as again..tactics are too rudimentary.
👍 : 5 |
😃 : 0
Positive
Playtime:
53 minutes
The game is decent.
One thing I disliked was the requirement to make an account once in the game. In my opinion, games on Steam should use Steam IDs, full stop. No exceptions.
I'd give the game 3 stars out of 5 if this was a star rating. 4.5 out of 5 if it used Steam IDs instead of its own account nonsense.
👍 : 53 |
😃 : 7
Positive